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RE: Japanese Inf Div - 2/15/2010 5:25:20 AM   
ny59giants


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Malaya - I had started to believe that landing at Mersing and/or Kuantan were not that big of an advantage. After my other game where I'm at 1 March 42 and find the 18th UK Division in Singapore. The time it takes to get the troops over to Alor Star and Taiping takes too long.

I'm thinking of landing only the initial wave at Kota Bharu. I tried to move 2 Inf Rgt SW and found that marching inland from there is painfully slow. While a landing at Kuantan gets you closer to Singapore (AF is about the same size as Kota Bharu). From here, I want to see if massing multiple Chutai of Recon and looking for troops in strat mode trying to get down the west coast is feasible. If so, then some LB on ground attack should be effective. Since you have to rely on Nates until I get Oscar production ramped up and Zeros are so few with so much to do, I want them closer to the front. More importantly, I want to get to Singapore quicker. There are about 4 to 5 divisions worth of troops committed to Malaya if you don't deviate from the way troops are prepped. Add the 33rd Division and, if necessary, the 38th after Hong Kong falls.

Overall, I want to free up as many troops as possible quickly. That means either Malaya or Luzon gets the extra push from the 33rd and 38th Divisions. IMO, Malaya is the way to go as after it falls both Burma and Java can be hit hard.

This mod gets 8 CVs at start - 6 for Pearl and 2 for Malaya/Luzon areas. A CVE will spend extra days in Japan or over in Formosa to resize eligible Clause, Zero, Val, and Kates to about 27 planes each.

(in reply to John 3rd)
Post #: 61
RE: Japanese Inf Div - 2/15/2010 6:48:32 AM   
bklooste

 

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quote:

ORIGINAL: John 3rd

Great thoughts again Sir!

Let me hit them one at a time:
1.  You mirror my thinking about a heavier punch going into Burma while fighting our way down the peninsula.  The use of freed Infantry (38th ID) makes for interesting possiblities.  A Mersing Landing would not be out of the question.  Michael?

2.  We have already discussed the AVG and use of fighters.  This is a major concern seeing as we don't have enough Zeros to be everywhere.  Gonna have to be careful here.

3.  Understand the comments about Betty and Nell.  In general I don't like to send them ANYWHERE without escort.  There is a real chance we might meet up with the AVG doing things with shipping in Rangoon so that will be important.

4.  A quick Burma and Malaya would be great but I expect Malaya to take longer if we lesson the punch.  Pending on the defense chosen by the Allies, it will take a while to cross Johore...

5.  Northern China oil and spoilage is an excellent question that I do not know the answer to.  Economics Minister Benoit must answer that.


ASIDE:  A pet peeve I have in this game is Allied players who immediately go to the bunker mentality in the Philippines and Malaya.  Many players simply fall all the way back starting Day One.  I always consider this a mistake.

As a Japanese player I know that I cannot take many losses if we are to proceed with whatever 'Grand Design' we settle upon.  A good Allied counter-puncher like Mandrake and Tabpub (Sp?) can raise Holy Heck and really throw a wrench into things. 

If our opponents choose to fall back immediately then that will REALLY help us in taking everything more quickly and aid us grabbing targets we otherwise don't have the strength to realistically gain.  We'll see what these plan to do...


Yes 38ID is 90 or 95 experience quite a potent unit. Though getting Hong Kong to fall , mine sweeped and loaded is quite an operation ( time wise) .
Malaysia needs more planning , i would have 2 strategies one versus a forward allied defence and another vs a Sir Robin with Battalions harrasing you though it apears paratroopers behind and a Mersing landing works best for both. Cancel the Kota Bharu landings ( or recon it and if he does a sir robin reduce the size)

Read PzB AAR for an Aggresive Mersing landing despite 3 brigades there.

Agree falling back is a big mistake have a look at Nemos AAR where he is aggresive in both ( with minor but significant forces) still if you have little experience the fall back prevents a landing behind you , it is rather less than optimal.


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IGHQ - 2/15/2010 6:59:10 AM   
John 3rd


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Imperial HQ has scheduled the first true high-level planning session to chart the course of the war tomorrow afternoon. The time has been set on the, hopefully accurate, assumption that Admiral Cochran's two man-cubs (ages 6 & 3) WILL take a nap!

All these fine contributions will be factored in as we put together the initial plan of conquest. This plan will not be refined until we actually get the Mod but enough is known to allow for overall planning and discussion without getting too specific...

