wwengr
Posts: 678
Joined: 1/14/2007 From: Menomonee Falls, Wisconsin, USA Status: offline
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AG’s can rearm gun ammunition, 5” and smaller, and depth charges for Destroyer Escort DE, Destroyer Transport APD, Destroyer Minesweeper DMS, Destroyer Minelayer DM, Aircraft Tender, Destroyer AVD, Escort E, Torpedo Boat TB, Corvette KV, Patrol Frigate PF, Patrol Boat PB, Patrol Craft PC, Sub Chaser SC, Minesweeper AM, Motor Launch ML, Harbor Defense Motor Launch HDML, Motor Gun Boat MGB, District Patrol Craft YP, District Minesweeper YMS, and Minesweeper Coastal AMc. The cargo capacity of the AG must be greater than the rearm value of the weapon, so the Sm.Gouv.Mar. AG cannot rearm the Mk-7 depth charge devices and the Kinesaki cannot rearm Type-2 Depth charge Additionally AG's will function as repair ships, including repair of major damage for any PT Boats PT, Motor Gun Boats MGB, Motor Launches ML, Patrol Craft PC, Patrol Boats PB, Sub Chasers SC, Minesweepers AM, Yard Minesweepers YMS, Coastal Minesweepers AMc, Yard Patrol Craft YP, Harbor Defense Motor Launches HDML, Landing Barge LB, Landing Craft, Vehicle and Personnel LCVP, Landing Craft Mechanized LCM, and Landing Craft Tank LCT. They will function for minor damage only on Destroyer Escort DE, Destroyer Transport APD, Destroyer Minesweeper DMS, Destroyer Minelayer DM, Aircraft Tender, Destroyer AVD, Escort E, Torpedo Boat TB, Corvette KV, and Patrol Frigate PF. AG's are most useful in smaller, perhaps remote ports where they can keep your small escorts, PT's or landing craft repaired and armed. I have found the AG's to be useful for mission specific things. An AG with an AGP and a small tanker can turn the meagerest forward operating base into a fully functional PT/Landing Craft/Small Craft operations base with the ability to rapidly repair, including major damage, rearm, and refuel. The AGP is only necessary to rearm torpedoes. Moving convoys long distances, I like to use small hunter-killer groups of the ash and trash (DE's, SC's and such) combined with search planes patrolling the remote lanes between remote islands to try to suppress enemy activity. I find this to be a better approach than trying to directly escort all convoys. Few of the escort ships have long enough legs to stay with the cargo ships and tankers without ultimately slowing them down, so it is hard to directly escort long distance convoys. Rather than spend the effort to build up these remote bases, I like to use the tenders. An AG with adequate AV, AVP, or AVD and a small TK makes these remote islands into fully functional bases for this specifc purpose. All you have to do is run in a tanker and a cargo ship from time to time to keep the group topped up. AG's can also be used as an instant temporary upgrade of a base while the engineers are just starting work.
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I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!
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