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Feature request for future patch

 
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Feature request for future patch - 2/13/2010 10:15:23 AM   
Mikeydz

 

Posts: 11
Joined: 8/29/2009
Status: offline
Hey game gods!

I was wondering if it would be posible in a future patch to seperate out the combat animation and combat summaries preferences from a PBEM save file. The reason I ask this is that I'm currently hosting a PBEM game, and I like to run the turns with the anims and summary turned off, so I don't have to sit and manually advance the new turn through all the animations and summaries. I get all the info I need from the combat and operation reports, and prefer to start the processing of the new turn, make some coffee, and come back to my computer to find the new turn ready to go. My Allied opponent however likes to watch the turn playout with anims and summary on, but even if he has it turned of, the save file overrides his preferences and he doesn't see the anims and summaries. I'm assuming the file has all the info in it, since the 8 games currently hosted at site I play on are roughly the same size for the replay files(averages 2-2.5 meg for the slot 1 replay), wether or not anims and summaries are turned off or on.

Of course, if there is a way to process they new turns unattended, while at they same time allowing the Allied player to see the animation and summary goodness, I'd appreciate knowing how I can do this. Otherwise, it's gonna slow our PBEM game down since there are alot of times I can't sit in fron't of the computer endlessly clicking done over and over (My girlfriend has needs too!). Thanks

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RE: Feature request for future patch - 2/13/2010 10:46:32 AM   
wdolson

 

Posts: 10398
Joined: 6/28/2006
From: Near Portland, OR
Status: offline
It used to be possible to do this, but it was the source of one of the dreaded sync bugs. Both players need to have the same options set.

Sorry,
Bill


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WitP AE - Test team lead, programmer

(in reply to Mikeydz)
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RE: Feature request for future patch - 2/16/2010 1:55:32 AM   
Mikeydz

 

Posts: 11
Joined: 8/29/2009
Status: offline
That sucks. Ok, then is there any way possible to edit the save file to turn anims and summaries back on? Since I was the host, I had it turned off, but even if I turn them on now, it won't take the change, so I'm assuming there is some info set in the save file that controls it once the game is created, and it ignores the preference settings the game is set to from that point on.

(in reply to wdolson)
Post #: 3
RE: Feature request for future patch - 2/16/2010 2:59:05 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: Mikeydz

That sucks. Ok, then is there any way possible to edit the save file to turn anims and summaries back on? Since I was the host, I had it turned off, but even if I turn them on now, it won't take the change, so I'm assuming there is some info set in the save file that controls it once the game is created, and it ignores the preference settings the game is set to from that point on.

While you are giving your orders, go to the preferences and turn them back on, the next combat turn they should come back ... make sure your opponent checks the preferences too when he is giving orders.


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