wwengr
Posts: 678
Joined: 1/14/2007 From: Menomonee Falls, Wisconsin, USA Status: offline
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All of the ways to repair major damage - - Repair Yards are able to repair all types of damage; System, Floatation, and Engineering damage, as well as Major damage.
- AR, AD, AGP, and AG can repair major damage for PT, PB, PC, SC, AM, ML, HDML, MGB, YP, YMS, AMc
- ARD can repair all major flotation damage
- For PT , MGB, ML, PC, PB, SC, AM, YM, AMc, YP, and HDML: Major damage can be repaired by a size 4 port (or larger), except for ships with a tonnage greater than 499, which require a port of size tonnage/100. AR, AD, AG, and AGP can repair major damage.
- For LB, LCVP, LCM, LCT: Major damage can be repaired by a size 4 port (or larger) or AR, AG, AGP
- For Midget Submarines: Major Engine Damage can be repaired by a port of size 6 or greater, or by an AR or AS.
- For xAP, xAPc, xAK, xAKL, TK, AKL, YO, and APc: Major damage can be repaired at a port with size equal to 100 per ship tonnage.
- AR can repair major engine or major flotation damage if the damage is 5 points or less.
- Ports of size 7 and above can also repair major engine and major floatation damage of five points or less, but only if the ship is taken offline (assigned to pier side repair mode).
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I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!
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