Marshall Thomas
Posts: 75
Joined: 11/18/2007 Status: offline
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quote:
ORIGINAL: Son_of_Montfort quote:
ORIGINAL: tgb SoM: You know my tastes well enough, I think. I found Armada 2526 bland and generic. Will I enjoy this more? Well, Armada may have lacked some distinguishing qualities from previous 4X games, sure. I still find Armada to have an enjoyably strategic style of play, however. Now, in regards to Distant Worlds, I'm not going to flat out say "yes, you will enjoy this" because I don't want people to blame me for buying a game and being dissatisfied. That's what an official reviewer is for... In all seriousness, in regards to unique style of gameplay - I can honestly say that Distant Worlds stands out as being something very new. I can also say, with pretty good conviction, that I haven't ever played a 4X space game quite like this before - and I mean that in a GOOD way (and let me confess, if there is a 4X game out there, I've probably played it). Comparisons will be drawn, inevitably, to the Europa Universalis series, had it been set in space. That is somewhat accurate, but misses some of the really neat "living space empire" feel of the game. Imperium Galactica, waaay back when, also had some similarities, but the scope of IG is FAR less than DW. Let me give you a little taste: What other game do you know of, where you have about 4 planets colonized over about 3 different solar systems (2 in your home, and 1 each in other places). You have built some space stations over these, and sent some builder ships out to rich gas giants and non-habitable planets in these systems to building mining outposts. After a while, you notice that the civilian dock of one of your space stations is building a mining transport ship (these are run by civilian companies) - it finishes and you watch it fly to pick up luxury resources from one of your non-habitable ice worlds (lets say a type of exotic animal fur). The ship wheels back into your space station - dropping of the goods, and increasing the happiness and economic growth of your colony. During all this - you, as the player - did not order any action (well other than the initial building of the mining outpost and space station above your colony). You might have been sending a fleet to smash pirates, building a research station over an interesting moon, deciding what future worlds to colonize, conducting diplomacy, or just watching your empire grow. The mining took place all on its own - as part of a living empire. How does that strike you as unique? There is more about the "living empire" that I would like to talk about, but I don't want to get too detailed lest I overstep and lest things change before release (and don't ask me when, they don't give peons this information). SoM If this is like Europa-Universalis in space, then I've got to buy it the day it comes out! ...can't wait!!
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