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RE: WitP lovers report in - 1/2/2010 2:20:06 AM   
Feinder


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Instead of making the making the Japanese AI manage industry (seems daunting, since most human players can't even handle it), it might be more do-able to exempt the AI from actually having to produce (like auto-filling the squadrons with all damaged planes after losses).

Could also exempt the AI from ammo/fuel/sorties.

It would still incur sys damage, so KB/TF58 would have to return sometime.

But that would certainly help the challenge rating.

-F-

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Post #: 31
RE: WitP lovers report in - 1/2/2010 2:24:22 AM   
1275psi

 

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What local yokel said -im much the same

I am actually enjoying 47th sentais adventures more than AE........... (although AE is still good )

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Post #: 32
RE: WitP lovers report in - 1/2/2010 3:16:26 AM   
Misconduct


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yeah AI in WITP makes some bone headed moves, one I've noticed is that it still sends Fighters to Truk even after I've captured all phillippines/china.
In my second campaign game, im curiously interesting in trying to take Truk, however I think the losses would be to high for me to attempt.

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Post #: 33
RE: WitP lovers report in - 1/4/2010 2:52:50 AM   
jwilkerson


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quote:

ORIGINAL: Feinder

Instead of making the making the Japanese AI manage industry (seems daunting, since most human players can't even handle it), it might be more do-able to exempt the AI from actually having to produce (like auto-filling the squadrons with all damaged planes after losses).

Could also exempt the AI from ammo/fuel/sorties.

It would still incur sys damage, so KB/TF58 would have to return sometime.

But that would certainly help the challenge rating.

-F-


Oh boy, oh boy, you mean "cheatin" !!!

Interestingly, we've actually done - more or less - these things for AE - but been hollered at it a lot for it and have subsequently backed off a bit. You can either have an AI that "stalls out" as stock mostly does - or give it some "pump" as we've tried to do with AE - but with the basic idea intact across both versions (though we did rewrite the processor) this is still the basic choice for the AI script designer - though we exposed the script writing into the editor for AE.

Actually I play WITP pretty much daily (as I do AE) and I've developed a style against the AI where - I guess you could call it - house rules - but I severely "pull my punches" when playing the AI and do things like requiring high levels of prep points before doing invasions or avoidance of "taking advantage" of dumb AI moves. Also, in WITP, I know most of the "triggers" now that will cause the AI to wake up - so I can toss those in - but still "play dumb" and focus on logistics intead of "ambushing the po'ole AI". Generally though I find the more historical one plays - the better game the AI will give you.



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Post #: 34
RE: WitP lovers report in - 1/4/2010 3:02:56 AM   
radar


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I appreciate the historical aspects of WiTP and prefer to play that way. Good to know it will also give me a better fight.

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Post #: 35
RE: WitP lovers report in - 1/5/2010 4:57:39 AM   
madgamer2

 

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I was not able to buy AE at release due to masive medical bills being 69 your health is most important. I am now much better but It took me till now to know what "Fixed Income" REALLY met. Now that its like $90 there is no way I can buy it.
The manual for AE is almost 3 times as long as WitP and I have enough problems understanding WitP so I can only wonder what AE's manual would be like. I don't have the time to read and understand something like that with in a reasonable amount of time.
I barely can play the Allies against the Jap AI let alone trying to play a human person. I know the AI is not that bright but I have to put in a lot of time on each turn so I figure I would spend 3 times as much time on AE. So I guess I will stick with WitP dumb AI and all as I still like to fiddle with it.

The thing is it will not be long before the control everything types will start clamoring for WitP 2 and wanting more detail,
more depth more, more, more! I can see where it is going and I can't and do not want to get on that merry go round.

The last point is ask yourself: Where will computer technology
be in the next decade? Progress in any ten year period could double or even triple in the next ten years. This means that the designers will be able to develop and sell games that ARE very complicated....but not for me. I am waiting for the promised WitP update that is supposed to happen if and when AE gets stable. I see them moving on to a bigger and better AE type game and the WitP update will die on the vine after all time is money in this game business. I hold no malice if this happens as it is just business.