This process will be thrown onto the AAR for thought and input.

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Post #: 63
RE: Japanese Inf Div - 2/15/2010 7:02:50 AM   
John 3rd


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quote:

ORIGINAL: ny59giants

Malaya - I had started to believe that landing at Mersing and/or Kuantan were not that big of an advantage. After my other game where I'm at 1 March 42 and find the 18th UK Division in Singapore. The time it takes to get the troops over to Alor Star and Taiping takes too long.

I'm thinking of landing only the initial wave at Kota Bharu. I tried to move 2 Inf Rgt SW and found that marching inland from there is painfully slow. While a landing at Kuantan gets you closer to Singapore (AF is about the same size as Kota Bharu). From here, I want to see if massing multiple Chutai of Recon and looking for troops in strat mode trying to get down the west coast is feasible. If so, then some LB on ground attack should be effective. Since you have to rely on Nates until I get Oscar production ramped up and Zeros are so few with so much to do, I want them closer to the front. More importantly, I want to get to Singapore quicker. There are about 4 to 5 divisions worth of troops committed to Malaya if you don't deviate from the way troops are prepped. Add the 33rd Division and, if necessary, the 38th after Hong Kong falls.

Overall, I want to free up as many troops as possible quickly. That means either Malaya or Luzon gets the extra push from the 33rd and 38th Divisions. IMO, Malaya is the way to go as after it falls both Burma and Java can be hit hard.

This mod gets 8 CVs at start - 6 for Pearl and 2 for Malaya/Luzon areas. A CVE will spend extra days in Japan or over in Formosa to resize eligible Clause, Zero, Val, and Kates to about 27 planes each.



If General Benoit wants to ram over 60% of the Imperial Army down the Malay Peninsula for an attempt at quick victory, I am all for it. Landing at Mersing, with at least 2 Inf Div and LOTS of Naval/CV Support, seems the only surefire way of forcing all the Allied forces back ASAP. Grabbing Singapore early would be on immense help. My only concern is what if it DOESN'T fall quickly with all those troops there?

Bad--VERY Bad

< Message edited by John 3rd -- 2/15/2010 7:03:23 AM >


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RE: Japanese Inf Div - 2/15/2010 8:42:45 AM   
bklooste

 

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quote:

ORIGINAL: John 3rd

quote:

ORIGINAL: ny59giants

Malaya - I had started to believe that landing at Mersing and/or Kuantan were not that big of an advantage. After my other game where I'm at 1 March 42 and find the 18th UK Division in Singapore. The time it takes to get the troops over to Alor Star and Taiping takes too long.

I'm thinking of landing only the initial wave at Kota Bharu. I tried to move 2 Inf Rgt SW and found that marching inland from there is painfully slow. While a landing at Kuantan gets you closer to Singapore (AF is about the same size as Kota Bharu). From here, I want to see if massing multiple Chutai of Recon and looking for troops in strat mode trying to get down the west coast is feasible. If so, then some LB on ground attack should be effective. Since you have to rely on Nates until I get Oscar production ramped up and Zeros are so few with so much to do, I want them closer to the front. More importantly, I want to get to Singapore quicker. There are about 4 to 5 divisions worth of troops committed to Malaya if you don't deviate from the way troops are prepped. Add the 33rd Division and, if necessary, the 38th after Hong Kong falls.

Overall, I want to free up as many troops as possible quickly. That means either Malaya or Luzon gets the extra push from the 33rd and 38th Divisions. IMO, Malaya is the way to go as after it falls both Burma and Java can be hit hard.

This mod gets 8 CVs at start - 6 for Pearl and 2 for Malaya/Luzon areas. A CVE will spend extra days in Japan or over in Formosa to resize eligible Clause, Zero, Val, and Kates to about 27 planes each.



If General Benoit wants to ram over 60% of the Imperial Army down the Malay Peninsula for an attempt at quick victory, I am all for it. Landing at Mersing, with at least 2 Inf Div and LOTS of Naval/CV Support, seems the only surefire way of forcing all the Allied forces back ASAP. Grabbing Singapore early would be on immense help. My only concern is what if it DOESN'T fall quickly with all those troops there?



I think PzB probably took Singapore the earliest Jan 19 some are still going in June. Seydlitz is at Mar 11 42 and it still hasnt taken it but he did the walk down and commited less air power.

