Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Bug Report for 1.6

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Bug Report for 1.6 Page: <<   < prev  36 37 38 [39] 40   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Bug Report for 1.6 - 6/28/2009 8:51:06 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Hi guys, been a while since I last posted on tracker and it only keeps getting better. Still got my problem with java running out of space occasionally but I think thats more my machine. There is one small problem witth he new version and that is as the Allies I can see Japanese R&D items in the alerts. I now know my opponents going to get the Peggy in 9/44.

(in reply to Nomad)
Post #: 1141
RE: Bug Report for 1.6 - 6/28/2009 4:11:23 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
Hi Damian and Floyd, a small calculation error:

Note that the Res +/- days column is calculated correctly.





Attachment (1)

< Message edited by Nomad -- 6/28/2009 4:12:16 PM >


_____________________________


(in reply to Chris21wen)
Post #: 1142
RE: Bug Report for 1.6 - 6/28/2009 4:41:25 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

Chris wrote:
Hi guys, been a while since I last posted on tracker and it only keeps getting better. Still got my problem with java running out of space occasionally but I think thats more my machine. There is one small problem witth he new version and that is as the Allies I can see Japanese R&D items in the alerts. I now know my opponents going to get the Peggy in 9/44.

Oops ...

quote:

Nomad wrote:
Hi Damian and Floyd, a small calculation error:

Note that the Res +/- days column is calculated correctly.

Nomad,
forgot about the Daily Oil/Res...

DOH.

--Damian--

(in reply to Nomad)
Post #: 1143
RE: Bug Report for 1.6 - 6/28/2009 6:08:20 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
See, I told you there would be another release...

(in reply to n01487477)
Post #: 1144
RE: Bug Report for 1.6 - 6/30/2009 3:34:10 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline
quote:

ORIGINAL: floydg
See, I told you there would be another release...


  • Yeah, I've fixed the production snafu that Nomad mentioned..

    What do you guys think about the csv export, Is it working well, can we expand it to other area's?

    _____________________________


    (in reply to floydg)
  • Post #: 1145
    RE: Bug Report for 1.6 - 7/16/2009 1:52:21 AM   
    Nomad


    Posts: 5905
    Joined: 9/5/2001
    From: West Yellowstone, Montana
    Status: offline
    Any idea about this? Is this a data field wrap around?






    Attachment (1)

    _____________________________


    (in reply to n01487477)
    Post #: 1146
    RE: Bug Report for 1.6 - 7/16/2009 12:43:30 PM   
    floydg

     

    Posts: 2052
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline

    quote:

    ORIGINAL: Nomad

    Any idea about this? Is this a data field wrap around?



    Looks like it is... oops.

    (in reply to Nomad)
    Post #: 1147
    RE: Bug Report for 1.6 - 7/16/2009 2:30:09 PM   
    Bliztk


    Posts: 779
    Joined: 4/24/2002
    From: Electronic City
    Status: offline
    Suggestion: On the devices a column showing how many devices are going to be used to have all units that have replacements ON at full TOE


    _____________________________


    (in reply to floydg)
    Post #: 1148
    RE: Bug Report for 1.6 - 7/19/2009 11:23:40 AM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
    Status: offline
    Thanks Bliztk,
    I'm sure Floyd will pop his head in here sometime and consider the request...

    I do have a concern that we are displaying too much information on the screens already, especially in the areas of production (air,land,sea) and without being able to work out preferences and save them ... I'm wondering if I'm giving information overload to some of you ...

    Should I continue the way I'm going, or try to reduce the amount of columns / information ?

    --Damian--

    (in reply to Bliztk)
    Post #: 1149
    RE: Bug Report for 1.6 - 7/19/2009 5:16:53 PM   
    stuman


    Posts: 3907
    Joined: 9/14/2008
    From: Elvis' Hometown
    Status: offline
    quote:

    ORIGINAL: n01487477

    Thanks Bliztk,
    I'm sure Floyd will pop his head in here sometime and consider the request...

    I do have a concern that we are displaying too much information on the screens already, especially in the areas of production (air,land,sea) and without being able to work out preferences and save them ... I'm wondering if I'm giving information overload to some of you ...

    Should I continue the way I'm going, or try to reduce the amount of columns / information ?

    --Damian--


    I like it with as much information displayed as possible. We can adjust columns if need be.

