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RE: Colombo Falls

 
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RE: Colombo Falls - 2/19/2010 7:31:22 PM   
modrow

 

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Andy Mac,

thanks for the explanations. Always helpful to get more info.

Hartwig

(in reply to Andy Mac)
Post #: 241
RE: Colombo Falls - 3/11/2010 6:02:01 PM   
stldiver


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Joined: 7/6/2006
From: West Palm Beach, USA
Status: offline
This one was really interesting, is it over?

(in reply to modrow)
Post #: 242
RE: Colombo Falls - 3/11/2010 10:08:54 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
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No just redeploying I think he is going for Fiji not sure yet I am watching it carefully

(in reply to stldiver)
Post #: 243
RE: Colombo Falls - 3/12/2010 9:46:58 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
This is typical of the last months turns....

AFTER ACTION REPORTS FOR May 31, 42
--------------------------------------------------------------------------------
Amphibious Assault at Duff Islands

TF 86 troops unloading over beach at Duff Islands, 123,142





--------------------------------------------------------------------------------
ASW attack near Tandjoengpinang  at 51,85

Japanese Ships
     DD Urukaze, Torpedo hits 1,  heavy damage
     E Tobui

Allied Ships
     SS Trusty



SS Trusty launches 6 torpedoes at DD Urukaze
E Tobui fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------

Ground combat at 84,56

Japanese Deliberate attack

Attacking force 9746 troops, 70 guns, 12 vehicles, Assault Value = 353

Defending force 5223 troops, 43 guns, 0 vehicles, Assault Value = 230

Japanese adjusted assault: 265

Allied adjusted defense: 421

Japanese assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), leaders(+), experience(-)
Attacker:

Japanese ground losses:
     319 casualties reported
        Squads: 1 destroyed, 19 disabled
        Non Combat: 0 destroyed, 17 disabled
        Engineers: 0 destroyed, 2 disabled
     Vehicles lost 1 (0 destroyed, 1 disabled)


Allied ground losses:
     84 casualties reported
        Squads: 1 destroyed, 5 disabled
        Non Combat: 0 destroyed, 10 disabled
        Engineers: 0 destroyed, 1 disabled


Assaulting units:
   51st Infantry Brigade
   17th/B Division

Defending units:
   49th Chinese Corps


--------------------------------------------------------------------------------

Ground combat at Duff Islands (123,142)

Japanese Shock attack

Attacking force 44 troops, 0 guns, 0 vehicles, Assault Value = 1

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 2

Allied adjusted defense: 1

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Duff Islands !!!

Combat modifiers
Attacker: shock(+), leaders(-)



Assaulting units:
   Maizuru 2nd SNLF /4


--------------------------------------------------------------------------------

Ground combat at Catbalogan (82,84)

Japanese Shock attack

Attacking force 26 troops, 0 guns, 0 vehicles, Assault Value = 2

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 3

Allied adjusted defense: 1

Japanese assault odds: 3 to 1 (fort level 0)

Japanese forces CAPTURE Catbalogan !!!

Combat modifiers
Attacker: shock(+), leaders(-)



Assaulting units:
   2nd Raiding Rgt /4

(in reply to Andy Mac)
Post #: 244
RE: Colombo Falls - 3/15/2010 7:18:04 PM   
Andy Mac

 

Posts: 15222
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From: Alexandria, Scotland
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I just lost a large carrier battle more to follow

(in reply to Andy Mac)
Post #: 245
RE: Colombo Falls - 3/15/2010 8:08:52 PM   
Nomad


Posts: 5905
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: offline
quote:

ORIGINAL: Andy Mac

I just lost a large carrier battle more to follow


This doesn't sound good Andy.

I have always felt that defending Ceylon before May 1942 could be a trap. That unload
bonus is a killer. I would rather defend India and retake Ceylon later if necessary. ( I hadn't
been reading this AAR and just did read the last couple of pages and now I see that the
Colombo lost part was a month ago. )

< Message edited by Nomad -- 3/15/2010 8:09:16 PM >


_____________________________


(in reply to Andy Mac)
Post #: 246
Battle of Fiji - 3/15/2010 11:40:56 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
OK what to say about 3 weeks ago intel started to get an idea that Fiji was a target of Japanese attention

Sigint and over 20 IJN subs in the area gave it away.

It was so obvious that I almost didnt believe.

Anyway my reaction was to strengthen the already strong air defences c 300 LBA all trained on the bases in the area.

I also had 3 Divs on Fiji with another en route so with the terrain and lvl 5 forts I was pretty confident that he would fail miserably if he landed and decided to set a trap with my own 4 USN CV's and HMS Formidable

Plus 8 Battleships etc etc.

Well KB came calling with loaded transports behind - in two days of bitter A2A combat my LBA was reduced by about 120 aircraft in return for destroying about 80 IJN Aircraft.