Taking Kendari , Jolo and Biliton ASAP is a good idea and worth the risk his fighters are probably cap POW on turn1 , can use a CVE and later use the CVE for Mersing.

Burma and fast Malaysia (with Mersing landings and paratroops) would be sensabile you can also strategic redploy between theaters if needed.

Agree Kuantang should be a minimal landing take it for the airfield and if that is not needed dont bother. ( Kendari and west coast may be enough)

Splitting KB 6/2 is kind of scarry as allies normally have 3 CVs and soon 4 what do they have in this mod , the 2 CVs will be outnumbered without the additional CVs from the mod. Am i right in thinking the addition will be a UK armoured CV ? Can you send 2 from KB 1 on turn 1 to hit Clarke ? and meet up with KB 2 via hypermove ?

< Message edited by bklooste -- 2/15/2010 12:44:02 PM >


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Post #: 65
At start deployment: Large Naval - 2/15/2010 1:25:51 PM   
ny59giants


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While my coffee was being brewed this morning, I checked my in box.

Hey, here's an update;

Very close to done with the scenario; just a few more conversions for both sides I need to sort out (mainly tankers/auxiliaries -> CVE's) and then I can send you the "official" version for you to request changes on. The changelist so far looked rather straightforward.

Heres a list detailing the IJN Carrier and Capital forces as at Dec 7th;

CV Amagi - Kidou Butai II (Singapore Strike)
CV Akagi - Kidou Butai II (Singapore Strike)

CV Shokaku- Kidou Butai I (PH Strike)
CV Zuikaku - Kidou Butai I (PH Strike)

CV Soryu - Kidou Butai I (PH Strike)
CV Koryu - Kidou Butai I (PH Strike)
CV Hiryu - Kidou Butai I (PH Strike)
CV Unryu - Kidou Butai I (PH Strike)

CVL Ryujo - Supporting Landings in Southern Philippines
CVL Shinyo - Supporting Landings in Northern Philippines

CVE Hosho - Unassigned at Kure


BC Kongo - Assigned to BB Force at Takao (Fast move BB TF)
BC Haruna - Assigned to BB Force at Takao (Fast move BB TF)
BC Kirishima - Covering landings at Kota Bharu
BC Hiei - Covering landings at Kota Bharu

BB Fuso - Unassigned at Sasebo
BB Yamashiro - Unassigned at Sasebo

BB Ise - Assigned to BB Force at Takao (Fast move BB TF)
BB Hyuga - Assigned to BB Force at Takao (Fast move BB TF)

BB Nagato - Unassigned at Kure
BB Mutsu - Unassigned at Kure

BB Tosa - Unassigned at Kure
BB Kaga - Unassigned at Kure

BB Harima - Unassigned at Kure

BC Fuji - Escorting Kidou Butai I (PH Strike)
BC Ashitaka - Escorting Kidou Butai I (PH Strike)

BB Yamato - Escorting Kidou Butai II (Singapore Strike)
BB Musashi - Escorting Kidou Butai II (Singapore Strike)

Regarding strategy, I think a landing at Mersing is a good move, if you can bring enough forces to crush everything caught between your two pincers in a reasonable time frame. In a move like this Malacca (port size 2) and Georgetown (port size 4) need to be neutralized swiftly, otherwise the allies will be able to evacuate fragments from there via AKL, DD and SS, all of which can be hard to stop if they work in single ship units.

The rest of your overall plans look ambitious, but definitely attainable if you play your cards right, and if you can push out that far you will have a much more respectable buffer than historically.

Juan


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At start deployment: Large Naval - 2/15/2010 4:56:54 PM   
John 3rd


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Instead of Coffee it is Tea here in Colorado.

Damn...that is a lot of firepower. I simply assumed that there were just CVs in this enhanced Mod. Guess we get a crapload of BB/BC as well. Won't complain but am scared of what the Allies have...

We should look at the division of the Fleet. I have a couple of ideas:

Pearl Harbor could be done with the six CVs set to go but we could detach one to augment the Manila Strike to 3 CV and 2 CVL. That should be enough to plaster the SS and shipping in the Philippines. Once done, that 3rd CV or the 2 CVL could detach and head for Truk to support operations until the KB arrives to help. Michael you would then have either 2 CV and 2 CVL or 3 CV to conduct your DEI Operations. What do you think about that?

I'd like to pull at least a pair of BB and another BC or two to the Central/Southern Pacific for my moves there.

