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RE: v1.101b Public Beta Now Available! - 2/17/2010 9:14:45 AM   
Oliver Heindorf


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quote:

ORIGINAL: Kull

Didn't see the "Shipyards & System Damage" bug in the "fixed" list. Some nasty exploit potential there (to say nothing of the frustration when you inadvertantly trigger it in the "wrong" direction!), so it would be nice if you could plug the hole in the final release.


Hello Kull,

it was reported here as well http://www.matrixgames.com/forums/tm.asp?m=2371687&mpage=1&key=�

and Don said it will be adressed next patch. I will test it tonight but I think it is fixed (it was a nice exploit)

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Post #: 31
RE: v1.101b Public Beta Now Available! - 2/17/2010 9:28:01 AM   
Akos Gergely

 

Posts: 733
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From: Hungary, Bp.
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Anyone tried the widescreen on an Intel GMAxxx? It does not seem to work at all on my laptop with the following command line:

"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -px1440 -py0900 -altFont

neither does any -w -ed combination :(


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Post #: 32
RE: v1.101b Public Beta Now Available! - 2/17/2010 9:48:30 AM   
Reg


Posts: 2787
Joined: 5/26/2000
From: NSW, Australia
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Magnificent!!!! Especially the widescreen.

Thanks a lot guys.



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Post #: 33
RE: v1.101b Public Beta Now Available! - 2/17/2010 11:48:16 AM   
dorjun driver


Posts: 641
Joined: 4/20/2006
From: Port Townsend: hex 210,51
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Oh.  This is way too good.

Thanks all!

Say, did I mention that this was way too good?


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Post #: 34
RE: v1.101b Public Beta Now Available! - 2/17/2010 12:02:03 PM   
razanon

 

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i have this code on my link:

"C:\Program Files (x86)\juegos\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -SingleCpuOrders –cpu2 –multiaudio -deepColor -altFont -px1440 -py0900

i have that resolution on my computer what im doing wrong? thx in advance

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Post #: 35
RE: v1.101b Public Beta Now Available! - 2/17/2010 12:03:54 PM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
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quote:

ORIGINAL: razanon

i have this code on my link:

"C:\Program Files (x86)\juegos\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -SingleCpuOrders –cpu2 –multiaudio -deepColor -altFont -px1440 -py0900

i have that resolution on my computer what im doing wrong? thx in advance



You might want to add "-w" or "-wd"

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Post #: 36
RE: v1.101b Public Beta Now Available! - 2/17/2010 12:05:59 PM   
treespider


Posts: 9796
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From: Edgewater, MD
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quote:

ORIGINAL: csatahajos

Anyone tried the widescreen on an Intel GMAxxx? It does not seem to work at all on my laptop with the following command line:

"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -px1440 -py0900 -altFont

neither does any -w -ed combination :(




Does your laptop support 1440x0900?



_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

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Post #: 37
RE: v1.101b Public Beta Now Available! - 2/17/2010 12:22:44 PM   
aciddrinker


Posts: 135
Joined: 2/22/2008
From: Poland
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got it

< Message edited by aciddrinker -- 2/17/2010 12:27:51 PM >


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Post #: 38
RE: v1.101b Public Beta Now Available! - 2/17/2010 12:55:11 PM   
aciddrinker


Posts: 135
Joined: 2/22/2008
From: Poland
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quote:

ORIGINAL: razanon

i have this code on my link:

"C:\Program Files (x86)\juegos\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -SingleCpuOrders –cpu2 –multiaudio -deepColor -altFont -px1440 -py0900

i have that resolution on my computer what im doing wrong? thx in advance


on my GMA4000 also not working.

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Post #: 39
RE: v1.101b Public Beta Now Available! - 2/17/2010 1:05:49 PM   
modrow

 

Posts: 1100
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Thanks !

Hartwig

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Post #: 40
RE: v1.101b Public Beta Now Available! - 2/17/2010 1:19:20 PM   
ChickenOfTheSea


Posts: 579
Joined: 6/7/2008
From: Virginia
Status: offline

quote:

ORIGINAL: csatahajos

Anyone tried the widescreen on an Intel GMAxxx? It does not seem to work at all on my laptop with the following command line:

"C:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -px1440 -py0900 -altFont

neither does any -w -ed combination :(



I got it to work by deleting my old shortcut and creating a new one to the newly patched exe file. Then it worked.

