MechFO
Posts: 669
Joined: 6/1/2007 Status: offline
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quote:
ORIGINAL: sPzAbt653 quote:
change the 15cm How in the HQ's to 150mm Guns Can you or anybody provide more info on this, because they did have 150 howitzers, but the database gives them a 6k range, while the WWII database that I have (sorry I don't know who to credit it to) doesn't have a '150 howitzer' but instead has a 150 sFH18 with a range of 13k. I wonder if the standard database is inaccurate, and if the sFH18 is in fact the howitzer model that the Germans used. http://www.lexikon-der-wehrmacht.de/Waffen/haubitzen.htm The plain 150mm How is probably meant to model the sFH 13 of WWI, which had a range of about 8km. The standard 15cm How of WWII was indeed the sFH18 (actually designed in the 30's). As an aside, nothing in RL justifies the 21cm ER and 150mm ER of the korps Art units either, but in those cases I assumed it was done for game play reasons. quote:
ORIGINAL: sPzAbt653 quote:
Do something about the Red Air force Gladly, but I need others to give their opinion, because it seems to this point we are fairly evenly split on the matter. About all I can say is that historically the Soviet numbers made Axis air superiority impossible except in small areas, and if the German player concentrates his airforce in the scenario, that is possible. quote:
ORIGINAL: TPOO I am not sure which version of D21 you are currently playing but we did make adjustments to the Soviet airforce by reducing 1941 YAK 1 production to historical levels from very overloaded 1941 production numbers. The Axis have the possibility of maintaining air superiority as defined by the game engine until 1942. Also, Elmer will not concentrate all fighters on the front lines so despite the "air superiority number" he technically does not have air superiority in most sectors. Fair enough. Im playing the version posted in mid December. To expand a bit, I attacked everything in reach for the first 5 turns, then switched to Interdiction, but have since left his air force alone after a few expensive attacks around turn 30. However, as said, evaporations don't help, and shelling produces too few casualties relative to production to make a difference. IMO the main problem is that the game engine ignores operational losses. A huge percentage of production was lost in this way due to the harsh maintenance conditions. As such, a strategy of attrition is a non starter and balancing has to run via shock values and counter numbers. Shock numbers are probably good enough. The thing is that I can not stop his air attacks. Even if I concentrate 3-4 fighter counters ~120-160 fighters, I can inflict meaningless (relative to production) losses, while taking those fighters out of the game for 2 turns. While his interdiction isn't playing much of a role currently, his Air Force has been able to influence some combats. quote:
ORIGINAL: sPzAbt653 Baku, Maikop and Grozny - I'm a fan of the 'big three' being Leningrad, Moscow, and the Caucasus region (as opposed to Stalingrad, which seems to have been one of the big three only because of Hitler). Penalizing the Soviets for loss of the region doesn't seem appropriate as they still had vast resources untapped in 1940 and early 1941, but developed from mid 1941 on. http://azer.com/aiweb/categories/magazine/32_folder/32_articles/32_ww22.html Well, Baku was 75% of Soviet production in 1940. Maikop was actually much less relevant. quote:
ORIGINAL: sPzAbt653 Currently, the Axis gain supply and the Soviets lose supply for Maikop, a rather simplistic way to deal with the entire situation, but its something. I know this is the way it is in FITE, but the D21 scenario briefing makes no mention of an Axis Supply increase.
< Message edited by MechFO -- 2/14/2010 6:12:31 PM >
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