We would have prewar intelligence so Juan could perhaps provide a 'history' of the other Fleets so we know what we might be up against. That would really help some! Is Force Z augmented? Does the Royal Navy move CVs to the Indian Ocean? Do the Dutch or Aussies have any new toys we should be aware of?

Important questions as I sip my cup of Darjeeling...



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RE: Japanese Inf Div - 2/15/2010 5:04:07 PM   
Mike Solli


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quote:

ORIGINAL: Q-Ball

RE: Malaya, this theater is problem in AE. From most AARs, the Japanese advance down the Malayan peninsula as fast as you can walk it, no more, no less, no matter what forces you commit (OK, assuming you commit the two divisions at least).

It is crucial to close out Singapore early, and as an added bonus, it's a very easy place to load everyone up for further conquests. So it deserves alot of attention. The problem is that adding divisions at the top of the peninsula isn't going to make it go faster at all. Even with ZERO resistance, it takes a month+ to get to Singapore.

I would look very closely at Mersing.


Gotta agree here. In my PBEM, I finally reached the hex adjacent to Singapore- on 22 Jan 42.

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RE: At start deployment: Large Naval - 2/15/2010 8:28:59 PM   
JuanG


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quote:

ORIGINAL: John 3rd

We would have prewar intelligence so Juan could perhaps provide a 'history' of the other Fleets so we know what we might be up against. That would really help some! Is Force Z augmented? Does the Royal Navy move CVs to the Indian Ocean? Do the Dutch or Aussies have any new toys we should be aware of?

Important questions as I sip my cup of Darjeeling...



Of course. Here's the story of the other navies leading up to the war;

US
As a result of the 1922 Washington treaty, the United States was force to abandon the majority of its proposed fleet building program, retaining only the Colorado class BB Washington, and four of the Lexington class CCs, two of which were converted to aircraft carriers.

In addition to this, to use up some of the remaining tonnage for carriers, the US built two ~16,000ton carriers around 1930.

The US opted to use the limited replacement clause of the London treaty, scrapping some of their oldest battleships to allow for the construction of two "next generation" standard battleships, the North Carolina class. These are ~35,000tons and reportedly capable of 28 knots, a marked improvement over the otherwise slow US battleline. The construction of these ships was delayed due to problems within the US as a result of the depression.

After the collapse of the treaty around 1936, it is known the US has started work on a fleet expansion program, including a new class of carriers, and another class of fast battleships.

The confirmed strength of the US fleet stands at a total of 13 older Battleships, 2 new Battleships, 2 Battlecruisers and 5 fleet Carriers. In addition to this, there are reports of another two fast Battleships and up to 3 new fleet Carriers having been built since 1936.

The US fleet is concentrated in Pearl Harbour, though there are some units located in the Atlantic and on the West Coast. The US carriers are believed to be located in Pearl Harbour, though this is unconfirmed.

RN
The RN were allowed to build four new ships under the 1922 treaty, resulting in parity with the US treaty fleet. The RN construction following the treaty did not move to the maximum gun size of 16in, but has standised on 15in which is now used in all their capital ships. The ships built following the treaty are all capable of ~30knots, and despite their inferior weapons are amongst the most advanced ships to exist in the treaty era.

In addition to this, as the RN did not opt for up to two "oversized" conversion carriers, they were allowed to retain a third unit over the 35,000ton limit, the HMS Hood. The RN carrier program was relatively undeveloped in the 20s.

Like the US, the RN opted to scrap two of its older battleships (two of the Revenge class) to build new ships (the HMS Price of Wales and HMS King George V) under the limited replacement clause. These ships continued to use 15in guns and are capable of 28 knots.

Following the end of the treaty, the RN started work on an evolution of this class, but it is likely that work on it has been delayed or cancelled due to the war in Europe.

RN carrier design has evolved during the end of the treaty and in the years after to result in a type of heavily armoured carrier. The IJNs Taiho class carriers under construction are based on the same principles, although enlarged to allow a much larger airgroup than their RN counterparts.

The RN has historically maintained a naval presence at both Singapore and Ceylon, though only a fraction of the fleet has been based in the region. Currently there are reportedly three battleships in the theatre, one of which is confirmed to be located in Singapore. It is likely atleast one of the others is located in Columbo on Ceylon. There have been plans for the RN to transfer one of its carriers to the region, but there have been no confirmed reports yet.