    _____________________________

    " Gentlemen, you can't fight in here! This is the War Room. " President Muffley


    (in reply to n01487477)
    Post #: 1150
    RE: Bug Report for 1.6 - 7/20/2009 9:23:19 AM   
    JeffroK


    Posts: 6391
    Joined: 1/26/2005
    Status: offline
    Might be a really dumb question, as usual

    Does Tracker work with WPO if I change the directory addresses???


    _____________________________

    Interdum feror cupidine partium magnarum Europae vincendarum

    (in reply to Chris21wen)
    Post #: 1151
    RE: Bug Report for 1.6 - 7/20/2009 12:35:07 PM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
    Status: offline
    quote:


    Does Tracker work with WPO if I change the directory addresses???


    Jeff, I doubt it very much, the file is probably a similar format to WITP, but if new data points have been used or the data has changed then it will probably fail or cause many errors, but let us know ... I'd be interested to see, and maybe it has limited functionality. Use a fresh install and try to load a turn.

    I don't own the game and I doubt Floyd does either, so Is WPO just a big mod or am I selling it way short?

    Cheers
    --Damian--

    (in reply to JeffroK)
    Post #: 1152
    RE: Bug Report for 1.6 - 7/20/2009 7:01:11 PM   
    Toddr22_slith

     

    Posts: 167
    Joined: 7/27/2005
    Status: offline
    Will tracker work with AE?

    (in reply to n01487477)
    Post #: 1153
    RE: Bug Report for 1.6 - 7/22/2009 3:08:42 AM   
    floydg

     

    Posts: 2052
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline

    quote:

    ORIGINAL: Toddr22

    Will tracker work with AE?


    At present, no, it does not.

    (in reply to Toddr22_slith)
    Post #: 1154
    RE: Bug Report for 1.6 - 7/22/2009 8:36:24 AM   
    JeffroK


    Posts: 6391
    Joined: 1/26/2005
    Status: offline

    quote:

    ORIGINAL: n01487477

    quote:


    Does Tracker work with WPO if I change the directory addresses???


    Jeff, I doubt it very much, the file is probably a similar format to WITP, but if new data points have been used or the data has changed then it will probably fail or cause many errors, but let us know ... I'd be interested to see, and maybe it has limited functionality. Use a fresh install and try to load a turn.

    I don't own the game and I doubt Floyd does either, so Is WPO just a big mod or am I selling it way short?

    Cheers
    --Damian--


    Damian,

    Thanks, I'll give it a bash.

    I think its a bit more than a mod, I know some changes were made but I think these appeared in later WITP patches.

    I'll keep you posted.

    Jeff


    _____________________________

    Interdum feror cupidine partium magnarum Europae vincendarum

    (in reply to n01487477)
    Post #: 1155
    RE: Bug Report for 1.6 - 7/28/2009 4:10:29 PM   
    Marc


    Posts: 280
    Joined: 9/5/2000
    From: Braunschweig, Germany
    Status: offline
    Hi Floyd,

    could you please explain how the assault strength from LCUs is calculated.
    Thank you for your effort.

    I hope you will be able to support AE in the future.

    Marc

    _____________________________


    IJN Chokai

    (in reply to JeffroK)
    Post #: 1156
    RE: Bug Report for 1.6 - 7/28/2009 10:32:57 PM   
    floydg

     

    Posts: 2052
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline
    Marc -

    The Assault Strength is calculated based on the number of undisrupted squads, AFVs and engineers, adjusted by a factor of the fatigue level. I don't have it spelled out, but I can send you the chunk of code if you can read Java...

    As for AE support, please be patient.

    Floyd

    (in reply to Marc)
    Post #: 1157
    RE: Bug Report for 1.6 - 7/28/2009 10:47:44 PM   
    Marc


    Posts: 280
    Joined: 9/5/2000
    From: Braunschweig, Germany
    Status: offline

    quote:

    ORIGINAL: floydg

    Marc -

    The Assault Strength is calculated based on the number of undisrupted squads, AFVs and engineers, adjusted by a factor of the fatigue level. I don't have it spelled out, but I can send you the chunk of code if you can read Java...

    As for AE support, please be patient.

    Floyd


    Hi Floyd,

    that would be of great help to me if you could send me the code.

    I hope for the best regarding AE support.

