Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Release Plan

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Release Plan Page: [1] 2 3 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
Release Plan - 3/8/2010 8:12:42 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi Everyone,

Ok, we've finally talked with everyone again, gone over all the remaining points and agreed on the final schedule. We will be doing our best to stick to this date and given that there is really not much left to do, we feel pretty confident about that. We're just waiting on the rest of the alien race art at this point, the rest of the game is finished. We're using the time for additional final testing and polish, but there is nothing left here that should be unpredictable, so we're optimistic that this is a firm release date. If the race art is finished sooner, we'll release sooner, but we believe we will release no later than the date below.

Distant Worlds will release to the public on Tuesday, March 23rd.

We'll keep posting some of the alien race art previews as well as other game info to help you pass the time until release. Thank you to everyone here for your interest and support! We believe you will find that DW is worth the wait.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post #: 1
RE: Release Plan - 3/8/2010 8:16:28 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
Thank you Erik and team.

(in reply to Erik Rutins)
Post #: 2
RE: Release Plan - 3/8/2010 8:22:36 PM   
drillerman


Posts: 455
Joined: 2/11/2010
From: Blighty
Status: offline
Have to say, being a big kid I'm dissapointed. I thought it might be this week! I feel deflated, how sad it that!
Any chance of releasing the manual in the meantime??????

(in reply to Webbco)
Post #: 3
RE: Release Plan - 3/8/2010 8:29:07 PM   
Epsilon

 

Posts: 81
Joined: 11/20/2009
Status: offline
Yeah I'm trying hard not to be disappointed as well, given the words last week that practically only a few days worth of work was left, I as others, had expected something this week. This really ruined the joy for me, and I'm not at interested now as I was before this announcement.

(in reply to drillerman)
Post #: 4
RE: Release Plan - 3/8/2010 8:31:49 PM   
tgb

 

Posts: 766
Joined: 7/8/2005
Status: offline
Thanks for the update.  At least we all know where you guys are at in terms of a schedule.

(in reply to Epsilon)
Post #: 5
RE: Release Plan - 3/8/2010 8:34:10 PM   
Gargantou


Posts: 205
Joined: 4/28/2007
Status: offline
Good thing Infinite Space(An Nintendo DS space strategy-RPG) comes out on the 16th, that'll keep my occupied til DW is out!

_____________________________


(in reply to tgb)
Post #: 6
RE: Release Plan - 3/8/2010 8:36:32 PM   
magickoji

 

Posts: 48
Joined: 7/27/2009
Status: offline
wow... wasn't expecting that... over two weeks out. Before release. Was expecting it sooner, oh well. I guess there's nothing that we can do but wait.

Thanks Erik, at least we know now. :)

(in reply to tgb)
Post #: 7
RE: Release Plan - 3/8/2010 8:37:03 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Epsilon
Yeah I'm trying hard not to be disappointed as well, given the words last week that practically only a few days worth of work was left, I as others, had expected something this week.


I don't recall ever saying that "only a few days worth of work was left".

I did say last week that we had originally expected to release then but had to delay while the art was completed. I can see how that could be seen as suggesting a release sooner than March 23rd. In fact, I couldn't project the new date yet as we had originally expected the race art to be done before last week and we needed to get back with the artist and go over the plan again to make sure we had a new realistic schedule.

I think everyone here has agreed that the race art is great - unfortunately it takes time to make art that looks that good and it happens in this case that this is the last piece we're waiting for. Most projects in the end come down to "one last thing" that needs to be done.

In any case, March 23rd is not far away and I think you'll find that after release, worrying about the difference of a week or two will seem trivial.

Regards,

- Erik

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Epsilon)
Post #: 8
RE: Release Plan - 3/8/2010 8:45:29 PM   
Epsilon

 

Posts: 81
Joined: 11/20/2009
Status: offline

quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: Epsilon
Yeah I'm trying hard not to be disappointed as well, given the words last week that practically only a few days worth of work was left, I as others, had expected something this week.


I don't recall ever saying that "only a few days worth of work was left".

I did say last week that we had originally expected to release then but had to delay while the art was completed. I can see how that could be seen as suggesting a release sooner than March 23rd.

