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RE: The patch is out!

 
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RE: The patch is out! - 3/4/2010 6:49:51 PM   
tony_s_newman

 

Posts: 2
Joined: 3/4/2010
Status: offline

quote:

ORIGINAL: Jim D Burns

Did you cut and paste the command switches off the .pdf? If so delete all the - symbols and replace them via your keyboard. That did it for me.

Jim


Brilliant!!! That worked for me too. Now I can see WITP in 1920x1200 on a 24" widescreen. Niiiiiiiiiiiiiiiice!!

(in reply to Jim D Burns)
Post #: 31
RE: The patch is out! - 3/4/2010 8:24:40 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
One tiny niggle.  Please can you say what size the download is when you post.

(in reply to witpqs)
Post #: 32
RE: The patch is out! - 3/4/2010 8:33:40 PM   
Rob Brennan UK


Posts: 3685
Joined: 8/24/2002
From: London UK
Status: offline
Thnak you all for the patch .. its 94.3 MB id anyone wants to know

_____________________________

sorry for the spelling . English is my main language , I just can't type . and i'm too lazy to edit :)

(in reply to Chris21wen)
Post #: 33
RE: The patch is out! - 3/4/2010 8:36:52 PM   
Chris21wen

 

Posts: 6249
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From: Cottesmore, Rutland
Status: offline
Thanks, that will determine when and where I download it.

(in reply to Rob Brennan UK)
Post #: 34
RE: The patch is out! - 3/4/2010 8:57:18 PM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
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Wanted to add my thanks as well. Man, this game is gorgeous in 1680 x 1050.

(in reply to Chris21wen)
Post #: 35
RE: The patch is out! - 3/4/2010 10:13:52 PM   
tocaff


Posts: 4781
Joined: 10/12/2006
From: USA now in Brasil
Status: offline
When I went to install Norton 360 V4 decided that there was something in it that was placing me at risk.  It then removed the file which luckily I had saved to my USB flash drive to put it on the laptop later.  What gives?

_____________________________

Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768

(in reply to Rosseau)
Post #: 36
RE: The patch is out! - 3/4/2010 10:22:50 PM   
BigJ62


Posts: 1800
Joined: 12/28/2002
From: Alpharetta, Georgia
Status: offline
norton = POS

_____________________________

Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.

(in reply to tocaff)
Post #: 37
RE: The patch is out! - 3/4/2010 10:23:55 PM   
WLockard


Posts: 183
Joined: 11/13/2005
Status: offline

quote:

ORIGINAL: BigJ62

norton = POS


Agree, try using AVG instead. The price is much better.

(in reply to BigJ62)
Post #: 38
RE: The patch is out! - 3/5/2010 12:03:21 AM   
Sheytan


Posts: 863
Joined: 11/28/2006
Status: offline
Bravo!!! Been waiting for this patch to restart a new campaign game!

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(in reply to drw61)
Post #: 39
RE: The patch is out! - 3/5/2010 12:36:53 AM   
SuluSea


Posts: 2358
Joined: 11/17/2006
Status: offline
Very much in appreciation to all involved in the update and continued support of this product.  

< Message edited by SuluSea -- 3/5/2010 12:37:33 AM >


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"There’s no such thing as a bitter person who keeps the bitterness to himself.” ~ Erwin Lutzer

(in reply to Sheytan)
Post #: 40
RE: The patch is out! - 3/5/2010 2:08:45 AM   
asdicus

 

Posts: 260
Joined: 5/16/2002
From: Surrey,UK
Status: offline
I have raised a problem thread on tech support re this new patch. It seems to be creating a large number of empty unit fragments listed as 'organising' in the land reinforcements info. Several other players have reported the same problem in their games.

The problem only appeared after installing the new patch on an existing pbm game. Not sure if the problem exists on a new game started with this latest patch.

