Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Hurtgen Forest

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: The Longest Day >> Hurtgen Forest Page: [1]
Login
Message << Older Topic   Newer Topic >>
Hurtgen Forest - 10/23/2009 11:37:33 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
I know the word on the street is that the next CC game will be a remake of CC2 (which would be great, BTW) - but I think another place that would be good to explore would be Hurtgen forest.

I think it would make a nice segue between Market Garden (CC2 or remake) and The Battle of the Bulge (WaR).

_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks
Post #: 1
RE: Hurtgen Forest - 10/24/2009 3:22:34 AM   
Concord


Posts: 39
Joined: 9/30/2009
From: Western Australia
Status: offline
Hurtgen forest eh? Sounds interesting. You'd certainly want to turn off the treetop graphics!

Imagine the manouvering that would go on amongst the trees...each side trying to outflank the other.


_____________________________

Game on!

(in reply to FeurerKrieg)
Post #: 2
RE: Hurtgen Forest - 10/24/2009 12:57:33 PM   
yuma27

 

Posts: 7
Joined: 9/28/2009
Status: offline
I've always thought the scale and timeframe of the Hurtgen Forest battle would make an excellent game or mod.
Deep woods, small villages and lots of artillery and close-in infantry battles.

< Message edited by yuma27 -- 10/24/2009 12:58:01 PM >

(in reply to Concord)
Post #: 3
RE: Hurtgen Forest - 10/25/2009 12:05:14 PM   
kojusoki1

 

Posts: 172
Joined: 1/6/2009
Status: offline
perfect idea!
Really close combat, little armour, well hiddin AT guns

(in reply to yuma27)
Post #: 4
RE: Hurtgen Forest - 10/26/2009 9:46:34 AM   
GS_Schimpf


Posts: 66
Joined: 3/21/2007
From: Germany
Status: offline
Perhaps this could also be realised with a pocketmod?

(in reply to kojusoki1)
Post #: 5
RE: Hurtgen Forest - 10/27/2009 10:23:53 AM   
Q.M


Posts: 1823
Joined: 3/13/2003
From: Townsville QLD Australia
Status: offline
'Watch for hidden fire lanes, move with your supporting infantry and in pairs and maintain comms at all times....'









Attachment (1)

(in reply to GS_Schimpf)
Post #: 6
RE: Hurtgen Forest - 10/27/2009 12:03:07 PM   
Marc von Martial


Posts: 10875
Joined: 1/4/2001
From: Bonn, Germany
Status: offline
Uhh, I remember those CC3 Hürtgen maps, those were slaughters ....

_____________________________


(in reply to Q.M)
Post #: 7
RE: Hurtgen Forest - 10/30/2009 10:47:28 AM   
Southernland


Posts: 2283
Joined: 11/19/2007
Status: offline
Where they hurtgen?   For some reason I mentally tagged them as Finnish... somewher north of the arctic circle.

(in reply to Marc von Martial)
Post #: 8
RE: Hurtgen Forest - 10/30/2009 11:26:03 AM   
Q.M


Posts: 1823
Joined: 3/13/2003
From: Townsville QLD Australia
Status: offline
I cant recall where they portrayed, either way they look pretty close to Hurtgen country IMO. Both sets, Boreal and Naz maps, very good maps to fight out on, purely infantry with minor mobile support....







Attachment (1)

(in reply to Southernland)
Post #: 9
RE: Hurtgen Forest - 11/1/2009 8:58:45 AM   
Q.M


Posts: 1823
Joined: 3/13/2003
From: Townsville QLD Australia
Status: offline
Actually.  I fooled around with the Boreal maps yesterday.  I randomised the 'dense forrest' element into 'high grass' and 'brush'.

It afforded a good restricted measure of movement for wheeled and tracked vehicles.  The chance of being tracked is still there however movement is somewhat more eased to allow some vehicular access to fringe cover.

'high grass' is also good concealment for A/TK guns

Remember to move with your tank riders to flush out any nasties hidden therin






Attachment (1)

< Message edited by Q.M -- 11/1/2009 8:59:54 AM >

(in reply to Q.M)
Post #: 10
RE: Hurtgen Forest - 11/9/2009 9:19:53 AM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline
Has anyone seen When Trumpets Fade? I thought it was a really good movie, but I don't hear many people mention it.

If you haven't seen it, I suggest it.



_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to Q.M)
Post #: 11
RE: Hurtgen Forest - 11/27/2009 8:59:10 PM   
Neil N

 

Posts: 740
Joined: 8/24/2004
Status: offline
Huertgen has always been one of my favorite potential mods...scale works great for the stratmap

(in reply to FeurerKrieg)
Post #: 12
RE: Hurtgen Forest - 11/27/2009 9:44:09 PM   
GaryChildress

 

Posts: 6830
Joined: 7/17/2005
From: The Divided Nations of Earth
Status: offline
Wow Q.M!! Where did you get those beautiful maps from? Are they part of a mod or something??

_____________________________


(in reply to Neil N)
Post #: 13
RE: Hurtgen Forest - 1/16/2010 1:46:06 PM   
MarshallZhukov

 

Posts: 9
Joined: 2/22/2008
Status: offline
Yea those maps look great.

I also would be interested to maybe see a Hurtgen mod or something.

(in reply to GaryChildress)
Post #: 14
RE: Hurtgen Forest - 2/1/2010 4:37:50 AM   
goodfoot

 

Posts: 7
Joined: 2/1/2010
Status: offline
Ok, I put "When Trumpets Fade" at the top of my Netflix queue. Don't let me down!!lol

(in reply to FeurerKrieg)
Post #: 15
RE: Hurtgen Forest - 2/1/2010 4:42:43 AM   
goodfoot

 

Posts: 7
Joined: 2/1/2010
Status: offline
Holy cow, I just Google Earthed "Huertgen Forest". The pics are terrific. One could make a super realistic and legit map from those pics. Cool idea.

(in reply to FeurerKrieg)
Post #: 16
RE: Hurtgen Forest - 2/1/2010 6:06:35 AM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline

quote:

ORIGINAL: goodfoot

Ok, I put "When Trumpets Fade" at the top of my Netflix queue. Don't let me down!!lol


You'll have to let me know what you think! It was a made for cable movie, so the budget wasn't as great as some others, but it seems that big budgets often ruin good war movies. I won't mention of course the movie that is a perfect example because I think naming that movie results in a ban from Matrix forums or something like that.

_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to goodfoot)
Post #: 17
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: The Longest Day >> Hurtgen Forest Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.625