Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Taking Truk

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Taking Truk Page: [1]
Login
Message << Older Topic   Newer Topic >>
Taking Truk - 3/2/2010 1:20:55 PM   
ruffels

 

Posts: 49
Joined: 4/22/2003
From: Whitby, Ontario, Canada
Status: offline
Hi
I was just wondering if anyone has tried taking Truk? I'm playing against the AI and it is Oct 43. Right now I'm planning to use the 24th and 25th Infantry plus an understrength 3rd Marine. I've been pounding it with Bombers from Kavieng for over a month and now have an Air Combat fleet doing ground attacks every day from just off shore.

I see that there is a Naval Fortress, at least 2 Divisons plus a regiment and God knows what else there. I'm starting to have second thoughts. I'd like it as a staging base for Saipan, Guam and Tinian. What are your experiences?

Thanks

Jim Parker
Post #: 1
RE: Taking Truk - 3/2/2010 1:23:27 PM   
chesmart


Posts: 908
Joined: 1/14/2007
From: Malta
Status: offline
Dont attack truk with less than 5 divisions fully preped, that place has level 9 forts and a lot of units.

(in reply to ruffels)
Post #: 2
RE: Taking Truk - 3/2/2010 1:26:34 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: ruffels

Hi
I was just wondering if anyone has tried taking Truk? I'm playing against the AI and it is Oct 43. Right now I'm planning to use the 24th and 25th Infantry plus an understrength 3rd Marine. I've been pounding it with Bombers from Kavieng for over a month and now have an Air Combat fleet doing ground attacks every day from just off shore.

I see that there is a Naval Fortress, at least 2 Divisons plus a regiment and God knows what else there. I'm starting to have second thoughts. I'd like it as a staging base for Saipan, Guam and Tinian. What are your experiences?

Thanks

Jim Parker


1. You haven't got enough stuff planned by at least 300-400%.
2. Why bother? You can stage the Marianas from PH, with fuel and supplies at Eniwetok.

I tried to take Truk in WITP against the AI, just for grins. There were 41 LCUs there, over 100,000 infantry and about 250,000 secondary troops. I doubt that's the case in AE, but two entrenched divisions in an amphib invasion? You better bring the whole store.

And do not underestimate a true naval fortress. You'll lose dozens of transports and you capital ships will be beat to mush. If you have a day or two, play Andy Mac's Marianas invasion scenario as the Allies, and just go for Saipan. It has a naval fortress. It would be illustrative.

_____________________________

The Moose

(in reply to ruffels)
Post #: 3
RE: Taking Truk - 3/2/2010 1:27:03 PM   
spence

 

Posts: 5400
Joined: 4/20/2003
From: Vancouver, Washington
Status: offline
Sounds like a great place to establish a IJA POW/internment camp. Go up and over, down and under or around it while continuing to bomb the airfield and port (get rid of their supplies and all those soldiers will become mostly peaceful farmers as they did IRL).

(in reply to ruffels)
Post #: 4
RE: Taking Truk - 3/2/2010 1:45:04 PM   
awadley

 

Posts: 153
Joined: 9/1/2004
From: Wichita, KS
Status: offline
Use it to train new TF in bombardment and Air units in bombing, but bypass it.  I trained all my TF's around there and moved on.

_____________________________



Gunner USMCR

(in reply to spence)
Post #: 5
RE: Taking Truk - 3/2/2010 3:03:03 PM   
carnifex


Posts: 1295
Joined: 7/1/2002
From: Latitude 40° 48' 43N Longtitude 74° 7' 29W
Status: offline

(in reply to awadley)
Post #: 6
RE: Taking Truk - 3/2/2010 5:00:31 PM   
LST Express


Posts: 571
Joined: 3/1/2005
From: Texas
Status: offline
Tried it in my first ever game vs witp ai and saw 2 inf divisions just flat disappear! Haven't tried it since but will give it another try vs ae ai. In pbem game, probably not.

_____________________________


(in reply to carnifex)
Post #: 7
RE: Taking Truk - 3/2/2010 5:22:23 PM   
AcePylut


Posts: 1494
Joined: 3/19/2004
Status: offline
Why not?  Something tells me that PBEM Jappers "might"  think "there's no way he'd invade truk", and as such, leave it fairly threadbare of AV, enough to where a quick snatch and grab might work. 

Against the AI, this won't work.

_____________________________


(in reply to LST Express)
Post #: 8
RE: Taking Truk - 3/2/2010 5:33:09 PM   
Smeulders

 

Posts: 1879
Joined: 8/9/2009
Status: offline
Even if he defends it, almost certainly not with 5 divisions.

(in reply to AcePylut)
Post #: 9
RE: Taking Truk - 3/2/2010 5:37:28 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline
In WITP there were serious problems with the code if you the Allies took Truk. Any merchant ships disbanded there would become stuck as an artifact of Truk being a major hub for the IJ auto-convoy routine's. This was true against the AI, but I do not know if it also happened against live opponents.

As for whether the same problem would exist in AE - no idea.

(in reply to AcePylut)
Post #: 10
RE: Taking Truk - 3/2/2010 6:17:34 PM   
USSAmerica


Posts: 18715
Joined: 10/28/2002
From: Graham, NC, USA
Status: offline

quote:

ORIGINAL: carnifex






_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to carnifex)
Post #: 11
RE: Taking Truk - 3/2/2010 6:42:34 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
Status: offline
In pbem game T broke my heart as I oopsied a surface BB by ordering escorts to bombard.. bringing the fleet in close.. lost my surface fleet . GONE
I now consider it target practice as I push into SRA and PI in pbem game

(in reply to USSAmerica)
Post #: 12
RE: Taking Truk - 3/2/2010 7:10:21 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: witpqs

In WITP there were serious problems with the code if you the Allies took Truk. Any merchant ships disbanded there would become stuck as an artifact of Truk being a major hub for the IJ auto-convoy routine's.

Is that was that was? I remember seeing over 100 AKs sitting there while I plinked on them with 4-engines from Ponape for months on end. Even when I was invading the PI and Truk had long been rendered useless there were 100 or more merchant ships camped out, wasted in the war effort.




_____________________________

The Moose

(in reply to witpqs)
Post #: 13
RE: Taking Truk - 3/2/2010 7:56:37 PM   
morganbj


Posts: 3634
Joined: 8/12/2007
From: Mosquito Bite, Texas
Status: offline

quote:

ORIGINAL: carnifex



Yeah. That's what I was thinkin'. As a matter of fact, I may just do that in my game in a few months just for the heck of it.

(in reply to carnifex)
Post #: 14
RE: Taking Truk - 3/2/2010 9:38:11 PM   
ruffels

 

Posts: 49
Joined: 4/22/2003
From: Whitby, Ontario, Canada
Status: offline
Okay. I get it. It's suicide. I'm turning my ships around. I'll try somewhere else in a month or so. Thanks all. I especially like the A-bomb post. Very funny.

(in reply to morganbj)
Post #: 15
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Taking Truk Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.516