Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Field Art

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Graphics Related >> Field Art Page: [1]
Login
Message << Older Topic   Newer Topic >>
Field Art - 1/25/2010 2:40:20 AM   
mudrick

 

Posts: 162
Joined: 4/4/2005
Status: offline
I am curious about something. It's the center field art. I think it's the L3A file. It's a 128x128 file usually and it is the logo on a green background. What is the reason that the green background shows up sometimes on the field and sometimes it does not?

For example. If I look at the Indianapolis Colts L3A file, it is a horse shoe on a green background. But thankfully the green does not show up on the field. But there are others where that green box shows up as is on the field. Is there an easy fix for that?

< Message edited by mudrick -- 1/25/2010 3:59:19 PM >
Post #: 1
RE: Field Art - 1/25/2010 3:56:38 PM   
Mykal


Posts: 1777
Joined: 4/3/2008
Status: offline
The reason is simple Bro,
the exact shade of green must be used, if you miss it by just on digit it will show
it must be R 0 G 255 B 0 or in HTML terms #00ff00.

FYI - Asking your questions on the maxmykal forum would probarbly get you a quicker responce

< Message edited by Mykal -- 1/25/2010 3:58:56 PM >


_____________________________


(in reply to mudrick)
Post #: 2
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Sports] >> Maximum-Football 2.0 >> Graphics Related >> Field Art Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.688