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RE: WitPTracker AE Release 1.3 Available

 
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RE: WitPTracker AE Release 1.3 Available - 1/25/2010 12:31:09 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: floydg


quote:

ORIGINAL: Roger Neilson II

Is there a reason why some reports cannot be exported as CSV files? E.g. Intel.

Roger


The reason is simply that we didn't get to it yet.

I just completed leaders, so I might as well do alerts now too

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Post #: 991
RE: WitPTracker AE Release 1.3 Available - 1/25/2010 1:10:25 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
Thanks, Floyd.

(in reply to floydg)
Post #: 992
RE: WitPTracker AE Release 1.3 Available - 1/25/2010 1:33:29 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: cap_and_gown

quote:

ORIGINAL: Mitchell

Keep up the great work - I don't know how I could play WitP AE without Tracker!


Tracker has blown away all the blind optimism I used to have. I am panicking about engine production dropping, trying to get resources to Honshu, and worrying about the ever dwindling supply of fuel and oil. Tracker has made my playing enjoyment living hell! Oh to be ignorant of just how bad my economy really is!

Are you a duck wanting to be an ostrich, in disguise?

< Message edited by n01487477 -- 1/25/2010 9:59:22 AM >


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Post #: 993
RE: WitPTracker AE Release 1.3 Available - 1/25/2010 1:41:13 AM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Is there some reason why the title now says version 1.3 is available?

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Post #: 994
RE: WitPTracker AE Release 1.4 Available - 1/25/2010 1:45:12 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: Nomad

Is there some reason why the title now says version 1.3 is available?

Not now

Capt Dave wrote by replying to a 1.3 message, then Floyd replied and here we are ...




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Post #: 995
RE: WitPTracker AE Release 1.4 Available - 1/25/2010 11:37:49 AM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
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Hey guys, here are the screenshots you requested, this game is at the end of January

F2A-3 Buffalo should only be produced in Dec 41


Likewise the Wapiti IIa should be out of production by now.

(in reply to n01487477)
Post #: 996
RE: WitPTracker AE Release 1.4 Available - 1/25/2010 11:48:49 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: Smeulders

Hey guys, here are the screenshots you requested, this game is at the end of January

F2A-3 Buffalo should only be produced in Dec 41


Likewise the Wapiti IIa should be out of production by now.


Thanks,
at present I'm not checking end dates, but thanks for alerting me to the Allied side production differences ... I'll deal with it before the next release.

Also added "Groups avail", just to show a/c with units on map And another option below

Thanks




Attachment (1)

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Post #: 997
RE: WitPTracker AE Release 1.4 Available - 1/25/2010 3:01:48 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
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Working on the pilot data ... update





Attachment (1)

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Post #: 998
RE: WitPTracker AE Release 1.4 Available - 1/25/2010 5:01:33 PM   
jackyo123

 

Posts: 697
Joined: 2/4/2008
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quote:

ORIGINAL: n01487477


quote:

ORIGINAL: jackyo123

ok, here is what I have in add/remove programs:

1> Visual C ++ 8.0 ATL (x86) WinSXS MSM(not listed as 'microsoft visual c', but just 'visual c')
1a> Visual C ++ CRT (x86) WinSXS MSM
2> .net frameworks 1,2,3
3> java 6 update 3 and java 6 update 17


thats it for relevant files

I suggest you go to the this link download the 32 bit vcredist_x86.exe and install it ...

Good Luck



awesome thanks!

(in reply to n01487477)
Post #: 999
RE: WitPTracker AE Release 1.4 Available - 1/26/2010 2:25:05 PM   
Django2

 

Posts: 7
Joined: 6/5/2007
From: Germany
Status: offline
Need help!

I've tried Witp tracker AE V.1.4.
Looks great! Good job.
But i can' export the Aircraft data.
In "Export CSV" i have the choise of export "Airgroups", but I'm interested in data set "Aircraft"

How can I export the aircraft data?

