Sheytan
Posts: 863
Joined: 11/28/2006 Status: offline
|
I owned SPI Terrible Swift Sword, War in the East, and War in the West. TSS was the only one of the three I wargamed against a opposing team. However, imagine playing either of the latter two solo. I did, so for me WITP and AE is actually quite easy to play. The computer manages much of the stuff I would have to dig into rule books to clarify, and I dont need a pool table as a map stand to play. And the best part is, irrespective of the size of the computer game, or the number of counters...the dog or cat cant ruin weeks of gaming with one jump. So for me at any rate the size or complexity isnt a game breaker. What is would be too much redundant clicky clicky. This presupposes the game is good to begin with of course. And in that context of WITP and AE are very good games. quote:
ORIGINAL: fbs While reading madgamers' concerns that AE is too complex and all, it got me to think about the following: the first computer wargame that I really liked was Panzer General. It was a beer and pretzel abstraction of reality with some 20 units that was very, very fun, and any kid could play. Then I found Steel Panthers, and it was a blast - another small, simple game with some 100 units where I had lots of fun blasting them allied tanks from reverse slopes. The next significant one was TOAW, but then I didn't have as much fun. I liked TOAW much more in principle, because I'm a grognard and TOAW was definitely a grognard's thing. So I could revel for hours with the 4,000 units and detailed TO&E in the Barbarossa At Tactical Level scenario, but it was a much more serious commitment. The next escalation is AE; it probably has in the range of 10,000 units plus 10,000 people around, and a game can last for months. The first turn can take days to plan, and the rules are so complex that you have to read a 300+ pages manual and read some 100-500 posts to get through exceptions, details, clarifications, etc... Then, what's next? A game with 100,000 units that will take years to go through? Don't take me wrong in asking that -- I'm a grognard, and I like AE a lot. I revel in studying complexity (I'm paid good money to debug large, complex systems -- and I use to study Linux kernel as a hobby), so my opinion of the increased size and complexity of computer wargames will always be "Yeah!". I can't help myself. But I'm candid about that: these big, complex wargames are starting to look more like a scholar's research project than a game. So I wonder what happened with the simple pleasure of hiding my Panthers waiting in ambush. Are we really on the right track with these large, hyper-realistic games? Thanks, fbs
_____________________________
|