SuluSea
Posts: 2358
Joined: 11/17/2006 Status: offline
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quote:
ORIGINAL: HHI Submarines and ASW What I have found (Allies vs. japanese A/I) is that Japanese ASW capability has noticeably increased around April 1944, to the point that I withdrew all submarines from the waters near Japan, after loosing three boats in one day, all to e patrol boats. I do not really have a problem with this. However, I do have a problem with a number of areas. As suggested by Spence, the I-class submarine has a lot of problems, none of which are represented in the uber boats modeled in A/E. The most obvious is the limited diving depth of only 200 feet. This does not permit the submarine to get under the "thermal layer" in the warm water of the Pacific. For those of you who do not know of this effect, it is a boundary layer of high density water (because it is cold) through which sonar cannot effectively penetrate. US submarines had a diving depth of 350 feet, later, 400 feet, which allowed them to get under the thermals. In addition to the limited diving depth, the I-class boats were very large, making them a first-rate target for sonar. In addition, the Long Lance torpedo, though a marvelous weapon, was not a wakeless torpedo, leading escorts to the launch point. It also had a long dive time and limited maneuverability. In short, the I-class was not a very good submarine and a particularly poor commerce raider. The I-class should be ASW fodder. The RO's are a little different. From RO-33 on, they have a diving depth of 250 feet. Getting under the thermals at 250 feet is a bit iffy, but might be possible anywhere but the South Pacific. Since the Japanese submarine effort is won or lost in the Coral Sea, they probably aren't any better off than the I-class. Most of these game problems are related to the overwhelming emphasis placed on experience, of which the Japanese are modeled as very experienced (particularly at night) and the US ships are modeled as being manned by seaman seconds fresh out of Great Lakes. We are told (by the JFB's, obviously) that the Japanese had a prewar emphasis on night surface battle. This is particularly noticeable with the performance of the pre-war battleships, which are helpless against anything the Japanese send out, four battleships are easily defeated by a heavy cruiser and a couple of destroyers. Now, I don't know specifically how much night training the ships of the Battleforce received, but I doubt that it was none. The US Navy was a haven during the Great Depression and the best of these people went to the Battleforce. Crewmen were not sent to another ship every three years. They stayed on the same ship. Gunnery was highly emphasized, with annual competitions which were taken very seriously. These ships had a lot of problems, but crew experience was not one of them and neither was gunnery. This experience is simply a means of achieving play balance in the game and has very little to do with reality. In my opinion, the "historical' selection should get a historical representation. A good example of this experience imbalance is seen when Yamato becomes available. At roughly the same time, Washington becomes available. Now, the captain of the Washington was a dedicated proponent of radar fire control. Obviously, the radar fire control team doesn't care whether it is night or day. But, Yamato comes in with night experience about 30 points higher than Washington. Where did they get all that experience. IRL, Kirishima was to learn how good Washington was at night. US ships gain combat experience only through action, Japanese ships are launched with it. Excellent post, "the "historical' selection should get a historical representation" I could not agree more. I was pumped for this game because I thought we'd get a realistic representation of the Pacific War, it's still a great game but I can't say it's better than UV or WITP which are great games in their own way. EDIT= Andy's work on the AI does make this better than the 2 but I bought this game to play PBEM and IMO too many house rules need to be agreed for it to be playable, if you like to play historical not to mention atleast 5 issues with Japan including Uber Subs/Glen naval search
< Message edited by SuluSea -- 2/11/2010 11:46:27 PM >
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"Theres no such thing as a bitter person who keeps the bitterness to himself. ~ Erwin Lutzer
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