Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Air group limits

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Air group limits Page: [1]
Login
Message << Older Topic   Newer Topic >>
Air group limits - 7/9/2002 6:26:41 PM   
MarkS

 

Posts: 30
Joined: 6/4/2002
Status: offline
Am I doing something wrong here?
I try to get my bomber gruop numbers up to 24 units per group but the next day they go back down to about 12.

example:
I have been disbanding small gruops to create larger ones. Usually when I have a couple of groups consisting of two or three B17's I will 'condense' them into larger gruops by using the 'disband' option. I make sure that there are enough pilots etc. before I do this an I'll end up with 24 planes in the group. Sure enough the next day I will have a single group with a small number of planes in it. No, they have not performed a mission that could have caused the losses.

What gives; am I doing something wrong?

R/
Mark
Post #: 1
- 7/9/2002 6:37:46 PM   
Spooky


Posts: 816
Joined: 4/1/2002
From: Froggy Land
Status: offline
There is a limit in the number of operational airplanes in each squadron - just look at the number between () in the squadron screen - I think it was 12 planes for B-17 sqdns (but higher for B-25 & B-26 squdn).

So if you manage to get more than this number of planes in a squadron then the surplus planes will go into reserve and seem to be transfered in the pool a few days later.

Spooky

(in reply to MarkS)
Post #: 2
Limits - 7/9/2002 6:39:55 PM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
Status: offline
Hello, In airgroup display next to group name/number is a number in parenthesis This is the max size for the group. Allied heavy bomber groups are allowed 12 aircraft.



(Spooky types faster then I do)

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to MarkS)
Post #: 3
Re: - 7/9/2002 8:07:17 PM   
MarkS

 

Posts: 30
Joined: 6/4/2002
Status: offline
rjr, thanks for the info.

I sure would like to have some of those 100+ bomber raids that I see posted though.

I guess that you just have to have a lot of 12 plane groups!

R/
Mark

(in reply to MarkS)
Post #: 4
- 7/9/2002 8:08:22 PM   
corbulo

 

Posts: 213
Joined: 2/28/2002
From: rigel 5
Status: offline
I did not know one could combine air units. What does one do?
Disband a unit then what?

_____________________________

virtute omne regatur

(in reply to MarkS)
Post #: 5
- 7/9/2002 8:11:50 PM   
Spooky


Posts: 816
Joined: 4/1/2002
From: Froggy Land
Status: offline
When you disband a squadron, you are asked to which squadron you want to transfer the planes (and the pilots) of the disbanded squadron.

Spooky

(in reply to MarkS)
Post #: 6
Disband/withdraw - 7/9/2002 8:26:00 PM   
mogami


Posts: 12789
Joined: 8/23/2000
From: You can't get here from there
Status: offline
Hi, I do not disband groups I withdraw them. The planes and pilots are still tranfered to another group but the group will return with a new set of pilots once there are enough aircraft in pool. (I am afraid disbanding makes them go away forever does anyone have a clear understanding of the differance between these 2 options?

_____________________________






I'm not retreating, I'm attacking in a different direction!

(in reply to MarkS)
Post #: 7
Re: Disband/withdraw - 7/9/2002 8:36:11 PM   
elmo3

 

Posts: 5820
Joined: 1/22/2002
Status: offline
[QUOTE]Originally posted by Mogami
[B] snip...does anyone have a clear understanding of the differance between these 2 options? [/B][/QUOTE]

According to the manual the only difference is that disbanding a unit causes the pilots to immediately merge with the unit receiving their a/c. Withdrawing also immediately merges the a/c but removes the pilots from the war zone. They will return at a later date after merging with replacements when they are ready. See pg 87.

(in reply to MarkS)
Post #: 8
Re: Disband/Withdraw - 7/10/2002 3:50:56 AM   
Supervisor

 

Posts: 5166
Joined: 3/2/2004
Status: offline
Disbanded units reform 90 days after they are disbanded.

Withdrawn units reform 60 days after they are withdrawn.

_____________________________


(in reply to MarkS)
Post #: 9
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Air group limits Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.016