(in reply to drw61)
Post #: 41
RE: The patch is out! - 3/5/2010 7:02:52 AM   
SeethingErmine


Posts: 34
Joined: 1/2/2010
Status: offline
quote:

58. Placed cap on pilot training cycles so strange experience levels are suppressed


I'm sure this made perfect sense to whoever wrote it , but I'm having trouble interpreting this one. Is there any additional information available on what this concerns and its effects?

(in reply to chesmart)
Post #: 42
RE: The patch is out! - 3/5/2010 11:58:35 AM   
treespider


Posts: 9796
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: SeethingErmine

quote:

58. Placed cap on pilot training cycles so strange experience levels are suppressed


I'm sure this made perfect sense to whoever wrote it , but I'm having trouble interpreting this one. Is there any additional information available on what this concerns and its effects?



Pilot training now works as designed.

There was a bug in the pilot training experience levels and now its been fixed.

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to SeethingErmine)
Post #: 43
RE: The patch is out! - 3/5/2010 3:20:25 PM   
lazydawg


Posts: 141
Joined: 7/28/2009
From: Raleigh NC
Status: offline

quote:

ORIGINAL: asdicus

I have raised a problem thread on tech support re this new patch. It seems to be creating a large number of empty unit fragments listed as 'organising' in the land reinforcements info. Several other players have reported the same problem in their games.

The problem only appeared after installing the new patch on an existing pbm game. Not sure if the problem exists on a new game started with this latest patch.



I've seen this too. I assumed that these were notification messages related to the following code change:

24. Fixed TOE not upgrading devices which was causing units not to get replacements due to mismatch.

(in reply to asdicus)
Post #: 44
RE: The patch is out! - 3/5/2010 5:09:55 PM   
BigJ62


Posts: 1800
Joined: 12/28/2002
From: Alpharetta, Georgia
Status: offline
no, go to tech support and read the thread.


quote:

ORIGINAL: ncdawg


quote:

ORIGINAL: asdicus

I have raised a problem thread on tech support re this new patch. It seems to be creating a large number of empty unit fragments listed as 'organising' in the land reinforcements info. Several other players have reported the same problem in their games.

The problem only appeared after installing the new patch on an existing pbm game. Not sure if the problem exists on a new game started with this latest patch.



I've seen this too. I assumed that these were notification messages related to the following code change:

24. Fixed TOE not upgrading devices which was causing units not to get replacements due to mismatch.




_____________________________

Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.

(in reply to lazydawg)
Post #: 45
RE: The patch is out! - 3/5/2010 6:01:39 PM   
lazydawg


Posts: 141
Joined: 7/28/2009
From: Raleigh NC
Status: offline

quote:

ORIGINAL: BigJ62

no, go to tech support and read the thread.


quote:

ORIGINAL: ncdawg


quote:

ORIGINAL: asdicus

I have raised a problem thread on tech support re this new patch. It seems to be creating a large number of empty unit fragments listed as 'organising' in the land reinforcements info. Several other players have reported the same problem in their games.

The problem only appeared after installing the new patch on an existing pbm game. Not sure if the problem exists on a new game started with this latest patch.



I've seen this too. I assumed that these were notification messages related to the following code change:

24. Fixed TOE not upgrading devices which was causing units not to get replacements due to mismatch.






Oops ! Bad assumption on my part.

(in reply to BigJ62)
Post #: 46
RE: The patch is out! - 3/5/2010 8:09:13 PM   
Caractacus

 

Posts: 19
Joined: 3/3/2009
Status: offline
Just to confirm - the correct version number for this patch is: 1.03.1102a

TIA.

< Message edited by Caractacus -- 3/5/2010 8:10:09 PM >

(in reply to tony_s_newman)
Post #: 47
RE: The patch is out! - 3/5/2010 8:14:17 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: Caractacus

Just to confirm - the correct version number for this patch is: 1.03.1102a

TIA.


I suspect they will abbreviate it as "1102a".

(in reply to Caractacus)
Post #: 48
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