fflaguna
Posts: 295
Joined: 12/29/2009 Status: offline
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quote:
ORIGINAL: Lord_Martin I think I´ll revive this one again. When choosing scenarios, is it good or bad to have the historical first turn selected? I can see it´s good when you are playing the full campaign. But if I´m playing the Coral sea or Guadalcanal scenario, what´s a good setting? Edit: Oh, you can pretty much ignore this one. I found out that some scenarios do have a script for the first turn, and some don´t. Let me put in a better question instead: How does the supply network... work? Are bases connected via roads/railroads atomaticly suppling eachother? I quest I have to supply every important island for itself. 1) Historical first turn is NOT suggested if you want a serious game. It is MUCH more rewarding and easy to make sense of if you set up your own invasion fleets. Turning off "historical first turn" does NOT give a feeling of a-history unless the Japanese player does something silly like doing Pearl Harbor at San Diego instead of Hawaii, for example. I am 100% against a historical first turn. After turn #1 everything will basically turn historical anyway. 2) Yes, bases connected via roads or railroads are automatically supplying each other. Yes, you have to supply each individual island, although you can use the Automatic Convoy system or the Computer Supply system. AC system = AI will make TFs automatically and ship them to bases that you enable the AC system for. CS system = you make a supply TF of some kind and set all the orders, and then hit "Computer control" button. This makes a repeating convoy that will keep doing the supply orders that you set previously. 3) Lurk the forums and read the manual. If you haven't read EVERY page of the manual between Chapter 2 and Chapter 21, then you need to set aside a few hours each day to read large swaths of it. EVERY page is important to lay your eyes on. (Also note that there are also Ammunition Loading data tables in the Appendices too, even though there is not a direct link to it.)
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