Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Super Bases

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Tech Support >> Super Bases Page: [1]
Login
Message << Older Topic   Newer Topic >>
Super Bases - 7/10/2002 5:56:57 AM   
John Carney

 

Posts: 66
Joined: 7/1/2002
From: Tampa FL
Status: offline
Playing Japan in Operation MO scenario was gifted with the sinking of two US CV's with no damage which lead to the invasion of New Hebrides and an attack on Noume. The Noume base is an impossible nut to crack. After a month of two air TF with 2 CV's pounding the airfield & port, two bombardment TF with 3 BB's 2 CA's hitting every other day (alternating to allow resupply), and repeated ground attacks from my forces on the island, the base had 80000 Fuel/Supplies ( no stopping the resupply even with 6 DD's parked at the port ) 8917 INF 447 Guns 48765 Troops who's assault value of 710 was backed by their lack of fatigue. A small flaw in the game. However it was still a resounding Victory, as the invasion of Noume was outside the scenario scope.
Post #: 1
- 7/10/2002 6:42:10 AM   
Wilhammer

 

Posts: 449
Joined: 5/24/2002
From: Out in the Sticks of Rockingham County, North Caro
Status: offline
Can't be cracked supply wise because units and supply points appear in Noumea and Truk no matter what.

It is a minor irritant you cannot interdict arrivals at either port.

However, it is a reasonable abstraction, for if you could, the game would be endanger of being the battle of two blockades. The Japanese player could. early on, score an instant victory by surrounding Noumea and seriously disrupting the game.

Noumea WAS in future plans, and if in real life, as another poster has said, Midway had not happened, it could of been Guadalcanal. Prior to its selection as a forward base, the forward base was in New Zealand.

============================

Let's not forget the Japanese can ignore the Central Pacific in this game. Ocean Island and Nauru, the two one hex islands due east of Truk, were prime objectives for the Japanese originally. AMOF, the forces that took Tulagi were supposed to then go to Nauru, but the raid in May 5th (?) by the US Carrier Group stopped that cold by wrecking the little invasion fleet.

A game like this needs to abstract things like this because the real combatants did not have any idea it would go this way. The Solomon's Camapaign was a Campaign that took on a life of it's own, while the player is in a position to rewrite history knowing how it ended and have the objectives clearly splayed out in glorious hindsight.

(in reply to John Carney)
Post #: 2
- 7/11/2002 6:26:10 PM   
John Carney

 

Posts: 66
Joined: 7/1/2002
From: Tampa FL
Status: offline
For the game this is true, but it would be nice if you could reduce supplies arriving with bobmbardment, and force SOPAC to Australia with a delay in the ship arrival. Hopefully in War in the Pacific Noume will not be a super base. Australia does need a super base to account for the whole country, but in most of my VG Pacific War Noume usualy takes a beating until US has CV superiority. Most of my South Pacific TF's arrive in Australia and then deploy to Noume for the operation. Still had fun getting to that point in the game.

(in reply to John Carney)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Uncommon Valor - Campaign for the South Pacific >> Tech Support >> Super Bases Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.000