wwengr
Posts: 678
Joined: 1/14/2007 From: Menomonee Falls, Wisconsin, USA Status: offline
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From an engineering point of view, belt armor has four effects that afford a measure of protection to the ship against muntions directly striking the ship with a component of force perpendiculr to the side of the shp at or near the waterline: 1) The Armor dissipates energy from the impact and explosion by transmittting force perpendicular to the impact to the areas of armor around the point of impact, thereby reducing the pressure at tthe point of impact. 2) It dissipates energy by cracking, fragmenting, and melting at and around the point of impact, thereby reducing the force transmitted to the hull and the comaprtments inside (this characteristic of protection was not well understood back in WWII, but today armor systems are built to optimize this effect. 3) It triggers fuses on explosive munitions while slowing them down, thereby keeping the explosion out of the ship or with less penetration. 4) It stops or slows down kinetic energy munitions reducing amount of force transmitted to the hull or internal compartments.
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I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!
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