Greetings from Germany

< Message edited by Django2 -- 1/26/2010 2:33:37 PM >

(in reply to jackyo123)
Post #: 1000
RE: WitPTracker AE Release 1.4 Available - 1/26/2010 2:33:45 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: Django2

Need help!

I've tried Witp tracker AE V.1.4.
Looks great! Good job.
But i can' export the Aircraft data.
In "Export CSV" i have the choise of export "Airgroups", but I'm interested in data set "Aircraft"

How can I export the aircarft data?

Greetings from germany

Sorry, we haven't set that up yet so you're not able to do that with Tracker, although if you use
witpload.exe in
c:\Matrix Games\War In The Pacific Admiral's Edition\SCEN
and use the parameters
witploadae.exe /e /s01

This will extract the information for scenario 1 (s01) as xls files.

I'll add that to Tracker as well for the next release
witploadae.exe /e /s01

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Post #: 1001
RE: WitPTracker AE Release 1.4 Available - 1/26/2010 2:36:53 PM   
Django2

 

Posts: 7
Joined: 6/5/2007
From: Germany
Status: offline
Great information!
And thanks for this fast response!

(in reply to n01487477)
Post #: 1002
RE: WitPTracker AE Release 1.4 Available - 1/27/2010 8:11:07 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
More fruits of my labour ... withdrawals
LCU's next ...

Floyd, I'll get you some files to integrate before I head back to Oz for my holidays on Monday ... as well as the first turn in the next 24 (I promise)



Attachment (1)

< Message edited by n01487477 -- 1/27/2010 8:21:53 AM >

(in reply to Django2)
Post #: 1003
RE: WitPTracker AE Release 1.4 Available - 1/27/2010 9:31:28 PM   
SqzMyLemon


Posts: 4239
Joined: 10/30/2009
From: Alberta, Canada
Status: offline
Hi floydg,

Can you explain, or direct me to where it's posted, how to manually read in the sigint files? What is the process?

Also, thank you both for your devotion/time/effort spent working on the tracker, it's an invaluable tool and completely makes the game more managable and less daunting. I'm among the many that totally appreciate it.

Thank you both again.

(in reply to floydg)
Post #: 1004
RE: WitPTracker AE Release 1.4 Available - 1/27/2010 9:46:47 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: SqzMyLemon

Hi floydg,

Can you explain, or direct me to where it's posted, how to manually read in the sigint files? What is the process?

Also, thank you both for your devotion/time/effort spent working on the tracker, it's an invaluable tool and completely makes the game more managable and less daunting. I'm among the many that totally appreciate it.

Thank you both again.


Glad to hear you're getting some use of the tool.

In the Turn menu, there is a menu item for reading in Text Files. Choose that option and then navigate/select the text file containing the sigint file for a turn you've read a save game for.

If the sigint for that turn has already been read in, you'll get an option to over-write it (in case you read in the sigint for the right turn, but wrong game). Otherwise, that should be all there is to it.

Let us know if you have any problems.

Floyd

(in reply to SqzMyLemon)
Post #: 1005
RE: WitPTracker AE Release 1.4 Available - 1/28/2010 5:10:00 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
LCU withdrawals alert done, guess I should do ships next or do something much more interesting ...




Also fixed Engine dates for NY59Giants as well as some other minor fixes

Attachment (1)

< Message edited by n01487477 -- 1/28/2010 5:15:16 AM >


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Post #: 1006
RE: WitPTracker AE Release 1.4 Available - 1/28/2010 3:28:47 PM   
jb123


Posts: 276
Joined: 8/6/2009
Status: offline
Hey, sorry to bug you guys. I love the tracker and have never had problems with it, but now, after I've loaded about a hundred turns on my current game, I'm getting the memory problem. I tried the two suggestions you have posted on troubleshooting section but no joy. Nothing at all happens if I use the jar file. when I use the bat file it says tables loaded in xx seconds, like usual, but then immediately crashes to the mem prob.

