Capt. Pixel
Posts: 1219
Joined: 10/15/2001 From: Tucson, AZ Status: offline
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[QUOTE]Originally posted by Orzel Bialy [B]Chief, I believe smoke will act differently depending on the weather or at least that has been my experience with it. Nice sunny days have allowed me to create nice walls of dense smoke...while those I deployed on rainy or poor weather days have tended to be less thick and not last as long. Again, perhaps that is just my perception of the issue...I can't say for sure that it was built into the game engine to function that way or not. Does anyone know for sure? Inquiring Minds Want to Know! :D [/B][/QUOTE] Yeah, there's a couple of factors at work here. One, is the source of the smoke. Artillery and vehicular smoke tend to be more effective, and more persistent than infantry-laid smoke. Wind (weather) is a factor in the duration. I've never observed a correlation to rain, or thunderstorms, or dust storms, or other weather extremes. You can gauge the wind effect by watching smoke drift patterns. If the smoke trails from your onboard arty (or burning wrecks) are spreading rapidly, any smoke you lay is going to disperse rapidly too. That might be a good thing if you want to 'smudge' a large area with a small amount of smoke. :rolleyes: The base visibility also affects vision through smoke. I believe that visibility over forty (?) starts making things like forest, orchards and smoke less effect as visibility 'screens'. Flaming hexes are always 100% vision blocked and last for the duration of the scenario, though. :) A bit to the side, does anyone know if variable terrain visibility is used to represent, say, a bare orchard in winter, wheatfields just before (or after) harvest, etc?
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"Always mystify, mislead, and surprise the enemy, if possible. " - Stonewall Jackson
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