By this time I have about 30 mixed USN and Dutch Subs in Fijian waters.

I therefore moved my fleet to within 300 miles of Fiji to the south

KB would need to cross sub infested waters to b e in range and would then be in range of LBA AND 400 allied carrier aircraft.

Well next turn guess what KB surprised me with a max speed sprint that left them within 120 miles of my fleet actually south of me so 7 hexes from Fiji.

What happened was a disaster.

It was a perfect allied engagements

PHASE 1

Allied Strike goes 1st but my bombers cannot hit the broad side of a barn

80+ SBD's get through the CAP and get 1 hit

Some Albacores get through and get 2 hits4

Despite my best efforts the Devastators and Avengers miss with everything

Well over 120 bombers got through for truly pathetic results.

AFTER ACTION REPORTS FOR Jun 12, 42
--------------------------------------------------------------------------------
Morning Air attack on TF, near Kandavu Island at 128,168

Weather in hex: Thunderstorms

Raid detected at 40 NM, estimated altitude 12,000 feet.
Estimated time to target is 21 minutes

Japanese aircraft
A6M2 Zero x 133



Allied aircraft
Albacore I x 11
Martlet II x 14
F4F-3A Wildcat x 13
F4F-3 Wildcat x 13
F4F-4 Wildcat x 44
SBD-2 Dauntless x 15
SBD-1 Dauntless x 17
SBD-3 Dauntless x 81
TBD-1 Devastator x 41
TBF-1 Avenger x 14


No Japanese losses

Allied aircraft losses
Albacore I: 1 destroyed, 9 damaged
Martlet II: 4 destroyed
F4F-3A Wildcat: 1 destroyed
F4F-3 Wildcat: 2 destroyed
F4F-4 Wildcat: 7 destroyed
SBD-2 Dauntless: 2 destroyed, 7 damaged
SBD-1 Dauntless: 2 destroyed, 13 damaged
SBD-3 Dauntless: 10 destroyed, 64 damaged
TBD-1 Devastator: 6 destroyed, 22 damaged
TBF-1 Avenger: 3 destroyed, 9 damaged

Japanese Ships
CVL Shoho
CV Zuikaku
CV Shokaku
CV Akagi
CV Hiryu
CV Soryu
CV Hiyo, Bomb hits 2
CV Junyo
CVE Unyo
CVE Taiyo, Torpedo hits 1
DD Uranami
CV Kaga
CVL Zuiho
CVE Hosho, Torpedo hits 1
CS Chitose
CA Suzuya
CA Chikuma



Aircraft Attacking:
1 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
12 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
12 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb GP Bomb
11 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
7 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
8 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
12 x SBD-2 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
9 x TBF-1 Avenger launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
7 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
6 x SBD-1 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb
14 x TBD-1 Devastator launching torpedoes at 200 feet
Naval Attack: 1 x 22in Mk 13 Torpedo
6 x Albacore I launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo
4 x Albacore I launching torpedoes at 200 feet
Naval Attack: 1 x 18in Mk XII Torpedo
3 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
5 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SBD-3 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
7 x SBD-1 Dauntless releasing from 4000'
Naval Attack: 1 x 1000 lb SAP Bomb
1 x SBD-1 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 2000'
Naval Attack: 1 x 1000 lb SAP Bomb
4 x SBD-3 Dauntless releasing from 3000'
Naval Attack: 1 x 1000 lb SAP Bomb

Japanese mornign strike crucifies my TF and I lose 2 Carriers straight away.

Morning Air attack on TF, near Kandavu Island at 129,167

Weather in hex: Thunderstorms

Raid detected at 160 NM, estimated altitude 15,000 feet.
Estimated time to target is 60 minutes

Japanese aircraft
A6M2 Zero x 84
B5N1 Kate x 53
B5N2 Kate x 183
D3A1 Val x 161



Allied aircraft
Martlet II x 15
F4F-3A Wildcat x 13
F4F-3 Wildcat x 14
F4F-4 Wildcat x 38


Japanese aircraft losses
A6M2 Zero: 5 destroyed
B5N1 Kate: 4 destroyed, 7 damaged
B5N2 Kate: 10 destroyed, 39 damaged
D3A1 Val: 4 destroyed, 63 damaged

Allied aircraft losses
Martlet II: 1 destroyed
F4F-3A Wildcat: 1 destroyed
F4F-3 Wildcat: 2 destroyed
F4F-4 Wildcat: 3 destroyed

