Shannon V. OKeets
Posts: 22095
Joined: 5/19/2005 From: Honolulu, Hawaii Status: offline
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quote:
ORIGINAL: Palle Is that not by and large dependant on the players? For example, I also play tabletop with figures using rules we (Oleg) developed himself, him and often Jan and I are very fast players, we just move. tracey is a very slow, deliberate player who can take 20 mins to move 10 figures, putting them just right and taking everything into account while the rest of us (oleg and I especially as we have 40+ years of re-enactment and I lots of military experience) just do what seems right and analyses afterwards or while doing it. Tracey too has lots of re-enactment experience 23 years I believe, she has same wargaming experience as Oleg and I while Jan has no re-enactment or militay experience and the same wargaming... it depends on character is my point. The games can be seen here, here and here, I strongly recommend having a look. Of course the player can make a big difference, but I was referring to my experience where my opponent and I had been playing monster board war games for 10 years (8 hours/week). We were quite good at making decisions quickly - both of us played speed chess a lot too (Karl was much bettter than I and had to give me 2 minutes vs 5 minutes odds to make the game competitive). Even so, we could not make moves quickly in Europa simply because of the number of units: heights of the stacks and depth of the stacks along the frontline. We were both very practiced at using medical tweezers for examining stacks. Regardless, at a certain point it isn't possible to examine all enemy & friendly units in the frontline and retain that information long enough to make reasonable decisions. For instance, if you discovered something in the middle of your move that you hadn't noticed before, there was no way you could undo all your moves up to that point. As I said, the game looked lovely (and by game I mean the rule set too), but we couldn't get past the problems with the mechanics.
< Message edited by Shannon V. OKeets -- 2/27/2010 6:40:57 PM >
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