Ohio Jones
Posts: 31
Joined: 11/26/2007 From: Canada Status: offline
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In terms of general gaming users, I wouldn't be in the least surprised to discover the proportions were pretty much as Skanvak described. Certainly game uit sales for concoles far outstrip any PC gaming titles. While I suspect the ratio shifts dramatically when you talk about users interested in a product like MWIF, that is partly due to the average age of the user -- console users tend to be under 30, and the average age is probably closer to 18-20; the average age of the PC gamer skews higher, and the average age of wargames like MWIF is likely higher still - probably closer to 40. (We could do an informal poll on this site if you rwere interested). Reaching out to the interests of the youth gaming market would likely require investing massively not just in marketing, but also in the graphics/animations side of things, not to mention significantly streamlining the gameplay into something you could run in 6-12 hours, making it an entirely different game. Given the resources available, it's a safe bet Matrix is focused on getting the game into the hands of the existing market, which is predominantly older, PC users. However, it's pretty much moot: game studios have entire teams of people -- or more often outsource to other studios -- in order to convert their programs to other platforms (including Mac, which I would hope would have been the first new platform considered). It's certainly an attractive idea in theory, but not sustainable in practice with the resources available. So don't hold your breath waiting for MWIF to show up on your friend's PS2. (BTW, I don't think *anyone* is still doing development for PS2 -- PS3 has been out for a few years now.)
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"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." - Churchill
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