Dutch
The Dutch naval presence in the region around Java was significantly strengthend by the arrival of a new light battlecruiser constructed with the help of German designers before the war. German design documents reveal that the ships are ~25,000tons and armed with nine German 28cm/54.5 guns. They are capable of up to 34 knots, but their armour protection is inadequate and designed only to stop heavy cruiser sized guns.


If theres anything else you'd like to know about them without specifics to ruin the fun, let me know.

< Message edited by JuanG -- 2/15/2010 8:33:02 PM >


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Japan Inf Div Question - 2/15/2010 9:17:36 PM   
John 3rd


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Thanks Juan. That helps a bit...

I'm compiling a list of the available Japanese Inf Div for operations starting Dec 7th. These are the units I have found: Imperial Guards, 2nd, 4th, 16th, 21st, 33rd, 38th, 48th, 55th, and 56th. This is only ten Divisions and I think there are eleven. Who am I missing?

Thanks for the help.


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RE: Japan Inf Div Question - 2/15/2010 9:36:36 PM   
Cribtop


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Well, with 8 CVs, we have a problem gentlemen. What do we call KB in this mod? Traditionally in WiTP & AE, KB is KB. The CVLs are referred to as Mini KB. Adding in the CVLs to the CVs results in "Mega KB."

So what is a beast with 8 CVs and up to 3 CVLs once Shoho arrives?

"Super KB," and adding in the CVLs makes it "Super Duper KB?" Maybe "Uber KB?" "Ultra Mega Chicken KB (with apologies to Adult Swim's Aqua Teen Hunger Force)?" "KB Armageddon?"

I will get the boys in R&D working on a final proposal.

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RE: Japan Inf Div Question - 2/15/2010 9:38:35 PM   
Smeulders

 

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As Allies I'd use the term RA, short for 'Run Away'.

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RE: Japan Inf Div Question - 2/15/2010 9:42:44 PM   
JuanG


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quote:

ORIGINAL: John 3rd

Thanks Juan. That helps a bit...

I'm compiling a list of the available Japanese Inf Div for operations starting Dec 7th. These are the units I have found: Imperial Guards, 2nd, 4th, 16th, 21st, 33rd, 38th, 48th, 55th, and 56th. This is only ten Divisions and I think there are eleven. Who am I missing?

Thanks for the help.



Not sure offhand, but several divisions start broken down into their subunits - the 55th in your list starts this way.

This makes getting a complete OOB difficult if youre not completely familiar with the structure of the IJA - which I am not!

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The Kaigun - 2/15/2010 11:35:26 PM   
John 3rd


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Organizational Fleet Thinking:

We got the listing of the Imperial Carriers (8 CV--2 CVL--1 CVE) and Battleships (6 BC--4 Kongo and 2 New--11 BB--6 Older and 5 More Modern) from Juan earlier today. I have just spent serious time thinking (translation--Hottub time) on how to match forces with our planned missions.

Here is my proposal for Fleet Organization:

Central/Southern Pacific
KB-1 5 CV (Zuikau, Soryu, Koryu, Hiryu, Unryu) and 4 BC (Kongo, Haruma, Fuji, Ashitaka) spearhead the Pearl Harbor Strike. This Fast TF shall carry 441 Strike Aircraft.

BC Kirishima and Hiei at Kwajalein to support Baker, Canton, and Savaii Operations

BB Yamato and Musashi at Truk to support southern thrust

DEI
KB-2 3 CV (Shokaku, Amagi, Akagi) and 2 CVL (Ryujo and Shinyo) will concentrate to crush shipping in Manila. This CTF will carry 327 Strike Aircraft.

Kota Bharu Landings will be escorted by BB Tosa and Kaga

At Takao will sit a powerful, but older, BB TF of Fuso, Yamashiro, Ise, Hyuga whose goal will be to support the operational thrust down the center of the DEI.

The 'get to Darwin FAST' TF will operate out of Palau and have the more modern BBs Nagato, Mutsu, and Harima


This organization allows for each of our major attack points to be covered with strong surface forces that should be able to handle anything thrown at them. The Fast BCs and modern pair of BBs can keep up with the KB-1 and rapidly strike targets of opportunity while the older BBs can be used in relatively more confined DEI region where their armor and big guns should sink anything in their path.

As to the CVs, this is what I would propose for early operational work:

KB-1 Hit Pearl Harbor 1 Day and move southwards to cover the Canton Landing while looking for either of the 2 known American CV TF operating in the area. After covering the Canton landing they will sweep SW looking for trouble with the eventual goal of docking at the freshly captured Rabaul.