Yeah I was 'reading between the lines'. I agree that you did not say those specific words. It's true that when you look back time is fleeting, but when you look ahead 2 weeks can seem a long time, especially when it's something like this, I can't remember when I've last anticipated a game as much as with Distant Worlds, and thats saying something for someone who's 38 years old and have been playing computer games since pong :P

(in reply to Erik Rutins)
Post #: 9
RE: Release Plan - 3/8/2010 8:48:41 PM   
lordxorn


Posts: 768
Joined: 12/6/2009
Status: offline
As much as I wan't to , I am thinking about the hamster looking race before and after art, and I will happily wait. I guess I can invest my gamer dollar on SupCom2 for now.

(in reply to Epsilon)
Post #: 10
RE: Release Plan - 3/8/2010 9:05:20 PM   
shinobu


Posts: 214
Joined: 12/12/2009
Status: offline
Thanks for the update. Release date is now the day after my birthday. "Happy Birthday to me..." Again, thanks to everyone for all their hard work.

(in reply to lordxorn)
Post #: 11
RE: Release Plan - 3/8/2010 9:09:18 PM   
Wade1000


Posts: 771
Joined: 10/27/2009
From: California, USA
Status: offline
quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: Epsilon
Yeah I'm trying hard not to be disappointed as well, given the words last week that practically only a few days worth of work was left, I as others, had expected something this week.


I don't recall ever saying that "only a few days worth of work was left".

I did say last week that we had originally expected to release then but had to delay while the art was completed. I can see how that could be seen as suggesting a release sooner than March 23rd. In fact, I couldn't project the new date yet as we had originally expected the race art to be done before last week and we needed to get back with the artist and go over the plan again to make sure we had a new realistic schedule.

I think everyone here has agreed that the race art is great - unfortunately it takes time to make art that looks that good and it happens in this case that this is the last piece we're waiting for. Most projects in the end come down to "one last thing" that needs to be done.

In any case, March 23rd is not far away and I think you'll find that after release, worrying about the difference of a week or two will seem trivial.

Regards,

- Erik


What he said. Great art takes time. The art is great and beautiful and I appreciate it. I can wait even longer than the given date.

_____________________________

Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.

(in reply to Erik Rutins)
Post #: 12
RE: Release Plan - 3/8/2010 9:30:44 PM   
Tycow


Posts: 284
Joined: 7/3/2004
Status: offline
Bleh. Knew it was too much to expect it this week. Never mind though, absence makes the heart grow fonder and all that. Keep up the good work Matrix!

23rd will be a late birthday present! :)

(in reply to Wade1000)
Post #: 13
RE: Release Plan - 3/8/2010 9:48:54 PM   
cdbeck


Posts: 1374
Joined: 8/16/2005
From: Indiana
Status: offline
Maybe, if you all ask nicely, some of us beta testers will write up something else to pass your time!




_____________________________

"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade

(in reply to Tycow)
Post #: 14
RE: Release Plan - 3/8/2010 9:51:16 PM   
Sarissofoi


Posts: 329
Joined: 2/1/2010
Status: offline
Ah crap.
You should do some nice 2d graphic not art.
2D is suprerior.
Bleh.
Good thing I have time to get Star Wolves 3 now.


_____________________________


(in reply to cdbeck)
Post #: 15
RE: Release Plan - 3/8/2010 9:58:16 PM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

ORIGINAL: Son_of_Montfort

Maybe, if you all ask nicely, some of us beta testers will write up something else to pass your time!




I know, an autobiography. You start one SoM.

(in reply to cdbeck)
Post #: 16
RE: Release Plan - 3/8/2010 9:59:09 PM   
drillerman


Posts: 455
Joined: 2/11/2010
From: Blighty
Status: offline
I know I've been banging on about releasing the manual but seriously would this possible?
Why not start pre-orders that lets you d/l the manual.
I certainly would pre-order, don't know if anyone else would?

(in reply to Sarissofoi)
Post #: 17
RE: Release Plan - 3/8/2010 10:03:39 PM   
Tycow


Posts: 284
Joined: 7/3/2004
Status: offline
I would also pre-order.

(in reply to drillerman)
Post #: 18
RE: Release Plan - 3/8/2010 10:04:24 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
We don't do pre-orders, but I will see about releasing at least an excerpt from the manual as a preview.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Tycow)
Post #: 19
RE: Release Plan - 3/8/2010 10:04:46 PM   
Deto

 

Posts: 105
Joined: 2/15/2010
Status: offline
Ooh, Fine with that. I'm happy we have some date to aim to :) And I have time to finish my ships and do some extra hours to work so I can have days off :D

(in reply to drillerman)
Post #: 20
RE: Release Plan - 3/8/2010 10:05:58 PM   
drillerman


Posts: 455
Joined: 2/11/2010
From: Blighty
Status: offline
Thanks Erik,

Tha would be great. Do a 70 page excerpt and leave out the credits. we can catch up with those when the game is released?

