carnifex
Posts: 1295
Joined: 7/1/2002 From: Latitude 40° 48' 43N Longtitude 74° 7' 29W Status: offline
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Available here: http://blackbellamy.com/tow/Carnimod.zip Place both folders inside your Time of Wrath/data/gfx folder. They will not overwrite anything or modify any existing files so you don't have to back anything up. To select them in game, go to Preferences, then switch both map and units to "carnimod". I was using Agent S's counter mod, and after a while I decided to add and change some stuff to my liking, and this is the result. I have left Agent S's great ship icons and used his counter icons as a basis for my mod, so apologies for the shameless stealing right off the bat :) GENERAL CHANGES: 1) Headquarters icon made to look like official German Army HQ symbol. Taken from here http://niehorster.orbat.com/011_germany/symbols/_symbols_39.html - you can see various units in the screenshot below sporting the black and white HQ icon. 2) Hex grid changed from white to black and made thinner and more translucent. WARNING ICONS: 1) The AP remaining warning icon made into a translucent square overlaying the AP on the counter. It will disappear once AP = 0. You can see this on various icons in the screenshots below. 2) The Reinforcement and Low Supply icons now only appear in the zoomed out view, reducing clutter and allowing the commander to receive this information in a more overview mode. INFANTRY 1)Division icon made smaller. 2)Tech level visible as number of marks on left side of icon. Also adjusted unit icon to show tech level progression. Level 1 is normal, Level 2 represents widespread use of machine guns, Level 3 represents organic artillery, Level 4 represents anti-tank capability, and Level 5 represents additional heavy weapons sections. MOTORIZED 1)Division icon made smaller. 2)Tech level visible as number of marks on left side of icon. Also adjusted unit icon to show tech level progression. Level 1 is Cavalry, Level 2 is Motorized, Level 3 is Motorized with organic artillery, Level 4 is Mechanized, and Level 5 is Mechanized with organic Anti-air assets. ARMORED 1)Division icon made smaller. 2)Tech level visible as number of marks on left side of icon. Also adjusted unit icon to show tech level progression. Level 1 is Light/Recon, and each successive level darkens the "track". AIRBORNE 1)Division icon made smaller. 2)Tech level visible as number of marks on left side of icon. Also adjusted unit icon to show tech level progression. Each tech level contains a darker shade of blue in the lower icon quadrant. EDIT: I made a subsequent change. The entire icon is now colored according to tech level, not just the lower quadrant. AIRPLANES 1) Fighters were replaced with a FW190 silhouette. The number of cannons firing represents the tech level. 2) Tac bombers were replaced with a Stuka silhouette. The number of bombs dropping represents the tech level. 3) Strat bombers were replaced with a B17 silhouette. The number of bombs represents the tech level. CITIES 1) All cities given identical icons with light gray borders. 2) All resources given light gray borders. 3) Two "city" icons were removed from others.png - now all resources have resource icons, there is no more doubling up (like Duisburg on the "normal" map has a city AND a resource icon). SWAMPS 1) Swamps were overlayed with a topographical swamp icon to aid in distinguishing swamp hexes from plains. I was going to give every country unique tank and plane icons, but then I stopped myself. If anyone wants to give the airplanes a try, there's some excellent silhouettes right here http://www.vectorsite.net/gfxsa.html There's also a bunch of great tank icons here http://www.sam.hi-ho.ne.jp/t_fukuda/moto_i/sozai/icon/e_index.htm I created this mod to give a little extra flavor to a local multiplayer game I am having and I'd figure I'd share it in case anyone else wants to use it or any part of it. Please feel free to do with those graphics what you please. And thanks to Agent S, Uxbridge, and Swatter555 for their mods, some of which I have shamelessly ripped off :) If anyone spots any errors or would like me to make a change, please let me know. EDIT: I ran into an issue where some cities were marked as cities but were displaying the resource icon e.g. Cardiff. I was able to fix this by editing eyecandies.csv so that it would still show the eyecandy, but I pointed the program to look in an empty area of the graphics file. A hack, but it works. The eyecandies.csv goes inside your \data\scenarios\1939 Grand Campaign\ - please back up the original. This file should only be used with my mod. It fixes the following cities: Cardiff, Blackburn, Leeds, Sheffield, Reims, Gliwitz, Batum, Erevan, and Baku. The file is attached below.
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< Message edited by carnifex -- 10/13/2009 9:58:53 PM >
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