elliotg
Posts: 3597
Joined: 9/10/2007 Status: offline
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quote:
ORIGINAL: Hetulik 1) I like the aspect of the galaxy having a backstory. I saw mention to secrets and a troubled history for the galaxy. From the standpoint of replayability - once the galaxies secrets have been discovered in the first few games how replayable will the game be? Is there some randomness involved in the backstory, which will aid replayability? The backstory is completely optional, you don't have to follow it. It simply explains the background of some of the game elements. The replayability of the game is in the uniquely generated galaxies, not the backstory. The backstory does change with each game, in that the location of discoverable items is different in each galaxy. quote:
2) I'm curious if there is any variation in the quality of planets? For example lets take "continential planets: are all "continental" planets the same except for having different resources? Or are there different sizes or different habitabilities for continential planets? Each planet and moon has a size, so that is another factor in the maximum population it will hold - larger planets and moons hold more people and thus can produce more tax income for your empire. quote:
3) I saw a reference to resource rarity. I definitely think this is a good thing. Having a number of rare resources will make the exploration aspect more interesting, and will definitely foster conflict. Extreme rarity of some resources and limited number of high-quality habitable planets is a good thing in my mind. Is this the case in Distant Worlds? Also, are there any options when customizing a galaxy that can affect resource rarity? Yes, each resource has a typical prevalence - some resources are fairly common, others are rarer. Some resources are extremely rare and can be monopolized, turning trade of these valuable resources on or off for each empire. quote:
4) Do ships just cost credits to build, or do they require resources as well? Yes, ships and bases have a purchase cost, but also require specific resources to build the components that make up their design. The purchase cost is basically to buy the resources required to build the ship, and is determined by the current galaxy-wide price of these resources.
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