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mmcc3 - 3/13/2010 5:22:51 PM   
sgreen

 

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How do you get this to work? I have the java error and I cant connect to the server. I also seem to have the 1.03 version which I have tried to update via unzipping the file into the plugins folder. Obviously I'm missing something so could some one explain what that is, and how to go about getting mmcc3 to work from a "fresh" install?
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RE: mmcc3 - 3/13/2010 7:33:44 PM   
Andrew Williams


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Are you trying to play multilayer MMCC3 or the single player version?

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RE: mmcc3 - 3/13/2010 7:43:25 PM   
sgreen

 

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multiplayer

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RE: mmcc3 - 3/13/2010 7:47:46 PM   
Andrew Williams


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Have you used modswap and  loaded MMCCIIIMultiplayer?




But at the moment I am having to reset the MMCCIII online servers continuously throughout the day.

There is a problem with the server and it keeps restarting.

Matrixgames , who host the server, have not replied to my emails.... next one goes to the company head if I can get enthusiastic enough.

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RE: mmcc3 - 3/13/2010 7:56:40 PM   
sgreen

 

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I've read to use madswap but I don't quite understand what to do and how to install mmcc3 using modswap. Specifically, what file do i need to install with modswap?

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RE: mmcc3 - 3/13/2010 8:06:20 PM   
Andrew Williams


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Look here for instructions on installing operation mars with modswap.

http://closecombat.matrixgames.com/CoI/OpMars.html

Just install MMCCIIIMultiplayer.cc3 instead


Also , if you click on "manuals" in command centre there is plenty of help available there if you read through

CCModswap utility.pdf
MMCCIII.pdf



How to run mmcc3
http://closecombat.matrixgames.com/coi/CoI_MMCCIII/CoI_MMCCIII.html

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RE: mmcc3 - 3/14/2010 3:50:15 AM   
sgreen

 

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thanks a lot ill try to get it working later tonight. after spending 3 hrs dealing with router, fws, and ports last night i found that game wont run well when google talk is being used, I really didn't have the motivation to read through a ton of stuff to find out how to get mmcc3 to work, especially since its all in different places. Thanks for the help!

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RE: mmcc3 - 3/14/2010 4:21:43 AM   
Andrew Williams


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what's google talk?

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RE: mmcc3 - 3/14/2010 4:29:34 AM   
sgreen

 

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voice chat with google mail, does the same thing as teamspeak/skype but apparently it will lag a cc game and cause disconnections/trouble connecting. Took too long last night to figure that out.

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RE: mmcc3 - 3/14/2010 5:58:41 AM   
Andrew Williams


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OK...teamspeak works great with CC

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RE: mmcc3 - 3/14/2010 1:00:55 PM   
vonB


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From a fresh install:

1. Ensure that the Microsoft Java Virtual Machine is installed (looks like you have).
2. Update the MMCCIII Multiplayer Client (you say you have)
3. Install the MMCCIII Multiplayer Client using ModSwap
- Launch ModSwap from the Command Centre
- File Menu...Install...MMCCIIIMultiplayer.cc3, and then Exit ModSwap
4. Launch MMCCIII Client from the Command Centre
- Make sure that CoI is *not* running!
5. Read the Welcome Message; it will give you the IP#'s and Ports of the Online Campaigns if you are connected to the Internet.
6. On first launch, MMCCIII will ask you to set up a 'Player and choose a side.
7. If you have the correct Version (online multiplayer), then you will see an entry for the TCP Address as well as the Port. You can also check the Version to check that the update has installed ok.

Take it from there. Follow the prompts and you should not go wrong.

If you get a Java error dialog including "...probably server no longer exist..." then the online Campaign Server is not up and running. For some reason the Matrix Server is unstable and Andrew is trying to get it resolved, but it's a techie issue.

p.s. When you have finished fighting a battle in CoI, do not hit 'Next'. Immediately Exit from CoI, otherwise the result of your battle will not be transferred to the Campaign Server. It's an easy mistake to make absent mindedly...

p.p.s. You can practice a bit using the Local MMCCIII setup (the default shipped with CoI). You launch the Server first (You can find that in the Start Menu), and then launch the Client (which can be done from the Command Centre). No TCPIP number is required. Use ModSwap to change from the Single Player (default) Client to the Multiplayer Client and vice versa.

< Message edited by vonB -- 3/14/2010 1:03:52 PM >


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