    Marc


    _____________________________


    IJN Chokai

    (in reply to floydg)
    Post #: 1158
    RE: Bug Report for 1.6 - 7/29/2009 2:07:38 AM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
    Status: offline
    Floyd,
    send my initial AV code - that will take him a year to work out what I was trying to achieve Just kidding of course, can I ask Marc, why the interest ? Just trying to understand ?

    --Damian--

    (in reply to Marc)
    Post #: 1159
    RE: Bug Report for 1.6 - 7/30/2009 1:07:16 PM   
    Marc


    Posts: 280
    Joined: 9/5/2000
    From: Braunschweig, Germany
    Status: offline

    quote:

    ORIGINAL: n01487477

    Floyd,
    send my initial AV code - that will take him a year to work out what I was trying to achieve Just kidding of course, can I ask Marc, why the interest ? Just trying to understand ?

    --Damian--



    Hi Damian,

    I'm planing my war in Access. It's in my opinion at the moment the most flexible way of filtering data and it is quite useful to have the assault value
    Your tool is excellent too but I'm missing the possibility to enter user data. Something like "operation" or "remark". (I requested something like that in the past).
    It is in my opinion most helpful to show for example all units that or planned for operation Malaya, DEI, ... .

    By the way. Will it be possible with the AE Version of tracker to get the data via the CSV export interface?

    to Floyd:
    Thank you for the code.
    It was hard enough for me to decrypt it, because you forgot to add some remarks to your script
    But finally I got it after about 3 hours and cross checking with WitP.
    I have by the way no Java knowledge but my VBS and PHP experience did help me.

    Thank you both a please keep up to good work.

    Marc

    _____________________________


    IJN Chokai

    (in reply to n01487477)
    Post #: 1160
    RE: Bug Report for 1.6 - 7/30/2009 1:14:10 PM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
    Status: offline
    Marc,
    You mean all the data to be exported to CSV ? Yes we intend on doing that incrementally ... And yes we will eventually give room for notes on all the major area's ... As for AE, good news will hopefully come to those that are patient. Can I suggest that you look at OpenOffice, there is already a direct link to HSQLDB and will make your work much easier, or does Access allow this now ? ...

    http://www.matrixgames.com/forums/tm.asp?m=1774229&mpage=16&key=openoffice�  for my tutorial ... you can also use this for Woo's decoder ...

    Any problems

    (in reply to Marc)
    Post #: 1161
    RE: Bug Report for 1.6 - 7/30/2009 1:46:47 PM   
    Marc


    Posts: 280
    Joined: 9/5/2000
    From: Braunschweig, Germany
    Status: offline

    quote:

    ORIGINAL: n01487477

    Marc,
    You mean all the data to be exported to CSV ? Yes we intend on doing that incrementally ... And yes we will eventually give room for notes on all the major area's ... As for AE, good news will hopefully come to those that are patient. Can I suggest that you look at OpenOffice, there is already a direct link to HSQLDB and will make your work much easier, or does Access allow this now ? ...

    http://www.matrixgames.com/forums/tm.asp?m=1774229&mpage=16&key=openoffice�  for my tutorial ... you can also use this for Woo's decoder ...

    Any problems



    Damian,
    I'm very patient. I waited 1,5 years for AE.
    I looked already at OpenOffice. If I remember correctly I had problems adding another table for my additional information. The next problem is that I have experience with VBA in Excel and Access but not with OpenOffice. But perhaps it is the best method getting the needed data via exporting. I will give it a try. Anyway, thank you for the hint.
    I looked in the past for HSQLDB support for Access and think your are right. It seems to be not existent.

    Regarding future notes:
    It would be nice to have a remark field for free text, a field for something to group units (for example operations) and finally perhaps a field where I can enter the planed destination for the unit (I don't always like to use the WitP function because of SIGINT )
    These fields are most helpful for LCUs, aircraft units and ships.

    Marc

    _____________________________


    IJN Chokai

    (in reply to n01487477)
    Post #: 1162
    RE: Bug Report for 1.6 - 11/13/2009 3:29:06 PM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
    Status: offline
    Think I might dust off some old code and see if Floyd wants to iron out the last bugs before we can set sail, never to return into the wide blue yonder of WITP-AE and beyond

    _____________________________


    (in reply to Marc)
    Post #: 1163
    RE: Bug Report for 1.6 - 11/17/2009 3:11:48 PM   
    BigBadWolf


    Posts: 584
    Joined: 8/8/2007
    From: Serbia
    Status: offline
    Sorry to bother you guys out there in the wide blue yonder, ;P but I have a sort of a problem. I dl the latest version of tracker, but when I try to run it, all I get is bunch of mambo jumbo about unknown sources and native methods and classes not found. I have the latest version of java if that means anything to you. Its probably some stupid mistake on my part, but I could use some help.

