CaptainHuge
Posts: 28
Joined: 12/18/2008 From: Ottawa, Canada Status: offline
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Formations of course would have to be included as the game progressed back in time. Currently, combat effectiveness is affected by base capability, strength points, cover etc. Formation would become another factor, both for offensive and defensive capability. Using different graphics files for the various formations would take up a lot of room I guess, but loaded/unloaded trucks prove it can be done. Can movement rates be changed in game? The mechanic for "carrying" units can be used for the capability to send out skirmishers from a unit (if that was included), but can a restriction be added for only being carried by the parent unit? It might be asking too much, but another great addition would be some kind of a tool that allowed for user creation of units (choosing graphics, weapons etc). I used to play a game called Age of Rifles that allowed you to design your own units, including uniforms and weapons and that was great! I played some great scenarios for the Napoleonic era and ACW that were made online. I even experimented with some scenarios from the Riel Rebellion, cool stuff! It would be amazing if the JTCS can be adapted with that much flexibility.
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