Allied Ships
CA Vincennes, Bomb hits 1, on fire
CV Saratoga, Bomb hits 6, Torpedo hits 2, heavy damage
CA Louisville, Bomb hits 2, heavy fires
CV Yorktown, Bomb hits 5, Torpedo hits 3, and is sunk
CA Chester, Bomb hits 1, Torpedo hits 3, heavy fires, heavy damage
CL St. Louis, Bomb hits 3, heavy fires, heavy damage
CA Pensacola, Bomb hits 1, Torpedo hits 1, heavy fires, heavy damage
DD Lamson
DD Case
CL Helena, Bomb hits 1
DD Vendetta
CL Trenton
DD Flusser
DD Clark
DD Shaw
CA Chicago, Bomb hits 3, Torpedo hits 1, heavy fires
DD Perkins
CL Raleigh
CL Nashville
DD Conyngham
DD Cushing, Torpedo hits 1, heavy damage
DD Preston
DD Porter
DD Dent



Aircraft Attacking:
5 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
14 x B5N2 Kate bombing from 5000 feet
Naval Attack: 2 x 250 kg SAP Bomb
6 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
24 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
7 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
18 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
10 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
19 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
16 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
25 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
1 x D3A1 Val releasing from 10000'
Naval Attack: 1 x 250 kg SAP Bomb
25 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
18 x B5N1 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
8 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
10 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
8 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
16 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
8 x B5N2 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
10 x B5N1 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
6 x B5N1 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
9 x B5N1 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
5 x B5N1 Kate launching torpedoes at 200 feet
Naval Attack: 1 x 18in Type 91 Torpedo
9 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
9 x B5N2 Kate bombing from 4000 feet
Naval Attack: 2 x 250 kg SAP Bomb
5 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
10 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
7 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
5 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
2 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
17 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
3 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
1 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
12 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
16 x D3A1 Val releasing from 1000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 2000'
Naval Attack: 1 x 250 kg SAP Bomb
4 x D3A1 Val releasing from 3000'
Naval Attack: 1 x 250 kg SAP Bomb

(in reply to Nomad)
Post #: 247
RE: Battle of Fiji - 3/15/2010 11:42:43 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
In the afternoon both Saraatoga and Hornet go down as well as the pm strike kills me

Again my SBD's dont hit a damned thing.

Afternoon Air attack on TF, near Kandavu Island at 129,167

Weather in hex: Heavy cloud

Raid detected at 160 NM, estimated altitude 16,000 feet.
Estimated time to target is 69 minutes

Japanese aircraft
     A6M2 Zero x 64
     B5N1 Kate x 43
     B5N2 Kate x 149
     D3A1 Val x 139



Allied aircraft
     Martlet II x 6
     F4F-3A Wildcat x 5
     F4F-3 Wildcat x 5
     F4F-4 Wildcat x 10


Japanese aircraft losses
     A6M2 Zero: 1 destroyed
     B5N1 Kate: 1 destroyed, 10 damaged
     B5N2 Kate: 3 destroyed, 35 damaged
     D3A1 Val: 4 destroyed, 62 damaged

Allied aircraft losses
     F4F-3A Wildcat: 1 destroyed
     F4F-4 Wildcat: 1 destroyed

Allied Ships
     DD Dent, Bomb hits 1
     CL Trenton, Bomb hits 1,  on fire
     CV Saratoga, Bomb hits 4, Torpedo hits 1,  heavy fires,  heavy damage
     CA Vincennes, Bomb hits 3, Torpedo hits 1,  heavy fires,  heavy damage
     CV Hornet, Bomb hits 7, Torpedo hits 1,  heavy fires,  heavy damage
     CL Mauritius, Bomb hits 1
     CA Salt Lake City, Bomb hits 2, Torpedo hits 1, and is sunk
     CA Canberra, Bomb hits 5, Torpedo hits 2,  on fire,  heavy damage
     CA Northampton, Bomb hits 6, Torpedo hits 2, and is sunk
     CA Astoria, Bomb hits 4, Torpedo hits 1,  on fire,  heavy damage
     DD Mahan, Bomb hits 1, Torpedo hits 1, and is sunk
     CL Concord, Bomb hits 4, Torpedo hits 1,  on fire,  heavy damage
     DD Van Ghent, Bomb hits 1, Torpedo hits 1, and is sunk
     CA Louisville,  on fire
     DD Vampire
     DD Meredith
     CL Raleigh, Bomb hits 2,  on fire
     CA San Francisco, Bomb hits 1
     CL Nashville, Bomb hits 3,  heavy fires,  heavy damage
     DD Sims
     DD Smith
     CA Minneapolis, Torpedo hits 4, and is sunk
     DD Hammann
     DD Cummings
     DD Voyager, Bomb hits 1,  on fire
     DD Walke
     CL Honolulu, Bomb hits 2



