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RE: First turn - 2/2/2010 9:17:43 PM   
fflaguna

 

Posts: 295
Joined: 12/29/2009
Status: offline

quote:

ORIGINAL: Lord_Martin

I think I´ll revive this one again.

When choosing scenarios, is it good or bad to have the historical first turn selected?
I can see it´s good when you are playing the full campaign. But if I´m playing the Coral sea or Guadalcanal scenario, what´s a good setting?

Edit: Oh, you can pretty much ignore this one. I found out that some scenarios do have a script for the first turn, and some don´t.

Let me put in a better question instead:

How does the supply network... work?
Are bases connected via roads/railroads atomaticly suppling eachother? I quest I have to supply every important island for itself.



1) Historical first turn is NOT suggested if you want a serious game. It is MUCH more rewarding and easy to make sense of if you set up your own invasion fleets. Turning off "historical first turn" does NOT give a feeling of a-history unless the Japanese player does something silly like doing Pearl Harbor at San Diego instead of Hawaii, for example. I am 100% against a historical first turn. After turn #1 everything will basically turn historical anyway.

2) Yes, bases connected via roads or railroads are automatically supplying each other. Yes, you have to supply each individual island, although you can use the Automatic Convoy system or the Computer Supply system. AC system = AI will make TFs automatically and ship them to bases that you enable the AC system for. CS system = you make a supply TF of some kind and set all the orders, and then hit "Computer control" button. This makes a repeating convoy that will keep doing the supply orders that you set previously.

3) Lurk the forums and read the manual. If you haven't read EVERY page of the manual between Chapter 2 and Chapter 21, then you need to set aside a few hours each day to read large swaths of it. EVERY page is important to lay your eyes on. (Also note that there are also Ammunition Loading data tables in the Appendices too, even though there is not a direct link to it.)

(in reply to Lord_Martin)
Post #: 31
RE: First turn - 2/3/2010 2:26:04 AM   
Kull


Posts: 2625
Joined: 7/3/2007
From: El Paso, TX
Status: offline
quote:

ORIGINAL: Lord_Martin

Hello!

I finaly have bought WitP:AE. I never really took time to get into the original WitP, but I aim on changing that now.
Anyway. I´ve started a full campaign as the allies, since I suppose I can manage a few (or probably many) mistakes without getting kicked to much.

The only problem is that everything is so bloody large. It´s hard to know where to begin.


I developed a spreadsheet containing a full set of "Day 2" recommendations for every Allied unit on the map. Feel free to use all, most, some, or none (spreadsheet is linked at the bottom of the first post in the thread):

http://www.matrixgames.com/forums/tm.asp?m=2306421

(in reply to Lord_Martin)
Post #: 32
RE: First turn - 2/3/2010 7:56:21 AM   
Lord_Martin

 

Posts: 23
Joined: 7/27/2009
Status: offline
Thank you for your answers both of you!

fflaguna: I try to read as much as possible. I´ve found out that it´s best for me to play the game and get familiar to the interface and options availible, and also problems I encounter from things I do not understand, and then go back to read the manual about it (or ask here in the forum). Because things makes more sense when I know from experience what they are taking about.

About the supply issue: Is it necessary to supply isolated islands with limited forces? Can they survive on theire own, or will they decrease in strenght?

Kull: Very interesting! I will certainly look into it. (I guess it took you some time to make that )

(in reply to Kull)
Post #: 33
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