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Post #: 41
RE: v1.101b Public Beta Now Available! - 2/17/2010 1:25:40 PM   
MorningDew

 

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Doesn't seem to be working on my nVidia GEForce 6800

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Post #: 42
RE: v1.101b Public Beta Now Available! - 2/17/2010 1:34:50 PM   
aciddrinker


Posts: 135
Joined: 2/22/2008
From: Poland
Status: offline
friend tested on GF9600 GSO whit LG 25' and also not working.

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Post #: 43
RE: v1.101b Public Beta Now Available! - 2/17/2010 1:56:11 PM   
Bullwinkle58


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quote:

ORIGINAL: jwilkerson


quote:

ORIGINAL: Canoerebel

17. Correcteded mis-spelling "Withdrawalls".

#17 is an indication of how far these guys will go to get things right and how much attention they give to detail (but now they have to correct "Correcteded")



Thanks - we'll get that fixeded right away!!!



I thought it was funny.
And intended.
My vote: leave it just to make people uncomfortable.

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The Moose

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Post #: 44
RE: v1.101b Public Beta Now Available! - 2/17/2010 2:03:41 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
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First, thanks for the great job with a ton of fixes so fast, and wide screen!!!

I didn't notice any mention in the changes list of a fix for combat animations covering up the portion of the screen where the attack takes place.  For instance I often see this with a sub/ASW attack where the animation only takes up the right half of the screen, and the map is on the left.  Sometimes, the hex where the combat is taking place is not centered in the left half of the screen portion of the map, but under the combat animation.  This makes it difficult to see exactly where the combat is taking place, especially if I have several sub patrols in the area.


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Post #: 45
RE: v1.101b Public Beta Now Available! - 2/17/2010 2:07:18 PM   
Bullwinkle58


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Joined: 2/24/2009
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Nice list. Thanks.
I love it when you guys fix fifty things I didn't even know were broken.

Quick question. The "add on" code discussed on the forum about a month ago relating to submarine tube structures/database slots whereby there was more judicious use of torpedoes by subs not firing salvoes at every turn--I don't see anything related to that in the change list. If it's there, could you tell me? If it's not, that's fine, but did you guys check it to see if it's compatible at all? I think it requires a re-start, which would explain why it's not in Patch 3. Or, philosophically, you decided not to go that way. I'd just like to know if I do include it in a restart if it will break something which IS in Patch 3.

No hurry. Just wondering. That code has the potential to bring USN sub ops in line with historical cycle times by a lot.

< Message edited by Bullwinkle58 -- 2/17/2010 2:08:05 PM >


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Post #: 46
RE: v1.101b Public Beta Now Available! - 2/17/2010 2:11:29 PM   
Don Bowen


Posts: 8183
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline

quote:

ORIGINAL: Kull

Didn't see the "Shipyards & System Damage" bug in the "fixed" list. Some nasty exploit potential there (to say nothing of the frustration when you inadvertantly trigger it in the "wrong" direction!), so it would be nice if you could plug the hole in the final release.


Its:
40. Fixed - Change of ship (prev/next) in the ship lists is not setting global original repair values for that ship.

(in reply to Kull)
Post #: 47
RE: v1.101b Public Beta Now Available! - 2/17/2010 2:12:33 PM   
Don Bowen


Posts: 8183
Joined: 7/13/2000
From: Georgetown, Texas, USA
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quote:

ORIGINAL: Bullwinkle58

Nice list. Thanks.
I love it when you guys fix fifty things I didn't even know were broken.

Quick question. The "add on" code discussed on the forum about a month ago relating to submarine tube structures/database slots whereby there was more judicious use of torpedoes by subs not firing salvoes at every turn--I don't see anything related to that in the change list. If it's there, could you tell me? If it's not, that's fine, but did you guys check it to see if it's compatible at all? I think it requires a re-start, which would explain why it's not in Patch 3. Or, philosophically, you decided not to go that way. I'd just like to know if I do include it in a restart if it will break something which IS in Patch 3.