Aircraft Attacking:
      3 x B5N1 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
     17 x D3A1 Val releasing from 2000'
              Naval Attack:  1 x 250 kg SAP Bomb
     13 x B5N2 Kate bombing from 4000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
     12 x D3A1 Val releasing from 2000'
              Naval Attack:  1 x 250 kg SAP Bomb
     14 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      3 x A6M2 Zero sweeping at 14000 feet
      4 x D3A1 Val releasing from 3000'
              Naval Attack:  1 x 250 kg SAP Bomb
     13 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      4 x D3A1 Val releasing from 2000'
              Naval Attack:  1 x 250 kg SAP Bomb
     14 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
     10 x D3A1 Val releasing from 1000'
              Naval Attack:  1 x 250 kg GP Bomb
     23 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      5 x D3A1 Val releasing from 1000'
              Naval Attack:  1 x 250 kg SAP Bomb
     21 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      9 x B5N1 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      4 x D3A1 Val releasing from 1000'
              Naval Attack:  1 x 250 kg SAP Bomb
      9 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      2 x B5N2 Kate bombing from 3000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      5 x A6M2 Zero sweeping at 14000 feet
      1 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      7 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      9 x B5N1 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      4 x B5N1 Kate bombing from 3000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      3 x A6M2 Zero sweeping at 14000 feet
      8 x B5N1 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      3 x B5N2 Kate bombing from 3000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      8 x B5N1 Kate bombing from 2000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      4 x B5N2 Kate bombing from 5000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      2 x D3A1 Val releasing from 3000'
              Naval Attack:  1 x 250 kg SAP Bomb
      6 x D3A1 Val releasing from 1000'
              Naval Attack:  1 x 250 kg SAP Bomb
      5 x B5N2 Kate bombing from 2000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      5 x D3A1 Val releasing from 3000'
              Naval Attack:  1 x 250 kg SAP Bomb
      5 x D3A1 Val releasing from 1000'
              Naval Attack:  1 x 250 kg SAP Bomb
     10 x D3A1 Val releasing from 1000'
              Naval Attack:  1 x 250 kg SAP Bomb
      5 x D3A1 Val releasing from 2000'
              Naval Attack:  1 x 250 kg SAP Bomb
      5 x D3A1 Val releasing from 3000'
              Naval Attack:  1 x 250 kg SAP Bomb
      4 x A6M2 Zero sweeping at 14000 feet
      4 x D3A1 Val releasing from 3000'
              Naval Attack:  1 x 250 kg GP Bomb
      5 x D3A1 Val releasing from 3000'
              Naval Attack:  1 x 250 kg SAP Bomb
      5 x B5N2 Kate bombing from 3000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      5 x B5N2 Kate bombing from 2000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      5 x B5N2 Kate bombing from 3000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
     10 x D3A1 Val releasing from 1000'
              Naval Attack:  1 x 250 kg SAP Bomb
      7 x D3A1 Val releasing from 2000'
              Naval Attack:  1 x 250 kg GP Bomb
     12 x D3A1 Val releasing from 2000'
              Naval Attack:  1 x 250 kg SAP Bomb
      4 x D3A1 Val releasing from 2000'
              Naval Attack:  1 x 250 kg SAP Bomb

CAP engaged:
VF-2 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
     Group patrol altitude is 11000
     Time for all group planes to reach interception is 62 minutes
     1 planes vectored on to bombers
VMF-212  with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
     Group patrol altitude is 11000
     Time for all group planes to reach interception is 52 minutes
VF-2 with F4F-4 Wildcat (0 airborne, 0 on standby, 1 scrambling)
     0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
     Group patrol altitude is 11000 , scrambling fighters to 12000.
     Time for all group planes to reach interception is 29 minutes
VF-3 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
     Group patrol altitude is 11000
     Raid is overhead
VMF-111 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
     Group patrol altitude is 11000
     Time for all group planes to reach interception is 2 minutes
VMF-212  with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
     Group patrol altitude is 11000
     Time for all group planes to reach interception is 53 minutes
VF-2 with F4F-4 Wildcat (2 airborne, 0 on standby, 0 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 11000
     Raid is overhead
VF-2 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
     Group patrol altitude is 11000
     Time for all group planes to reach interception is 63 minutes
VF-6 with F4F-3A Wildcat (0 airborne, 4 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
     Group patrol altitude is 11000 , scrambling fighters between 6000 and 16000.
     Time for all group planes to reach interception is 51 minutes
VF-8 with F4F-3 Wildcat (1 airborne, 4 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 11000 , scrambling fighters between 6000 and 11000.
     Time for all group planes to reach interception is 47 minutes
     2 planes vectored on to bombers
No.888 Sqn FAA with Martlet II (0 airborne, 4 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
     Group patrol altitude is 16000 , scrambling fighters between 15000 and 17000.
     Time for all group planes to reach interception is 45 minutes

Heavy smoke from fires obscuring CV Hornet
Heavy smoke from fires obscuring CV Saratoga
Heavy smoke from fires obscuring DD Mahan
Heavy smoke from fires obscuring CA Northampton
Heavy smoke from fires obscuring CA Astoria