KB-2 Hit Manila and sink as many enemy ships fleeing the Philippines as possible. Once done there they will move to Saigon to reprovision and then cover the Mersing Landing. One CVL will be detached to the Home Islands to aid the expansion of certain naval air units (so they re-size to 27 planes Daitai) before returning to action. This will leave KB-2 with 2 CV and 1 CVL to complete its work.






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RE: The Kaigun - 2/16/2010 12:04:14 AM   
JuanG


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John, looks like a good setup. I can work those ship moves into the scenario easily enough for you.

One thing I would suggest would be splitting the Fuso/Yamashiro and Ise/Hyuga groups as they have differing speeds due the rebuilds - I might even suggest moving one of these groups at the start down to Badeldaob/Palau or Cam Ranh Bay to cover the Borneo landings.

Also, regarding your plans for KB-2, remember that the large ships cannot move into Saigon due to the river. Cam Ranh Bay however is an option, though not able to rearm the largest of ships.


I have just posted the official release of the scenario in the AltWNT thread. Have a look and let me know of any further changes you'd like, and let your opponents know they can send their requests to me if they have any. In the meantime I will start work on those changes you've already sent me.

< Message edited by JuanG -- 2/16/2010 12:08:34 AM >


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RE: The Kaigun - 2/16/2010 12:23:33 AM   
John 3rd


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Thank you Sir!

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RE: The Kaigun - 2/16/2010 3:49:04 AM   
bklooste

 

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Thats a lot of allied Fire power and it will get worse soon with those extra ships built from 36 ( if they arent on the field already) this should be your first thought , US carriers carry 50% more planes than IJN ones , your facing 5 -8 US fleet carriers ( + escort)  - whats in Europe ( which shouldnt be much) + what the RN brings to the party.

Lets say the allies can bring 6 CVs to the party  ( + some CVL and CVE) thats probably equal to your 8 once he upgrades from Buffalos. ... 

This raises the questions.
Is it still wise to divide KB ?
Will the allies combine and bring 6 CV TFs to a single battle ?
Can you bring the allies to battle before they upgrade from Buffalos if they havent already in this mod.
Will he contest the DEI or the Pacific ?
Should most CV operations be done with land based air support?
Some allied CVs are probably at PH and if so are their fighters on CAP ? 
With that amount of CVs he has equal initiative.


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RE: The Kaigun - 2/16/2010 4:05:37 AM   
Canoerebel


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I've been curious why they've chosen to play a mod. Since the game is so new it seems like the most natural thing would be to play with the "historic OOB" until that grew stale, then switch to a mod. This may have been addressed already, but if so I haven't seen it in this AAR. Why did you guys choose to go with a mod?

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RE: The Kaigun - 2/16/2010 4:49:24 AM   
John 3rd


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Dan--Good question.

As a AE newbie, my plan was to start a 1x1 on the Grand Campaign, however, having enough time to play a 1x1 AND a 2x2 looks to be impossible at the moment.  Michael and I had extensively spoken about playing a 2x2 and he wanted to try a Mod so there are all sorts of surprises and little-to-nothing can be predicted.  OK.  So here we are...

That is essentially the long-and-the-short of it.

PS--Like my new artwork?

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(in reply to Canoerebel)
Post #: 79
RE: The Kaigun - 2/16/2010 7:13:22 AM   
bklooste

 

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quote:

ORIGINAL: John 3rd

Organizational Fleet Thinking:

We got the listing of the Imperial Carriers (8 CV--2 CVL--1 CVE) and Battleships (6 BC--4 Kongo and 2 New--11 BB--6 Older and 5 More Modern) from Juan earlier today. I have just spent serious time thinking (translation--Hottub time) on how to match forces with our planned missions.

Here is my proposal for Fleet Organization:

Central/Southern Pacific
KB-1 5 CV (Zuikau, Soryu, Koryu, Hiryu, Unryu) and 4 BC (Kongo, Haruma, Fuji, Ashitaka) spearhead the Pearl Harbor Strike. This Fast TF shall carry 441 Strike Aircraft.

BC Kirishima and Hiei at Kwajalein to support Baker, Canton, and Savaii Operations

BB Yamato and Musashi at Truk to support southern thrust

DEI
KB-2 3 CV (Shokaku, Amagi, Akagi) and 2 CVL (Ryujo and Shinyo) will concentrate to crush shipping in Manila. This CTF will carry 327 Strike Aircraft.