I noticed that I cannot associate the bat file using the "open with" dialog because that option doesn't exist for the bat file (only the jar file)

Also, I'm a bit confused by the instructions. Is the bat or the jar file preferable? I have always used the bat file. Until this week, never had problems with it. I am using 1.4, I copied over the bat file and have used it for a few weeks of game time with no probs. I run XP and have Java all the way updated. Is it possible a windows update was installed recently which may be messing with it?

Thanks again for the excellent program.

(in reply to n01487477)
Post #: 1007
RE: WitPTracker AE Release 1.4 Available - 1/28/2010 4:09:23 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: jb123

Hey, sorry to bug you guys. I love the tracker and have never had problems with it, but now, after I've loaded about a hundred turns on my current game, I'm getting the memory problem. I tried the two suggestions you have posted on troubleshooting section but no joy. Nothing at all happens if I use the jar file. when I use the bat file it says tables loaded in xx seconds, like usual, but then immediately crashes to the mem prob.

I noticed that I cannot associate the bat file using the "open with" dialog because that option doesn't exist for the bat file (only the jar file)

Also, I'm a bit confused by the instructions. Is the bat or the jar file preferable? I have always used the bat file. Until this week, never had problems with it. I am using 1.4, I copied over the bat file and have used it for a few weeks of game time with no probs. I run XP and have Java all the way updated. Is it possible a windows update was installed recently which may be messing with it?

Thanks again for the excellent program.


The batch file should always be used, the JAR file doesn't have any memory considerations so will only work (probably) with an initial load ... I'd say edit your batch file to increase your memory settings and try to run again. 100 turns is not so great and we are working on reducing the load times, but I never run more than 50 turns before deleting the DB and restarting...

There is a lot of data we are saving and using and well this is at present not something we have overcome.

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Post #: 1008
RE: WitPTracker AE Release 1.4 Available - 1/28/2010 5:27:35 PM   
jb123


Posts: 276
Joined: 8/6/2009
Status: offline
thanks a lot, I had no idea, I figured I could just keep loading turns. I will start afresh. Thanks for the prompt response, you guys are great.

(in reply to n01487477)
Post #: 1009
RE: WitPTracker AE Release 1.4 Available - 1/28/2010 8:28:00 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: jb123

thanks a lot, I had no idea, I figured I could just keep loading turns. I will start afresh. Thanks for the prompt response, you guys are great.


You should be able to keep loading turns. If there truly is a memory issue, perhaps you can increase the settings in the bat file.

(in reply to jb123)
Post #: 1010
RE: WitPTracker AE Release 1.4 Available - 1/28/2010 9:07:11 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
Floyd, do you have a suggestion for increased java memory settings in the bat file?  I can never keep the different java heap parameters straight. 

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to floydg)
Post #: 1011
RE: WitPTracker AE Release 1.4 Available - 1/28/2010 9:27:09 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: USS America

Floyd, do you have a suggestion for increased java memory settings in the bat file?  I can never keep the different java heap parameters straight. 


The science on how I got to those numbers was quite suspect. I just kept bumping up the numbers by 64K or so until it worked. I started with the JVM default values and kept going...

(in reply to USSAmerica)
Post #: 1012
RE: WitPTracker AE Release 1.4 Available - 1/28/2010 9:31:11 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline
Sounds like how I've done it in the past.  Poke around in the dark with a fork long enough, and you'll eventually find the electric socket.  

_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to floydg)
Post #: 1013
RE: WitPTracker AE Release 1.4 Available - 1/29/2010 3:27:45 AM   
jackyo123

 

Posts: 697
Joined: 2/4/2008
Status: offline
hi damien

tracker is reporting on my last turn 5 ships sunk -

however, *no* ships were sunk. The friendly's she is reporting sunk are alive and well.

I checked all 5 of them - confirmed they are still undamaged and on the map. All 5 have various causes for their sinking. Tracker DOES give the correct coordinates of the ships - but not of their status.

any idea what could cause this?