(in reply to Erik Rutins)
Post #: 21
RE: Release Plan - 3/8/2010 10:07:00 PM   
drillerman


Posts: 455
Joined: 2/11/2010
From: Blighty
Status: offline
Deto,

What prog do you use to draw your ships. I am dead jealous, please tell me!

Thanks

(in reply to drillerman)
Post #: 22
RE: Release Plan - 3/8/2010 10:14:21 PM   
x2yzh9

 

Posts: 37
Joined: 2/20/2010
Status: offline
So, this may seem a bit irrational, since (i think) the release date is set in stone but....

Is it possible to release the current version of it, and have people pay the same amount and stuff, and maybe apply the race art in a later patch? Of course, you could put an agreement up stating that when they buy the item. But as well, people who want to wait for the race art in can of course, get the updated regular version on the 23rd.

But, I know this probably won't go through with everyone, which is fine and all-Just a suggestion.

(in reply to drillerman)
Post #: 23
RE: Release Plan - 3/8/2010 10:33:33 PM   
Gertjan

 

Posts: 698
Joined: 12/9/2009
Status: offline
THanks for the heads up. I understand the issue with the artist. I would welcome a detailed AAR, not only describing the game aspects (as Son of M already did), but also following a real gameplay example (not only the beginning). SOmething like Galciv 2 aars written by Frogboy. Since you are waiting for the artist, perhaps you could do something like that. I think it convinces many people to buy the game.

(in reply to x2yzh9)
Post #: 24
RE: Release Plan - 3/8/2010 10:33:56 PM   
Gertjan

 

Posts: 698
Joined: 12/9/2009
Status: offline
With screenies of course!

(in reply to Gertjan)
Post #: 25
RE: Release Plan - 3/8/2010 10:42:16 PM   
Mad Russian


Posts: 13256
Joined: 3/16/2008
From: Texas
Status: offline
Or do an active DAR. Add to it once each day or something.

Once I get DW up and running, I plan on doing a DAR, like I did for FoF with my UnCivil War DAR.

Good Hunting.

MR

< Message edited by Mad Russian -- 3/8/2010 10:43:25 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Gertjan)
Post #: 26
RE: Release Plan - 3/9/2010 12:37:05 AM   
EisenHammer


Posts: 440
Joined: 9/1/2008
Status: offline
I should have gotten (AoD) Arsenal of Democracy a couple weeks ago.

(in reply to Mad Russian)
Post #: 27
RE: Release Plan - 3/9/2010 1:52:45 AM   
LarryP


Posts: 3783
Joined: 5/15/2005
From: Carson City, NV
Status: offline
quote:

ORIGINAL: EisenHammer

I should have gotten (AoD) Arsenal of Democracy a couple weeks ago.


I got it the day it came out. It's a long way off from Distant Worlds, but it works, kind of.

(in reply to EisenHammer)
Post #: 28
RE: Release Plan - 3/9/2010 5:29:17 AM   
Xmudder

 

Posts: 119
Joined: 2/15/2010
Status: offline

quote:

ORIGINAL: x2yzh9

So, this may seem a bit irrational, since (i think) the release date is set in stone but....

Is it possible to release the current version of it, and have people pay the same amount and stuff, and maybe apply the race art in a later patch? Of course, you could put an agreement up stating that when they buy the item. But as well, people who want to wait for the race art in can of course, get the updated regular version on the 23rd.

But, I know this probably won't go through with everyone, which is fine and all-Just a suggestion.


I'd also love to get beta access with a pre order, I just want the game, and can live with the placeholder art.

(in reply to x2yzh9)
Post #: 29
RE: Release Plan - 3/9/2010 6:12:03 AM   
Deto

 

Posts: 105
Joined: 2/15/2010
Status: offline
quote:

ORIGINAL: drillerman

Deto,

What prog do you use to draw your ships. I am dead jealous, please tell me!

Thanks


I use Autodesk Maya for my 3D needs :) If you're thinking of doing ships etc you might want to take a look at Blender . Its free and a good one, very confusing though.. :D

(in reply to drillerman)
Post #: 30
Page:   [1] 2 3 4 5   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Release Plan Page: [1] 2 3 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.281