Madgamer

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Post #: 36
RE: WitP lovers report in - 1/5/2010 5:10:28 AM   
madgamer2

 

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very well said. I don't have the time to play AE and even though I don't consider myself able to handle a PBEM game of WitP as I would not even do as well as the AI and I can't even begin to understand the Jap production. I think where they started the AE update to where they ended up covers much more than they thought when they started.
I am sure we asll remember the announcement of the update and the 6-8 months it would take......I still get a laugh out of that.

Madgamer

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Post #: 37
RE: WitP lovers report in - 1/5/2010 5:23:40 AM   
madgamer2

 

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where and which 3 DIV. do you put into P.M.?

Madgamer

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Post #: 38
RE: WitP lovers report in - 1/5/2010 5:35:57 AM   
madgamer2

 

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I to must ask "why are you going on about a save game editor? It was explained to you in detail when you posted this on another forum. I have some 100 CD games and not ONE OF THEM has such a thing.
Years ago I heard a story about Gary G being paid by a guy to take out the bonsai attack in a Pacific tactical level game. This was back in the good old DOS days.

What it comes down to is if you want a save game editor and there is not one then don't buy the game. This will give you lots of cash to do other things as I have not seen a game that has such a thing , at least in the last 10 years or so. Get off the soap box and into the REAL world of computer games or give them up because no designer is going to put one in if PBEM is involved and even if it is not this has got to be the dumbest idea I have ever heard, but it takes all kinds.

Madgamer

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Post #: 39
RE: WitP lovers report in - 1/5/2010 5:42:32 AM   
madgamer2

 

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I don't suppose it would be possible to have a switch in the setup that would let the player choose whichn they wanted. I am thinking that to much code would have to be changed or it might not even be possible.

Madgamer

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Post #: 40
RE: WitP lovers report in - 1/5/2010 8:31:00 AM   
bilbow


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I'm still mostly in the WITP world. My game with Feinder and 3 other PBEMs keep me going, as I want to finish them. Three are in mid-late 1944, the other in mid-43. Hopefully we can get to a conclusion before the pilot bug strikes.

I did start one AE PBEM, only in late December 41 now, and I'm enjoying it immensly. The enhancements are generally great, my one reservation being search arcs seems like micromanagement for it's own sake.

Any future games for me will be AE.



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Post #: 41
RE: WitP lovers report in - 1/5/2010 3:16:13 PM   
Misconduct


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quote:

ORIGINAL: bilbow

I'm still mostly in the WITP world. My game with Feinder and 3 other PBEMs keep me going, as I want to finish them. Three are in mid-late 1944, the other in mid-43. Hopefully we can get to a conclusion before the pilot bug strikes.

I did start one AE PBEM, only in late December 41 now, and I'm enjoying it immensly. The enhancements are generally great, my one reservation being search arcs seems like micromanagement for it's own sake.

Any future games for me will be AE.



I had the same thing happen in my only PBEM, I was playing allies and was tab slower then historical due to carrier losses, when the Pilot bug hit, It killed any chance for me to play another PBEM until it gets fixed, which looks like it won't so i'm leaning towards a better AI at this point.

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Post #: 42
RE: WitP lovers report in - 1/5/2010 3:43:20 PM   
cantona2


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Love Witp, got two campaigns going (vs 1275psi and LY) but also loving AE more.

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Post #: 43
RE: WitP lovers report in - 1/5/2010 7:12:45 PM   
FeurerKrieg


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Had to stop my WITP game due to pilot bug and although they say it can't be fixed without a restart I'm still hoping that someone figures a way to fix it for in progress games so we can resume it some day.

Otherwise, I think WITP is still great, but won't start another WITP game until pilot bug is addressed.


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Post #: 44
RE: WitP lovers report in - 1/5/2010 10:41:36 PM   
jomni


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What's the Pilot Bug?
Is it only in PBEM?


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Post #: 45
RE: WitP lovers report in - 1/5/2010 11:56:34 PM   
FeurerKrieg


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When you have too many pilots on map (it hit us at around 27,500), the game kills off about 20-30% of them at once, and in random fashion, so you can end up losing about a third of your best pilots (and your worst as well, but crappy pilots are easy to replace). It is because the array that stores pilots isn't big enough. Fixed in AE but not WITP.

Probably could happen in single player, but it is more likely in PBEM since human's keep their air units full of pilots.