Kota Bharu Landings will be escorted by BB Tosa and Kaga

At Takao will sit a powerful, but older, BB TF of Fuso, Yamashiro, Ise, Hyuga whose goal will be to support the operational thrust down the center of the DEI.

The 'get to Darwin FAST' TF will operate out of Palau and have the more modern BBs Nagato, Mutsu, and Harima


This organization allows for each of our major attack points to be covered with strong surface forces that should be able to handle anything thrown at them. The Fast BCs and modern pair of BBs can keep up with the KB-1 and rapidly strike targets of opportunity while the older BBs can be used in relatively more confined DEI region where their armor and big guns should sink anything in their path.

As to the CVs, this is what I would propose for early operational work:

KB-1 Hit Pearl Harbor 1 Day and move southwards to cover the Canton Landing while looking for either of the 2 known American CV TF operating in the area. After covering the Canton landing they will sweep SW looking for trouble with the eventual goal of docking at the freshly captured Rabaul.

KB-2 Hit Manila and sink as many enemy ships fleeing the Philippines as possible. Once done there they will move to Saigon to reprovision and then cover the Mersing Landing. One CVL will be detached to the Home Islands to aid the expansion of certain naval air units (so they re-size to 27 planes Daitai) before returning to action. This will leave KB-2 with 2 CV and 1 CVL to complete its work.

quote:

question.

As a AE newbie, my plan was to start a 1x1 on the Grand Campaign, however, having enough time to play a 1x1 AND a 2x2 looks to be impossible at the moment. Michael


Why not land at Mersing and NW Borneo Turn 1 , send the 4 slow BBs as escort with the Yamatos as cover in case POW and extra palls shows up and a CVE for cover ? With surprise and planning which you should have they should fall quick and will make a good air strip meaning the non Singora landings are not needed. The only issue is if he shows up with some CVs , which you have to deal with for the Singora landings anyway the fact the mod has 2 CVs in Singapore makes a UK CV there a distinct possability ( maybe CV and CVL) any intel on the location fo allied CVs ?.


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Post #: 80
RE: The Kaigun - 2/16/2010 9:28:49 AM   
WITPPL


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Can allies bomb cities/resources in conquered countries?
That is very important question and should influence whole strategy planning.

If they can not by HR go for Borneo and Palembang as fast as You can with forces to take bases in one Deliberate attack.

If they can - dont. Secure the perimeter first. They are not able to bomb own bases which is the only way to harm installations.

Palembang is like a Holy Grenade of Antioch.


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Post #: 81
RE: Japanese Inf Div - 2/16/2010 9:48:46 AM   
WITPPL


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... and do not forget about all of those small and unimportant bases and dot bases.
They really make a difference point wise. You have a dozen or so small SNLF Cos and IJAF Cos with AV. Load a single per 2 xAKs, no supply required, and take every single undefended base You can. Even in the deepest Pacific south.
And China garrisons. Keep them!

Plus:

coserve Your PPs. Avoid any unnecessary leakage. Trick is to:

a) do not disband TFs. Switch to escort mode. Transfer ships you like (to a port). Leave at least one ship. You will keep a chosen commander avoiding spending PPs again.
b) swtch Air assets in range of a new HQ if possible.

Happy adventure!



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Post #: 82
RE: Japanese Inf Div - 2/16/2010 2:27:43 PM   
ny59giants


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quote:

Also, regarding your plans for KB-2, remember that the large ships cannot move into Saigon due to the river. Cam Ranh Bay however is an option, though not able to rearm the largest of ships.


That's why large capacity AKEs are needed at strategic points (CamRahn Bay, Babeldoab, Truk). I will look at what available, but some Lima AKs will be converted on day one.

(in reply to WITPPL)
Post #: 83
RE: Japanese Inf Div - 2/16/2010 3:34:23 PM   
John 3rd


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Michael and I are going to layout 'the plan' (just like in Battlestar Galactica) today in a Command Conference.  Will examine the HR suggestions as well.  We need to finalize the HR as well as our plans.  Juan will redeploy the LCU, shipping, and Fleet into a custom version of the Mod so we can follow through with our attack strategy.

Got a couple of questions regarding my artwork used for postings.  I usually grab them from Cranston Fine Art Military Galleries.  Paula does the loading work since I am inept with anything computer-related. 