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kandavu Island at 128,168

Weather in hex: Heavy rain

Raid detected at 40 NM, estimated altitude 14,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
     A6M2 Zero x 98



Allied aircraft
     Albacore I x 7
     Martlet II x 6
     F4F-3A Wildcat x 4
     F4F-3 Wildcat x 4
     F4F-4 Wildcat x 2
     SBD-2 Dauntless x 9
     SBD-1 Dauntless x 7
     SBD-3 Dauntless x 10
     TBD-1 Devastator x 9
     TBF-1 Avenger x 5


No Japanese losses

Allied aircraft losses
     Albacore I: 3 destroyed, 1 damaged
     Martlet II: 1 destroyed
     F4F-3A Wildcat: 1 destroyed
     F4F-4 Wildcat: 1 destroyed
     SBD-2 Dauntless: 3 destroyed, 6 damaged
     SBD-1 Dauntless: 7 damaged
     SBD-3 Dauntless: 3 destroyed, 6 damaged
     TBD-1 Devastator: 3 destroyed, 5 damaged
     TBF-1 Avenger: 2 destroyed, 1 damaged

Japanese Ships
     CV Akagi
     CV Zuikaku
     CV Hiryu
     CVL Shoho
     CV Shokaku



Aircraft Attacking:
      1 x SBD-3 Dauntless releasing from 3000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      1 x TBF-1 Avenger launching torpedoes at 200 feet
              Naval Attack:  1 x 22in Mk 13 Torpedo
      7 x SBD-1 Dauntless releasing from 3000'
              Naval Attack:  1 x 1000 lb GP Bomb
      6 x TBD-1 Devastator launching torpedoes at 200 feet
              Naval Attack:  1 x 22in Mk 13 Torpedo
      1 x Albacore I launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Mk XII Torpedo
      1 x SBD-2 Dauntless releasing from 4000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      4 x SBD-3 Dauntless releasing from 2000'
              Naval Attack:  1 x 1000 lb SAP Bomb
      4 x SBD-2 Dauntless releasing from 2000'
              Naval Attack:  1 x 1000 lb SAP Bomb

CAP engaged:
Taiyo-1 with A6M2 Zero (0 airborne, 0 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
     Group patrol altitude is 14000
     Time for all group planes to reach interception is 18 minutes
Taiyo-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 14000
     Raid is overhead
     1 planes vectored on to bombers
Akagi-1 with A6M2 Zero (2 airborne, 6 on standby, 0 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters between 9000 and 17000.
     Time for all group planes to reach interception is 7 minutes
Kaga-1 with A6M2 Zero (0 airborne, 7 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
     Group patrol altitude is 14000 , scrambling fighters between 14000 and 16000.
     Time for all group planes to reach interception is 20 minutes
     3 planes vectored on to bombers
Soryu-1 with A6M2 Zero (4 airborne, 8 on standby, 0 scrambling)
     4 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters between 9000 and 12000.
     Time for all group planes to reach interception is 5 minutes
     4 planes vectored on to bombers
Hiryu-1 with A6M2 Zero (3 airborne, 7 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters between 9000 and 14000.
     Time for all group planes to reach interception is 6 minutes
     3 planes vectored on to bombers
Shokaku-1 with A6M2 Zero (0 airborne, 8 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
     Group patrol altitude is 14000 , scrambling fighters between 3000 and 5000.
     Time for all group planes to reach interception is 24 minutes
     3 planes vectored on to bombers
Zuikaku-1 with A6M2 Zero (2 airborne, 5 on standby, 0 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters between 12000 and 14000.
     Time for all group planes to reach interception is 6 minutes
     5 planes vectored on to bombers
Ryujo-1 with A6M2 Zero (0 airborne, 6 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
     Group patrol altitude is 14000 , scrambling fighters between 9000 and 11000.
     Time for all group planes to reach interception is 11 minutes
     2 planes vectored on to bombers
Junyo-1 with A6M2 Zero (1 airborne, 4 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters to 14000.
     Time for all group planes to reach interception is 19 minutes
     4 planes vectored on to bombers
Hiyo-1 with A6M2 Zero (0 airborne, 5 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
     Group patrol altitude is 14000 , scrambling fighters between 12000 and 16000.
     Time for all group planes to reach interception is 18 minutes
     5 planes vectored on to bombers
Shoho-1 with A6M2 Zero (2 airborne, 4 on standby, 0 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters to 13000.
     Time for all group planes to reach interception is 5 minutes
     4 planes vectored on to bombers
Zuiho-1 with A6M2 Zero (0 airborne, 4 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
     Group patrol altitude is 14000 , scrambling fighters to 15000.
     Time for all group planes to reach interception is 13 minutes
     4 planes vectored on to bombers
Hosho-1 with A6M2 Zero (2 airborne, 0 on standby, 0 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 14000
     Raid is overhead
     2 planes vectored on to bombers
Unyo-1 with A6M2 Zero (0 airborne, 3 on standby, 0 scrambling)
     0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
     Group patrol altitude is 14000 , scrambling fighters to 6000.
     Time for all group planes to reach interception is 12 minutes
     3 planes vectored on to bombers

(in reply to Andy Mac)
Post #: 248
RE: Battle of Fiji - 3/15/2010 11:45:28 PM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Next day my retreating TF's break contact 3 Carrier s down.