    EDIT: Like I said, stupid mistake on my part. RTFM!

    Continue enjoying the yonder

    < Message edited by BigBadWolf -- 11/17/2009 3:16:48 PM >


    _____________________________


    (in reply to n01487477)
    Post #: 1164
    RE: Bug Report for 1.6 - 11/17/2009 3:15:52 PM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
    Status: offline
    BBW,
    can you post a screen shot of the dos screen for me please...you aren't using Tracker-AE by any chance, are you ?

    I'm heading to bed pretty soon, but I hope I can clear this up quickly, it is pretty rare for Tracker for witp to fail.

    [edit]No probs BBW ... have a good day.

    < Message edited by n01487477 -- 11/17/2009 3:22:07 PM >


    _____________________________


    (in reply to BigBadWolf)
    Post #: 1165
    RE: June Release: WitPTracker now at 1.6! - 12/26/2009 7:19:14 AM   
    Bondo16

     

    Posts: 48
    Joined: 12/26/2009
    Status: offline
    I just wanted to say a big thank you to everyone involved in making WitPTracker possible. I just started using it and it's great as I'm a stats nut!!

    (in reply to floydg)
    Post #: 1166
    RE: June Release: WitPTracker now at 1.6! - 12/26/2009 11:08:48 AM   
    n01487477


    Posts: 4779
    Joined: 2/21/2006
    Status: offline

    quote:

    ORIGINAL: Bondo16

    I just wanted to say a big thank you to everyone involved in making WitPTracker possible. I just started using it and it's great as I'm a stats nut!!

    Hope you enjoy it Bondo16, Floyd and I (Damian) haven't done an update for it in quite a while, but we wish you well.
    Cheers


    _____________________________


    (in reply to Bondo16)
    Post #: 1167
    RE: June Release: WitPTracker now at 1.6! - 12/27/2009 7:47:35 PM   
    Bondo16

     

    Posts: 48
    Joined: 12/26/2009
    Status: offline

    quote:

    ORIGINAL: n01487477


    quote:

    ORIGINAL: Bondo16

    I just wanted to say a big thank you to everyone involved in making WitPTracker possible. I just started using it and it's great as I'm a stats nut!!

    Hope you enjoy it Bondo16, Floyd and I (Damian) haven't done an update for it in quite a while, but we wish you well.
    Cheers




    Hey no worries about updates I'm sure you've moved on to other things and the tracker is great as it is. I had this game sitting around on my shelf for a year before dusting it off about a month ago and finally learning it as opposed to the first time I tried playing it when I bought it. Tracker just makes it all that better now so again thanks a bunch

    (in reply to n01487477)
    Post #: 1168
    RE: June Release: WitPTracker now at 1.6! - 1/25/2010 3:53:03 AM   
    Bondo16

     

    Posts: 48
    Joined: 12/26/2009
    Status: offline
    In regards to Troop replacements what do the "Delta" numbers mean/stand for in Tracker??

    (in reply to Bondo16)
    Post #: 1169
    RE: June Release: WitPTracker now at 1.6! - 1/29/2010 10:55:55 PM   
    floydg

     

    Posts: 2052
    Joined: 6/27/2004
    From: Middletown, NJ
    Status: offline

    quote:

    ORIGINAL: Bondo16

    In regards to Troop replacements what do the "Delta" numbers mean/stand for in Tracker??


    The delta numbers indicate that the unit "added" (positive #) or "lost" (negative #) devices comparing the currently loaded turn and the previously loaded turn.

    (in reply to Bondo16)
    Post #: 1170
    Page:   <<   < prev  36 37 38 [39] 40   next >   >>
    All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> RE: Bug Report for 1.6 Page: <<   < prev  36 37 38 [39] 40   next >   >>
    Jump to:





    New Messages No New Messages
    Hot Topic w/ New Messages Hot Topic w/o New Messages
    Locked w/ New Messages Locked w/o New Messages
     Post New Thread
     Reply to Message
     Post New Poll
     Submit Vote
     Delete My Own Post
     Delete My Own Thread
     Rate Posts


    Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

    2.297