No hurry. Just wondering. That code has the potential to bring USN sub ops in line with historical cycle times by a lot.


It's in there. However it will not come into play with standard scenarios as they are not modified.

(in reply to Bullwinkle58)
Post #: 48
RE: v1.101b Public Beta Now Available! - 2/17/2010 2:20:20 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Are you guys correctly setting the shortcut to point to the game exe? If you are modifying the default "Game Menu" shortcut on the desktop, you are not pointing to the game exe but rather the game menu exe. You need to point to the game exe (the "Quick Start" shortcut does this).

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Post #: 49
RE: v1.101b Public Beta Now Available! - 2/17/2010 2:21:57 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline
How about CV historical air unit resize thing? I don't think any scenarios are updated to bring this back after it dissappeared after patches/hotfixes? 

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Post #: 50
RE: v1.101b Public Beta Now Available! - 2/17/2010 2:25:35 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Don Bowen


quote:

ORIGINAL: Bullwinkle58

Nice list. Thanks.
I love it when you guys fix fifty things I didn't even know were broken.

Quick question. The "add on" code discussed on the forum about a month ago relating to submarine tube structures/database slots whereby there was more judicious use of torpedoes by subs not firing salvoes at every turn--I don't see anything related to that in the change list. If it's there, could you tell me? If it's not, that's fine, but did you guys check it to see if it's compatible at all? I think it requires a re-start, which would explain why it's not in Patch 3. Or, philosophically, you decided not to go that way. I'd just like to know if I do include it in a restart if it will break something which IS in Patch 3.

No hurry. Just wondering. That code has the potential to bring USN sub ops in line with historical cycle times by a lot.


It's in there. However it will not come into play with standard scenarios as they are not modified.


Oh. Shoot. All I play are AI GCs.
Maybe when things calm down, you could adjust the standard scenarios?

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Post #: 51
RE: v1.101b Public Beta Now Available! - 2/17/2010 2:37:45 PM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline

quote:

ORIGINAL: Erik Rutins

Are you guys correctly setting the shortcut to point to the game exe? If you are modifying the default "Game Menu" shortcut on the desktop, you are not pointing to the game exe but rather the game menu exe. You need to point to the game exe (the "Quick Start" shortcut does this).


"G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd –px1360 –py768

Monitor is set for 1680 x 1050

One question though. I have two monitors. Will it work with two (not sure what "does not support spanning" meant. Not trying to span across multiple monitors. Just trying to run in windows mode on one of the monitors.

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Post #: 52
RE: v1.101b Public Beta Now Available! - 2/17/2010 2:46:54 PM   
Sardaukar


Posts: 9847
Joined: 11/28/2001
From: Finland/Israel
Status: offline

quote:

ORIGINAL: AndrewKurtz


quote:

ORIGINAL: Erik Rutins

Are you guys correctly setting the shortcut to point to the game exe? If you are modifying the default "Game Menu" shortcut on the desktop, you are not pointing to the game exe but rather the game menu exe. You need to point to the game exe (the "Quick Start" shortcut does this).


"G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd –px1360 –py768

Monitor is set for 1680 x 1050

One question though. I have two monitors. Will it work with two (not sure what "does not support spanning" meant. Not trying to span across multiple monitors. Just trying to run in windows mode on one of the monitors.


You are missing zero from your shortcut, should be: –px1360 –py0768

Those values apparently need to have 4 numbers.

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Post #: 53
RE: v1.101b Public Beta Now Available! - 2/17/2010 2:56:55 PM   
MorningDew

 

Posts: 1170
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From: Greenville, SC
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quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: AndrewKurtz


quote:

ORIGINAL: Erik Rutins

Are you guys correctly setting the shortcut to point to the game exe? If you are modifying the default "Game Menu" shortcut on the desktop, you are not pointing to the game exe but rather the game menu exe. You need to point to the game exe (the "Quick Start" shortcut does this).


"G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd –px1360 –py768

Monitor is set for 1680 x 1050

One question though. I have two monitors. Will it work with two (not sure what "does not support spanning" meant. Not trying to span across multiple monitors. Just trying to run in windows mode on one of the monitors.