Adding the two lost at Ceylon and its a disaster.



AFTER ACTION REPORTS FOR Jun 13, 42
--------------------------------------------------------------------------------
Sub attack near Kandavu Island  at 128,168

Japanese Ships
     SS I-158, hits 1,  on fire,  heavy damage

Allied Ships
     CL Trenton, Torpedo hits 1
     DD Grayson



SS I-158 launches 8 torpedoes at CL Trenton
I-158 diving deep ....
DD Grayson fails to find sub, continues to search...
DD Grayson fails to find sub, continues to search...
DD Grayson attacking submerged sub ....
SS I-158 eludes DD Grayson by hugging bottom
DD Grayson fails to find sub, continues to search...
DD Grayson fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
ASW attack near Kandavu Island  at 130,163

Japanese Ships
     SS I-172

Allied Ships
     DD Kennison



SS I-172 is sighted by escort
DD Kennison fails to find sub, continues to search...
DD Kennison fails to find sub, continues to search...
DD Kennison fails to find sub, continues to search...
Escort abandons search for sub


--------------------------------------------------------------------------------
Morning Air attack on TF, near Kandavu Island at 128,167

Weather in hex: Severe storms

Raid detected at 40 NM, estimated altitude 14,000 feet.
Estimated time to target is 17 minutes

Japanese aircraft
     A6M2 Zero x 45
     B5N2 Kate x 13



Japanese aircraft losses
     B5N2 Kate: 7 damaged

Allied Ships
     DD Vampire



Aircraft Attacking:
      8 x B5N2 Kate bombing from 2000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      5 x B5N2 Kate bombing from 5000 feet
              Naval Attack:  2 x 250 kg SAP Bomb



--------------------------------------------------------------------------------
Morning Air attack on TF, near Kandavu Island at 129,165

Weather in hex: Thunderstorms

Raid detected at 40 NM, estimated altitude 17,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
     A6M2 Zero x 7
     D3A1 Val x 13



Japanese aircraft losses
     D3A1 Val: 2 damaged

Allied Ships
     DD Cushing, Bomb hits 2, and is sunk



Aircraft Attacking:
      2 x D3A1 Val releasing from 1000'
              Naval Attack:  1 x 250 kg SAP Bomb
      3 x D3A1 Val releasing from 2000'
              Naval Attack:  1 x 250 kg SAP Bomb
      4 x D3A1 Val releasing from 3000'
              Naval Attack:  1 x 250 kg SAP Bomb
      4 x D3A1 Val releasing from 10000'
              Naval Attack:  1 x 250 kg SAP Bomb

Heavy smoke from fires obscuring an Allied CL


--------------------------------------------------------------------------------
Morning Air attack on TF, near Raoul Island at 125,169

Weather in hex: Heavy cloud

Raid detected at 40 NM, estimated altitude 9,000 feet.
Estimated time to target is 12 minutes

