code99
Posts: 33
Joined: 3/2/2010 Status: offline
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EDIT : Forgot to mention, idk if it helps or not but im runing the 1.024 version of the game EDIT 2 : Also, apparently its impossible to load a saved game from the main menu, works only after starting a new game and then loading the saved game. Hello all, first of all i apologize if there is already a thread about this crash, i checked for some recent crash reports and there were none, cant check more cause its 3.30 am here, kinda tired,thanks. The other day i decided to make a custom map to play on so i went into the editor, created a 200x200 map (huge), generated a random map (generate stars) and then i started to modify this map, i deleted all stars, dusts and wormholes from a corner of the map and added my stars and wormholes and then finaly the dust. Was all happy that i was done and went to custom game and started the map , when the loading finished i got this error (and i know what caused it because i went back to the editor and started rolling back the actions, i remade the same type of map step by step and found why i get that error, apparently when u generate a new map and remove a wormhole that the editor placed the game crashes when trying to play on that map, i tried modifying everything else and left the wormhole as they are and the game worked out well with no crashes, i just want to kno if im the only one or not, if not then this should be looking into and fixed) : ee the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Armada2526.CoreGame.Player.UpdateMoveMaskForWormholes()
at Armada2526.CoreGame.Player.UpdateMovementMask()
at Armada2526.CoreGame.Game.BeginRound()
at Armada2526.CoreGame.Game.AdvancePhase()
at Armada2526.FrontEnd.CustomGameControl.LoadGame(LoadingScreen ls)
at Armada2526.FrontEnd.LoadingScreen.OnTransitionFinished(Object obj, EventArgs args)
at Armada2526.SharedUI.Transition.ticker_Elapsed(Object sender, ElapsedEventArgs e)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///D:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Armada2526
Assembly Version: 1.0.2.4
Win32 Version: 1.0.2.4
CodeBase: file:///R:/games/Armada/bin/Armada2526.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
SlimDX
Assembly Version: 2.0.8.42
Win32 Version:
CodeBase: file:///R:/games/Armada/bin/SlimDX.DLL
----------------------------------------
msvcm90
Assembly Version: 9.0.30729.1
Win32 Version: 9.00.30729.1
CodeBase: file:///D:/WINDOWS/WinSxS/x86_Microsoft.VC90.CRT_1fc8b3b9a1e18e3b_9.0.30729.1_x-ww_6f74963e/msvcm90.dll
----------------------------------------
irrKlang.NET2.0
Assembly Version: 1.1.3.0
Win32 Version:
CodeBase: file:///R:/games/Armada/bin/irrKlang.NET2.0.DLL
----------------------------------------
msvcm80
Assembly Version: 8.0.50727.4053
Win32 Version: 8.00.50727.4053
CodeBase: file:///D:/WINDOWS/WinSxS/x86_Microsoft.VC80.CRT_1fc8b3b9a1e18e3b_8.0.50727.4053_x-ww_e6967989/msvcm80.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///D:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Thanks
< Message edited by code99 -- 3/2/2010 2:37:21 AM >
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