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Header Dialog - 1/31/2010 11:20:39 AM   
largo


Posts: 51
Joined: 1/2/2008
From: Belgium
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Hi Designers,

A question concerning the creation of sénario …

In Header dialog, the information "typical mission" indicated the mission of the attacker or the defender? ( Armored Breakthrough or delaying Action for example)



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RE: Header Dialog - 2/4/2010 12:55:42 AM   
Warhorse


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Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
I believe this is always for the first player indicated in the scenario.

Mike


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(in reply to largo)
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RE: Header Dialog - 2/4/2010 8:34:12 PM   
MrRoadrunner


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I was under the impression that it sets the way the AI performs during a scenario.
And, it should apply to the first side. I think that is correct Mike.

RR


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(in reply to Warhorse)
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RE: Header Dialog - 2/5/2010 11:25:51 AM   
Huib


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Joined: 11/21/2006
From: Nederland
Status: offline

quote:

ORIGINAL: MrRoadrunner

I was under the impression that it sets the way the AI performs during a scenario.
And, it should apply to the first side. I think that is correct Mike.

RR



It was intended to work as parameter for AI behaviour. It doesn't do anything however, as there was nothing programmed behind it. Recently, some slots have been created in this section for dynamic behaviour of enviromental parameters such as automatic dawn and dusk. These new slots do work, but have nothing to do with the AI.

(in reply to MrRoadrunner)
Post #: 4
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