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Post #: 46
RE: WitP lovers report in - 1/6/2010 2:37:31 AM   
jomni


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Lol! Forced retirement.
Hope they patch even if a restart is required.
Those with ongoing games can still keep the old version though.

< Message edited by jomni -- 1/6/2010 1:22:30 PM >


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Post #: 47
RE: WitP lovers report in - 1/12/2010 9:40:31 AM   
jomni


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Anyway. Just an update. I am now continuing my AE campaign.

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Post #: 48
RE: WitP lovers report in - 1/12/2010 12:53:39 PM   
Mundy


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I've just started up a campaign.  I've owned WITP since it was released, but was intimidated by scale and only played the Solomons campaign, basically using it as a glorified UV.  I took the plunge with WPO and found the campaign managable.  After dealing with that for a while, I started the WITP campaign, and after picking up the pieces of the game start, I have a rhythm going.  I'm about a week into the game now, which is a record for me.  POW and Repulse did a number on the transports landing troops in the north, though I lost POW. 

I don't know if I'll finish the whole war or not here, but it will give me the courage to fire up AE.  WPO was invaluable to me in getting used to the geography and basic setup of the Pacific war. WITP will be just as valuable in getting me comfortable with AE.

M-

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Post #: 49
RE: WitP lovers report in - 1/13/2010 2:42:22 AM   
Feinder


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Beta testing WPO was what taught me the fine art of triggering surface engagements (in WitP). But yes, it is a valuable thing that each game essentially can become a learning tool for the next.

-F-

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Post #: 50
RE: WitP lovers report in - 1/25/2010 4:03:23 AM   
Bondo16

 

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I remember when I first bought WITP and loaded it up I was so overwhelmed thatI just started a game for fun where I played both sides and my aim was to annihilate the allies. I had them take over Tori Shima and then spoon fed fleets towards Japan with everything "off". Also had the base loaded with allied aircraft and had it bombed continuously. I dunno why exactly I did this but for awhile it was fun just destroying the mighty americans!! lol Anyways I played for maybe 2 months of this then the game went on my shelf gathering dust and I got caught up in other games. Now that I'm totally into it now and understand it more and more with every turn, I dont see myself stopping ever!

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Post #: 51
RE: WitP lovers report in - 1/29/2010 12:32:25 PM   
chesmart


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Regarding save game editors Witp AE lets you edit Devices,Units and ships while you are playing, I did it a few times in my current game as I started under the original game and it works. So no more resterting if there is an error in the scenario.

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Post #: 52
RE: WitP lovers report in - 2/10/2010 6:16:49 PM   
Ambassador

 

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I'm still playing WitP, mostly because I don't have time enough to do the transition.

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Post #: 53
RE: WitP lovers report in - 2/10/2010 7:50:30 PM   
tocaff


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My 2 WITP PBEMs are moving along with the one in late 1943 and Japan (me) cut off from the SRA.  Repeat after me, Never Ever Lose the KB if you want a chance in the game.

That said when one ends I'll be seriously jumping into AE.


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Post #: 54
RE: WitP lovers report in - 2/13/2010 11:31:06 PM   
Oldguard1970

 

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WITP and AE are two fine games.

I have been playing PBEM WITP for over two years. Gonna stay with it until the end. (I am looking forward to the next patch.)

However, AE has captured my solo play. Andy Mac's AI is dong a fine job against me.

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Post #: 55
RE: WitP lovers report in - 2/14/2010 12:28:52 AM   
jwilkerson


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quote:

ORIGINAL: OldGuard1970

WITP and AE are two fine games.

I have been playing PBEM WITP for over two years. Gonna stay with it until the end. (I am looking forward to the next patch.)

However, AE has captured my solo play. Andy Mac's AI is dong a fine job against me.


hehe - I find I am doing the opposite - AE for PBEM and WITP for "versus the AI". I find I must keep playing WITP (a) because it is "fun" ... and (b) to keep my self in constant reminder mode about what are the differences (since these types of questions arise daily).



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Post #: 56
RE: WitP lovers report in - 2/14/2010 10:13:43 PM   
Ellsid


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I started a new game this January while recovering from surgery. This is a great game to play when you are not in the mood or physical condition to play click fest RTS games like Medival total war or Company of heroes. As far as the pilot bug goes I micro manage all my squadrons.

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Post #: 57
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