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Post #: 84
RE: Japanese Inf Div - 2/16/2010 5:04:50 PM   
Cribtop


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Looking forward to the Plan. Love the artwork - Nevada running for the open sea on 12/7. Not going AFB on us, are you?

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Post #: 85
RE: Japanese Inf Div - 2/16/2010 5:32:33 PM   
John 3rd


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That isn't Nevada running for the open sea! That is the USS Nevada about to be CRUSHED by the 2nd Wave! All a matter of perspecitve you see...

Have successfully downloaded the game--with Technical HELP!--and all I have to say (paraphrasing the Joker) is "where did I get all these wonderful toys??!!" Holy CRAP!

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Post #: 86
Order-of-Battle - 2/17/2010 4:39:01 AM   
John 3rd


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Michael and I THINK we have what we need for repositioning of ground and naval forces. These changes reflect a more accurate layout of the Japanese intentions for December 1941. We have some swapping of ships and redeployment of shipping. A good number of LCUs also move to either the Marshalls or Truk.

Here is what was just sent to Juan and Michael:

The Shipwreck of Our Hopes
2x2---Japan Redeployment


Truk
Osaka 4th Inf Div

Maizuru 8th Base Force

Hiroshima 14th Shipping Engineer Regiment
Combined Fleet

Kagoshima 16th AA Regiment
44th Fld AA Bn

Takao 12th Air HQ
2nd, 3rd, 5th, 6th Nav Construction Bn
1st & 2nd BF

Samah Yokosuka 4th SNLF
Sasebo 3rd & 8th SNLF


Marshalls
Maloelap
1st & 3rd Yokosuka SNLF (para)

Kwajalein
Kure 2nd SNLF – Ambono prepped

Babeldoab
TF 89 which includes Kure 1st SNLF prepped for Ambon
TF 120 with 15 Nav Gds 1st turn bonus move towards Babeldoab
TF 121 with 16 Nav Gds 1st turn bonus move towards Babeldoab
I/81 & III/81 Nav Gd moved to Babeldoab

4 JAAF BF—Taken from Anywhere
These need to be spread to Maloelap (1), Kwajalein(1), Jaluit (1), and Babeldoab (1)

None of these repositionings should take the Atolls over 6,000 men by our calculations.



Fleet Redeployment

Truk
BB Yamashiro/Fuso w/3 DD (longer-legged) move from Nagasaki to Truk

TF 19 from Takao to Truk

Move disbanded ships from Hiroshima to Truk: BB Harima, CA Kinugasa, Aoba, Hokkai, and Hikaru, CL Takase, and 6 DD (longer-legged)

Kwajalein
TF 20 and TF 6 move to Kwajalein from Chichi-Jima


Palau
Transfer CVL Ryujo, Shinyo and CVE Hosho into the Carrier TF present in hex


Home Islands
TF 9 and 10 (1st Turn Move Bonus) to Hiroshima

Create Transport TF with 1st Turn Move Bonus at Hiroshima, Osaka, and Tokyo

Transfer CS Naniwa from Port to KB TF 1

From Shipping Disbanded in Ports:
1. Osaka to Truk: 3 AP and 20 AKL
2. Ominato to Truk: 10 xAK and all PB
3. Takamatsu to Kwajalein: 1 PB, 2 SC, 1 xAP, 3 AKL



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Post #: 87
RE: Order-of-Battle - 2/17/2010 3:05:34 PM   
John 3rd


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Juan wrote back twice last night to make sure of some changes.  Everything looks good.  We had to spread the forces around in the Marshalls due to the 6,000 limit but everything looks fine.  The final version of the Mod should be back to us sometime today and we can then enter the HELL of Turn 1 planning.

Michael and I had a good chat yesterday and I think we are in sync for the Operational moves at the start of the Campaign.  We made several small changes to the planning but things remain more-or-less solid.  That reality will be tested as the concrete work begins.

I'm going to try and get the House Rules done this morning so we can post them.


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Post #: 88
RE: Order-of-Battle - 2/17/2010 3:40:20 PM   
witpqs


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Are you going to start with the Beta?

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Post #: 89
RE: Order-of-Battle - 2/17/2010 3:44:55 PM   
ny59giants


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quote:

Are you going to start with the Beta?


Yes, I installed it last night and just talked him through it a few minutes ago.

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Post #: 90
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