(in reply to floydg)
Post #: 1014
RE: WitPTracker AE Release 1.4 Available - 1/29/2010 3:31:34 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: jackyo123

hi damien

tracker is reporting on my last turn 5 ships sunk -

however, *no* ships were sunk. The friendly's she is reporting sunk are alive and well.

I checked all 5 of them - confirmed they are still undamaged and on the map. All 5 have various causes for their sinking. Tracker DOES give the correct coordinates of the ships - but not of their status.

any idea what could cause this?

In game, are they reported sunk as FOW (Intelligence screen - sunk ships)? If not, then Floyd will probably like to see the savefile, your properties file and a description of the ships reported sunk...
Thanks Jacko123 and have a good one

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Post #: 1015
RE: WitPTracker AE Release 1.4 Available - 1/29/2010 3:39:48 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: jackyo123

hi damien

tracker is reporting on my last turn 5 ships sunk -

however, *no* ships were sunk. The friendly's she is reporting sunk are alive and well.

I checked all 5 of them - confirmed they are still undamaged and on the map. All 5 have various causes for their sinking. Tracker DOES give the correct coordinates of the ships - but not of their status.

any idea what could cause this?

In game, are they reported sunk as FOW (Intelligence screen - sunk ships)? If not, then Floyd will probably like to see the savefile, your properties file and a description of the ships reported sunk...
Thanks Jacko123 and have a good one


Yeah, send me the save file to witptracker@gmail.com

Floyd

(in reply to n01487477)
Post #: 1016
RE: WitPTracker AE Release 1.4 Available - 1/29/2010 3:19:28 PM   
jackyo123

 

Posts: 697
Joined: 2/4/2008
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: jackyo123

hi damien

tracker is reporting on my last turn 5 ships sunk -

however, *no* ships were sunk. The friendly's she is reporting sunk are alive and well.

I checked all 5 of them - confirmed they are still undamaged and on the map. All 5 have various causes for their sinking. Tracker DOES give the correct coordinates of the ships - but not of their status.

any idea what could cause this?

In game, are they reported sunk as FOW (Intelligence screen - sunk ships)? If not, then Floyd will probably like to see the savefile, your properties file and a description of the ships reported sunk...
Thanks Jacko123 and have a good one



No - not reported as sunk (they are friendlies) - so no FOW is in operation.

I am going to run another turn tonight and see if it recurs.

(in reply to n01487477)
Post #: 1017
RE: WitPTracker AE Release 1.4 Available - 1/29/2010 3:38:56 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: jackyo123


quote:

ORIGINAL: n01487477


quote:

ORIGINAL: jackyo123

hi damien

tracker is reporting on my last turn 5 ships sunk -

however, *no* ships were sunk. The friendly's she is reporting sunk are alive and well.

I checked all 5 of them - confirmed they are still undamaged and on the map. All 5 have various causes for their sinking. Tracker DOES give the correct coordinates of the ships - but not of their status.

any idea what could cause this?

In game, are they reported sunk as FOW (Intelligence screen - sunk ships)? If not, then Floyd will probably like to see the savefile, your properties file and a description of the ships reported sunk...
Thanks Jacko123 and have a good one



No - not reported as sunk (they are friendlies) - so no FOW is in operation.

I am going to run another turn tonight and see if it recurs.

Please send the file to Floyd, we need to crush that bug if it is our problem, or report it to the Dev's if it's a game thing ...

witptracker@gmail.com

_____________________________


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Post #: 1018
RE: WitPTracker AE Release 1.4 Available - 1/30/2010 8:46:12 AM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
It looks like search arcs are not quite displayed properly. Arcs seem to always be shown with separate morning and afternoon arcs, even when they are set to overlap.

(in reply to n01487477)
Post #: 1019
RE: WitPTracker AE Release 1.4 Available - 1/30/2010 12:57:54 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: witpqs

It looks like search arcs are not quite displayed properly. Arcs seem to always be shown with separate morning and afternoon arcs, even when they are set to overlap.


Can you send me a save with an example?

Thanks, Floyd

(in reply to witpqs)
Post #: 1020
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