Baleur
Posts: 372
Joined: 1/18/2010 Status: offline
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quote:
ORIGINAL: lordxorn Yeah, Moo3 and SE5 were some of the biggest let downs for 4x genre, and maybe even led to the bigger developers concluding that gamers are too dumb to play 4x games in the age of PS3s and Xbox, and just want watered down crap. Exactly! Instead of noticing that the poor sales numbers were NOT because it was "zomg too hard for poor gamers to understand", but rather because they had fundamental flaws, like any game in any other genre (there are crappy FPS games to, oh yes). For example, SE5 would have been absolutely brilliant if it had a user interface that didnt: 1. cause the entire game to run at 10fps even with 2010 computers, 2. have 25 buttons for stuff that could all be mapped to a context sensitive right click, and stuff that could be streamlined by pure human common sense and logic (look at the build ships menu, horrible). Now, in the eyes of quick-glancing analysts from other publishers, all they notice is "4x space game, sold horribly, bad reviews". And conclude that its the fault of the genre, not the lacking quality of the individual game. Sigh
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