SeethingErmine
Posts: 34
Joined: 1/2/2010 Status: offline
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The game-within-a-game aspect of pilot training has had my attention lately, so I fired up the editor and setup a testing scenario in order to see how some factors play into training results. (The editor is Really nice by the way! ) Two factors that have been identified as affecting training are the number of veterans in a group, and the leadership of the air group leader. Since both of these things have a fairly evident costs or opportunity costs in game (distributing a limited number of veterans and political points), I setup this test to try to get some quantitative assessment of the benefit and ultimate value of these choices. Test scenario: Application version 1.0.2.1097 (2010/01/03) 600 planes, 24x25 groups, training Sweep @ 10K feet at 100% over 60 days (3 day turns). 600 trainee pilots generated randomly with average of 35 experience. 54 veteran pilots with 85 experience spread in groups of 1, 3, and 5. (All groups had 25 trainee pilots, so a group with 3 veterans has 28 pilots total while training.) Training occurred at level 7 air base with Air HQ and attached Command HQ present at the base. Base was attached to the Command HQ, and 100,000 supplies was present at base. All leader skills are 50 (including HQ leaders) unless otherwise stated. 10 planes, 2 pilots lost to OPs. Veterans remained relatively unchanged after training, although two fell to 84 exp and 4 rose to 86. Group averages taken after removing veterans (E=experience, A=air skill, D=approximate defense skill): Air Groups with Leader Leadership Skill at 40 results: 0 Veterans IJA. 1.1: 43 E, 67 A, 56 D RAF 1.1: 44 E, 67 A, 55 D 1 Veteran IJA. 1.2: 44 E, 67 A, 54 D * -1 plane RAF 1.2: 44 E, 67 A, 54 D 3 Veterans IJA. 1.3: 44 E, 68 A, 54 D * -2 planes RAF 1.3: 44 E, 68 A, 56 D 5 Veterans IJA. 1.4: 44 E, 68 A, 54 D RAF 1.4: 44 E, 68 A, 54 D Air Groups with Leader Leadership Skill at 60 results: 0 Veterans IJA. 2.1: 45 E, 67 A, 58 D * -1 plane, -1 pilot RAF 2.1: 45 E, 67 A, 54 D 1 Veteran IJA. 2.2: 45 E, 68 A, 53 D * -1 plane, -1 pilot RAF 2.2: 45 E, 67 A, 55 D 3 Veterans IJA. 2.3: 44 E, 68 A, 54 D * -4 planes RAF 2.3: 44 E, 68 A, 56 D 5 Veterans IJA. 2.4: 44 E, 68 A, 54 D RAF 2.4: 44 E, 68 A, 56 D Air Groups with Leader Leadership Skill at 80 results: 0 Veterans IJA. 3.1: 45 E, 68 A, 55 D RAF 3.1: 45 E, 68 A, 55 D 1 Veteran IJA. 3.2: 44 E, 68 A, 54 D RAF 3.2: 44 E, 68 A, 57 D 3 Veterans IJA. 3.3: 44 E, 68 A, 53 D RAF 3.3: 44 E, 68 A, 56 D * -1 plane 5 Veterans IJA. 3.4: 44 E, 68 A, 56 D RAF 3.4: 45 E, 68 A, 54 D Same data, grouped by veterans present (L=leader leadership) 0 Veterans IJA. 1.1: 43 E, 67 A, 56 D (40 L) RAF 1.1: 44 E, 67 A, 55 D (40 L) IJA. 2.1: 45 E, 67 A, 58 D (60 L) * -1 plane, -1 pilot RAF 2.1: 45 E, 67 A, 54 D (60 L) IJA. 3.1: 45 E, 68 A, 55 D (80 L) RAF 3.1: 45 E, 68 A, 55 D (80 L) 1 Veteran IJA. 1.2: 44 E, 67 A, 54 D (40 L) * -1 plane RAF 1.2: 44 E, 67 A, 54 D (40 L) IJA. 2.2: 45 E, 68 A, 53 D (60 L) * -1 plane, -1 pilot RAF 2.2: 45 E, 67 A, 55 D (60 L) IJA. 3.2: 44 E, 68 A, 54 D (80 L) RAF 3.2: 44 E, 68 A, 57 D (80 L) 3 Veterans IJA. 1.3: 44 E, 68 A, 54 D (40 L) * -2 planes RAF 1.3: 44 E, 68 A, 56 D (40 L) IJA. 2.3: 44 E, 68 A, 54 D (60 L) * -4 planes RAF 2.3: 44 E, 68 A, 56 D (60 L) IJA. 3.3: 44 E, 68 A, 53 D (80 L) RAF 3.3: 44 E, 68 A, 56 D (80 L) * -1 plane 5 Veterans IJA. 1.4: 44 E, 68 A, 54 D (40 L) RAF 1.4: 44 E, 68 A, 54 D (40 L) IJA. 2.4: 44 E, 68 A, 54 D (60 L) RAF 2.4: 44 E, 68 A, 56 D (60 L) IJA. 3.4: 44 E, 68 A, 56 D (80 L) RAF 3.4: 45 E, 68 A, 54 D (80 L) I should note that in addition to everything that is random about the process of gains, the randomness of the starting pilots may affect the results. I'm sure if I ran this again I'd see minor variations everywhere. I still think this data is suggestive of the impact these decisions have in game. edit: added version
< Message edited by SeethingErmine -- 2/6/2010 6:04:55 PM >
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