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All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath >> Leaders Page: [1]
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Leaders - 1/26/2010 5:07:13 PM   
New York Jets


Posts: 2087
Joined: 6/25/2001
From: St. Louis, MO but stuck in Bremerton,WA
Status: offline
I notice that Terry Allen and Manton Eddy are absent from the US OOB.

Does the pool of available leaders grow as the war progresses?

_____________________________

"There comes a time in every man's life, and I've had plenty of 'em."

- Casey Stengel -
Post #: 1
RE: Leaders - 1/27/2010 2:56:28 PM   
Texashorns

 

Posts: 46
Joined: 11/23/2009
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My experience has been no the leader pool does not expand.

(in reply to New York Jets)
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RE: Leaders - 1/30/2010 5:54:56 PM   
Harbinger


Posts: 144
Joined: 12/20/2008
From: Ohio
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Neither does it contract. Leaders do not get killed.

_____________________________

Assume nothing.

(in reply to Texashorns)
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RE: Leaders - 1/30/2010 8:50:56 PM   
New York Jets


Posts: 2087
Joined: 6/25/2001
From: St. Louis, MO but stuck in Bremerton,WA
Status: offline

quote:

ORIGINAL: Harbinger

Neither does it contract. Leaders do not get killed.


Well, then there's another bug.

I lost both Patton and Eisenhower in sea battle on way to an invasion and they never returned.

_____________________________

"There comes a time in every man's life, and I've had plenty of 'em."

- Casey Stengel -

(in reply to Harbinger)
Post #: 4
RE: Leaders - 1/30/2010 10:18:06 PM   
Marshall Thomas


Posts: 75
Joined: 11/18/2007
Status: offline
What are some good tips for using leaders effectively?

I know that leaders effect more than just the unit their commanding (their effect speads to near-by hexes, but with reduced ratings). Does this mean that I should avoid having two units, each with leaders attached -adjacent to one another? In other words, should I spread my leaders out? Any advice on this topic would be really appreciated, as I know that I'm not using leaders very well so far.

also: if I want to replace a leader for a unit that already has a leader, will that unit be leader-less for the AI turn in-between? ...since leadership doesn't have effect until the beginning of your following turn? I hope that changing leaders often, just to have your best leader always at the scene of your turn's most important attack, is somehow discouraged by some game rule(s). Is it? Thanks in advance

(in reply to New York Jets)
Post #: 5
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