Japanese aircraft
     A6M2 Zero x 103



Allied aircraft
     B-17E Fortress x 6
     P-38E Lightning x 2


No Japanese losses

Allied aircraft losses
     P-38E Lightning: 1 destroyed



CAP engaged:
Taiyo-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 14000
     Raid is overhead
Taiyo-1 with A6M2 Zero (1 airborne, 0 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 14000
     Raid is overhead
Akagi-1 with A6M2 Zero (2 airborne, 6 on standby, 0 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters to 14000.
     Time for all group planes to reach interception is 8 minutes
Kaga-1 with A6M2 Zero (3 airborne, 8 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters to 5000.
     Time for all group planes to reach interception is 4 minutes
Soryu-1 with A6M2 Zero (3 airborne, 8 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters between 12000 and 14000.
     Time for all group planes to reach interception is 8 minutes
Hiryu-1 with A6M2 Zero (3 airborne, 7 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters between 7000 and 10000.
     Time for all group planes to reach interception is 6 minutes
Shokaku-1 with A6M2 Zero (3 airborne, 8 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters between 7000 and 9000.
     Time for all group planes to reach interception is 6 minutes
     7 planes vectored on to bombers
Zuikaku-1 with A6M2 Zero (2 airborne, 6 on standby, 0 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters between 8000 and 14000.
     Time for all group planes to reach interception is 8 minutes
Ryujo-1 with A6M2 Zero (3 airborne, 6 on standby, 0 scrambling)
     3 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters between 7000 and 10000.
     Time for all group planes to reach interception is 6 minutes
     3 planes vectored on to bombers
Junyo-1 with A6M2 Zero (1 airborne, 4 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters to 14000.
     Time for all group planes to reach interception is 27 minutes
Hiyo-1 with A6M2 Zero (2 airborne, 6 on standby, 0 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters between 8000 and 14000.
     Time for all group planes to reach interception is 18 minutes
     4 planes vectored on to bombers
Shoho-1 with A6M2 Zero (2 airborne, 5 on standby, 0 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters between 3000 and 10000.
     Time for all group planes to reach interception is 6 minutes
Zuiho-1 with A6M2 Zero (1 airborne, 4 on standby, 0 scrambling)
     1 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters to 5000.
     Time for all group planes to reach interception is 4 minutes
Hosho-1 with A6M2 Zero (2 airborne, 0 on standby, 0 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 14000
     Raid is overhead
Unyo-1 with A6M2 Zero (2 airborne, 4 on standby, 0 scrambling)
     2 plane(s) intercepting now.
     Group patrol altitude is 14000 , scrambling fighters to 10000.
     Time for all group planes to reach interception is 12 minutes
     2 planes vectored on to bombers



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Norfolk Island at 121,171

Weather in hex: Heavy cloud

Raid detected at 13 NM, estimated altitude 18,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
     A6M2 Zero x 6
     B5N1 Kate x 3



Allied aircraft
     no flights

No Japanese losses

Allied aircraft losses
No Allied losses

Allied Ships
     CL Trenton, Torpedo hits 2, and is sunk



Aircraft Attacking:
      3 x B5N1 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kandavu Island at 128,167

Weather in hex: Thunderstorms

Raid detected at 40 NM, estimated altitude 15,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
     A6M2 Zero x 51
     B5N1 Kate x 10
     B5N2 Kate x 53
     D3A1 Val x 91



Japanese aircraft losses
     B5N1 Kate: 2 damaged
     B5N2 Kate: 5 damaged
     D3A1 Val: 1 destroyed, 23 damaged

Allied Ships
     DD Voyager, Bomb hits 7, and is sunk
     DD Vendetta, Bomb hits 3, and is sunk



Aircraft Attacking:
      5 x D3A1 Val releasing from 1000'
              Naval Attack:  1 x 250 kg SAP Bomb
      2 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      7 x D3A1 Val releasing from 3000'
              Naval Attack:  1 x 250 kg SAP Bomb
      2 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      4 x D3A1 Val releasing from 2000'
              Naval Attack:  1 x 250 kg SAP Bomb
     10 x B5N2 Kate bombing from 4000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      8 x D3A1 Val releasing from 1000'
              Naval Attack:  1 x 250 kg SAP Bomb
      4 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      3 x D3A1 Val releasing from 2000'
              Naval Attack:  1 x 250 kg SAP Bomb
      7 x B5N2 Kate bombing from 5000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      4 x D3A1 Val releasing from 2000'
              Naval Attack:  1 x 250 kg SAP Bomb
      4 x B5N2 Kate bombing from 3000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      4 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      1 x B5N1 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      2 x B5N1 Kate bombing from 2000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      7 x B5N1 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo
      1 x D3A1 Val releasing from 2000'
              Naval Attack:  1 x 250 kg SAP Bomb
     16 x D3A1 Val releasing from 10000'
              Naval Attack:  1 x 250 kg SAP Bomb
      5 x B5N2 Kate bombing from 2000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
     11 x D3A1 Val releasing from 10000'
              Naval Attack:  1 x 250 kg SAP Bomb
     10 x B5N2 Kate bombing from 14000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
     14 x D3A1 Val releasing from 10000'
              Naval Attack:  1 x 250 kg SAP Bomb
      9 x D3A1 Val releasing from 10000'
              Naval Attack:  1 x 250 kg SAP Bomb
      5 x B5N2 Kate bombing from 14000 feet
              Naval Attack:  2 x 250 kg SAP Bomb
      4 x D3A1 Val releasing from 10000'
              Naval Attack:  1 x 250 kg SAP Bomb
      4 x D3A1 Val releasing from 10000'
              Naval Attack:  1 x 250 kg SAP Bomb

Heavy smoke from fires obscuring DD Voyager
Heavy smoke from fires obscuring DD Vendetta


--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Funafuti at 138,151

Weather in hex: Heavy rain

Raid spotted at 22 NM, estimated altitude 7,000 feet.
Estimated time to target is 7 minutes