You are missing zero from your shortcut, should be: –px1360 –py0768

Those values apparently need to have 4 numbers.



Nope. That didn't fix it. And to confirm, title bar shows 1.0.3.1101b.

Also, tried "G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" –px1600 –py1050, and just got a very stretched standard screen.

< Message edited by AndrewKurtz -- 2/17/2010 3:07:11 PM >


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Post #: 54
RE: v1.101b Public Beta Now Available! - 2/17/2010 3:17:05 PM   
BigJ62


Posts: 1800
Joined: 12/28/2002
From: Alpharetta, Georgia
Status: offline
Read the notes. px must be > 1024 and py must be > 0768. And as suggested you might try creating a new short cut to the game exe and type the command line switches in, not copy and paste. Also the program looks up the capabilities of your primary monitor and looks for the px and py values you entered to see if they are listed and if not then no wide screen, you can confirm this by looking at the resolutions supported in the video adaptors control panel (Display Properties). It is strongly recommended that the video adapter and monitor both support these values or you may have problems.

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Post #: 55
RE: v1.101b Public Beta Now Available! - 2/17/2010 3:23:17 PM   
BigJ62


Posts: 1800
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From: Alpharetta, Georgia
Status: offline
you said the monitor is set for 1680 so why not use 1680?


quote:

ORIGINAL: AndrewKurtz

quote:

ORIGINAL: Sardaukar


quote:

ORIGINAL: AndrewKurtz


quote:

ORIGINAL: Erik Rutins

Are you guys correctly setting the shortcut to point to the game exe? If you are modifying the default "Game Menu" shortcut on the desktop, you are not pointing to the game exe but rather the game menu exe. You need to point to the game exe (the "Quick Start" shortcut does this).


"G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd –px1360 –py768

Monitor is set for 1680 x 1050

One question though. I have two monitors. Will it work with two (not sure what "does not support spanning" meant. Not trying to span across multiple monitors. Just trying to run in windows mode on one of the monitors.


You are missing zero from your shortcut, should be: –px1360 –py0768

Those values apparently need to have 4 numbers.



Nope. That didn't fix it. And to confirm, title bar shows 1.0.3.1101b.

Also, tried "G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" –px1600 –py1050, and just got a very stretched standard screen.



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Post #: 56
RE: v1.101b Public Beta Now Available! - 2/17/2010 3:27:04 PM   
TR Shrum

 

Posts: 74
Joined: 2/13/2006
Status: offline
Some help here for us old half deaf, half blind guys.  Where do I find this Beta Patch to download?  I've been to the Members Section, Downloads, etc.  I know it's "me" that's the problem.  The really sad part is that I've done this before.  God I hate getting old.

Thanks.

(in reply to BigJ62)
Post #: 57
RE: v1.101b Public Beta Now Available! - 2/17/2010 3:30:15 PM   
TR Shrum

 

Posts: 74
Joined: 2/13/2006
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Found it.  It was next to my walker and cane...

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Post #: 58
RE: v1.101b Public Beta Now Available! - 2/17/2010 3:30:51 PM   
witpqs


Posts: 26087
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From: Argleton
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Earlier in the Tech Support forum there was mention made of a bug whereby parts of units were lost when unloading at a base. My opponent cap_and_gown reported losing aviation support and perhaps more, I have seen it, and others reported it.

It was said to be fixed for Patch 3, but I can't find anything like it in the change list. Is it fixed in Patch 3 Beta?

(in reply to michaelm75au)
Post #: 59
RE: v1.101b Public Beta Now Available! - 2/17/2010 3:35:58 PM   
MorningDew

 

Posts: 1170
Joined: 9/20/2006
From: Greenville, SC
Status: offline
Used

"G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" -wd –px1600 –py1024

Which is listed in my monitor and video card.

Still just get the normal size window. When I tried

"G:\Matrix Games\War in the Pacific Admiral's Edition\War in the Pacific Admiral Edition.exe" –px1680 –py1050, it used the entire screen, but what I got was a stretched version of the same screen I always get.

Glad to run any tests etc.



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Post #: 60
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