wwengr
Posts: 678
Joined: 1/14/2007 From: Menomonee Falls, Wisconsin, USA Status: offline
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quote:
ORIGINAL: gts2096 what leadership skill do u look for in a leader.....land or admin.... See http://hc-strategy.com/ae/wiki/index.php?title=How_to_Choose_Leaders Rear Area Units Training or Rear Area Functional Units Units can use training to gain experience up to an allowable maximum based on the unit nationality. If unit is in the rear area in order to train, assign unit leaders using the following order of priorities: - Leadership – Influences experience gain.
- Administration – Influences ability to use Supply to reduce Disruption and Fatigue.
- Inspiration – Influences fatigue reduction, morale reduction due to fatigue, disabled elements destroyed due to fatigue, and assault value for attack and defense.
- Land Skill – Influences attacking & defending LCU assault value, firing accuracy and experience gain.
- No other skills or qualities have any influence.
I would not expect non-combat engineers to be inc combat and if they are, not really much of a factor. Most important is to keep them working as much as possible, so I suggest that Administration then Inspiration are the priorities for them.
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I have been inputting my orders for the campaign game first turn since July 4, 2009. I'm getting close. In another month or two, I might be able to run the turn!
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