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Game Configuration Vs SFX Response

 
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Game Configuration Vs SFX Response - 1/31/2010 5:16:19 PM   
kaybayray

 

Posts: 424
Joined: 6/1/2007
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Hey Guys <S>

Nothing major but a small anomaly I think I have found. Let me describe it an Sarge and Harley can tell me if it is WAD or not.

The Matrix version omitted the Sirens in the Sound folder. I found that by dumping the 4 wave files from the original game Siren1.wmv - Siren4.wmv that they would play as in the original. Great so far.

Then to try to learn more about how the new features and changes the Matrix Crew have done I began to run an AI vs AI game. Still great, sirens went off just like in the original. Then I decided to see what the differences were with various configurations, IE Human vs Human for one. I started a Human vs Human game and Whammy.... no sirens. so I run several tests.

First there are two basic deliniaters, Multiplayer and non-Multiplayer to start a campaign. So my tests are set up as follows for starting a new campaign:

I start up and run a complete turn cycle of the 43 long campaign

Start New Allied 43 Campaign
Human Vs Human

Start New Allied 43 Campaign
Computer Vs Computer

Start New Allied 43 Campaign
Human Vs Computer

Multiplayer
Start New Allied 43 Campaign
Human Vs Human

Multiplayer
Start New Allied 43 Campaign
Computer Vs Computer


Results:

In each game configured where the AI was running at least one side the sirens worked as developed.

In each game configured Human Vs Human the sirens did not work work at all.


Is this Working As Developed?

I really like the sounds of the various Klaxons and Air Raid Sirens going off during the active phases of the game. They add a lot to the game IMHO. When they dont run the game seems more bland and dry and lacks texture. After years of listening to the verious Sirens going off as my AC were over targets I have grown accustomed to them as a nice feature to the enjoyment of watching my forces execute my Strategic Plans.

Is there any possibility that this could be added to the Matrix "To Do" list if it is not already on it?

Thanks Guys,

KayBay

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It's all Mind Over Matter....
If you dont mind... It dont matter
Post #: 1
RE: Game Configuration Vs SFX Response - 2/5/2010 2:14:04 PM   
kaybayray

 

Posts: 424
Joined: 6/1/2007
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What... I am the only person playing this game experiencing this?

Later,
KayBay


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It's all Mind Over Matter....
If you dont mind... It dont matter

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Post #: 2
RE: Game Configuration Vs SFX Response - 2/5/2010 2:35:14 PM   
Nicholas Bell

 

Posts: 549
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline
No, you are not.  But it seems Harley has been absent from around here for some time, and he is the one who would need to address this.

(in reply to kaybayray)
Post #: 3
RE: Game Configuration Vs SFX Response - 2/5/2010 5:47:30 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
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part of this I don't follow

you put something in, that somebody took out (to be honest, I don't know if it was Harley or the files when we first got them)

and then ask why they don't work

there may of been a reason, why they were taken out (then again, there may not of been)



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RE: Game Configuration Vs SFX Response - 2/5/2010 6:31:06 PM   
kaybayray

 

Posts: 424
Joined: 6/1/2007
Status: offline
Sarge,

Check my detailed post above. I describe in great detail exactly what I did. and what happened.There are other posts regarding the loss or omition of some sound effects from the original TS version to the Matrix Version. The various Sirens are specifically what I am posting about. I didnt add a 5th wheel to the game engine.

Not trying to be a smart alec but please read the detailed post I started this tread with. It explains it all.

Regards,

KayBay

_____________________________

It's all Mind Over Matter....
If you dont mind... It dont matter

(in reply to Hard Sarge)
Post #: 5
RE: Game Configuration Vs SFX Response - 2/5/2010 7:08:45 PM   
Hard Sarge


Posts: 22741
Joined: 10/1/2000
From: garfield hts ohio usa
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The Matrix version omitted the Sirens in the Sound folder. I found that by dumping the 4 wave files from the original game Siren1.wmv - Siren4.wmv that they would play as in the original. Great so far.

yes, I know how to read

you don't seem to follow what I said

they were taken out, you put them back in, then ask why they don't always work, maybe there was a reason for them to be taken out

(and again, I do not know the "why's" or I would explain what I know)



"I didnt add a 5th wheel to the game engine."

yes you did (just because it was there in the first game, doesn't mean it works in our game)

(my first guess was that they were part of the old menus system, and the game doesn't use that system any more, so they were pulled, but, there were other uses for them also ....)



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Post #: 6
RE: Game Configuration Vs SFX Response - 2/5/2010 7:28:37 PM   
kaybayray

 

Posts: 424
Joined: 6/1/2007
Status: offline
I stand corrected. Please delete this stupid question I posed from this forum.

Regards,
KayBay

_____________________________

It's all Mind Over Matter....
If you dont mind... It dont matter

(in reply to Hard Sarge)
Post #: 7
RE: Game Configuration Vs SFX Response - 2/5/2010 9:30:27 PM   
Nicholas Bell

 

Posts: 549
Joined: 4/10/2006
From: Eagle River, Alaska
Status: offline
OTOH, Harley told me he didn't know why the SFX they were not in the folder as he only removed files which no longer worked or were needed (menu music I suppose) while these certainly do....to a degree.

Which begs the question of what the "chatter*.wav" files are for there in Matrix game, because they are definitely not used.

Who's in charge of Q.C. ???

(in reply to kaybayray)
Post #: 8
RE: Game Configuration Vs SFX Response - 2/7/2010 5:21:31 AM   
harley


Posts: 1700
Joined: 10/13/2005
Status: offline

quote:

ORIGINAL: Nicholas Bell

No, you are not.  But it seems Harley has been absent from around here for some time, and he is the one who would need to address this.


I'm not absent. I'm just terribly busy...



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Post #: 9
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