1089
Posts: 210
Joined: 7/4/2001 From: Portland, OR Status: offline
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[QUOTE]Originally posted by dgaad [B]Its a bit of an interface problem. AFAIK that number will be GREEN if the TF has enough fuel to get to its destination hex. It does NOT calibrate for enough fuel to get to destination and return to port, just the destination hex. An interface enhancement should make the number green if it has enough fuel to get to destination and return to the designated basing hex, yellow if it has enough fuel to get to destination but cannot get back to port, and red if it can't even make it to destination. [/B][/QUOTE] No, the indicator will be green if it can get there *and back* at cruising speed. The problem is that minelayers and fast transports use max speed in their last leg which will use 7 times the amount of fuel per hex, and the game calculates that they do not have enough to get back with that restriction, so it stops them--see para. 2 pg. 57. Since the game knows that it won't have enough fuel when it gets to the jumpoff hex, it should be able to calculate that and show the value in red before it gets there. But it is only a minute annoyance if it is understood why it happens, since there are easy enough workarounds. kp
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