Allied aircraft
     B-26 Marauder x 4


No Allied losses

Japanese Ships
     AMC Saigon Maru



Aircraft Attacking:
      4 x B-26 Marauder bombing from 6000 feet *
              Naval Attack:  3 x 500 lb SAP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kandavu Island at 128,167

Weather in hex: Thunderstorms

Raid detected at 31 NM, estimated altitude 19,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
     D3A1 Val x 18



Japanese aircraft losses
     D3A1 Val: 3 damaged



Aircraft Attacking:
     18 x D3A1 Val releasing from 10000'
              Naval Attack:  1 x 250 kg SAP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kandavu Island at 128,167

Weather in hex: Thunderstorms

Raid detected at 27 NM, estimated altitude 19,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
     B5N1 Kate x 15



No Japanese losses



Aircraft Attacking:
     15 x B5N1 Kate bombing from 14000 feet
              Naval Attack:  2 x 250 kg SAP Bomb



--------------------------------------------------------------------------------
Afternoon Air attack on TF, near Kandavu Island at 128,167

Weather in hex: Thunderstorms

Raid detected at 35 NM, estimated altitude 15,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
     B5N2 Kate x 2



Japanese aircraft losses
     B5N2 Kate: 1 damaged



Aircraft Attacking:
      2 x B5N2 Kate launching torpedoes at 200 feet
              Naval Attack:  1 x 18in Type 91 Torpedo



--------------------------------------------------------------------------------

Ground combat at Guiuan (82,85)

Japanese Shock attack

Attacking force 33 troops, 0 guns, 0 vehicles, Assault Value = 3

Defending force 0 troops, 0 guns, 0 vehicles, Assault Value = 0

Japanese adjusted assault: 2

Allied adjusted defense: 1

Japanese assault odds: 2 to 1 (fort level 0)

Japanese forces CAPTURE Guiuan !!!

Combat modifiers
Attacker: shock(+), leaders(-)



Assaulting units:
   2nd Raiding Rgt /29

(in reply to Andy Mac)
Post #: 249
RE: Battle of Fiji - 3/15/2010 11:51:09 PM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline
Andy -

I thought that the Allies were penalized for having two CVs in a TF in 1942. Why didn't you have your CVs split up into single-CV TFs?

Also, since you had three division on Fiji, why did you send your CVs in before letting your LBA work on the KB for a while? After all, it's only June 1942.

I've noticed that US DBs in 1942 are pretty bad, even against relatively stationary targets such as transports. This was a big risk that you took, and it sure hurt you.

(in reply to Andy Mac)
Post #: 250
RE: Battle of Fiji - 3/16/2010 12:00:33 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
All of my TF's were single CV TF's

There is now bleed over to other TF's

I had caused 80 destroyed aircraft in KB and about the same or more damaged

(in reply to ADB123)
Post #: 251
RE: Battle of Fiji - 3/16/2010 12:38:12 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
I underestimated how bad my aircraft were at hitting flat tops need to think this through a bit more

(in reply to Andy Mac)
Post #: 252
RE: Battle of Fiji - 3/16/2010 12:55:28 AM   
FatR

 

Posts: 2522
Joined: 10/23/2009
From: St.Petersburg, Russia
Status: offline
quote:

ORIGINAL: Andy Mac

I underestimated how bad my aircraft were at hitting flat tops need to think this through a bit more

The weather over target for your first strike was "thunderstorms", which is, AFAIK, the worst weather possible. This probably was the main reason of the extremely low number of hits. The second strike was simply too small. And attacking the force consisting of every carrier Japan has with 4 CVs was a bad idea in general.

< Message edited by FatR -- 3/16/2010 12:59:52 AM >

(in reply to Andy Mac)
Post #: 253
RE: Battle of Fiji - 3/16/2010 1:04:12 AM   
wpurdom

 

Posts: 476
Joined: 10/27/2000
From: Decatur, GA, USA
Status: offline
Aren't you glad you were more cautious against PzB?
So much for the premise that it's safe to for US CV's to fight 1-2 odds, or even 4-6 in a defensive battle.

I wonder if you're suffering from insufficient pilot micromanagement and training? In June of 1942, between equal PBEM players, the US player needs, it seems, direct LBA support and a close port or at least numerical equality in CVs and a battle fought at optimal range.

(in reply to FatR)
Post #: 254
RE: Battle of Fiji - 3/16/2010 1:14:16 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
I had 5 Carriers and he had faced 3 days of action over Suva so his pilots should have been degraded and tired I had shot down over 80 to 90 of them

The pilots on the carriers were pretty damned good they were my best and brightest.

I lost 270 : 100 in that one day so it was 5:7 with mini KB basically adding another 100 ish

So I had 400 he had 600 less the 80 - 90 he had lost against Suva less whatever were damaged so the odds were more or less even and 120 - 150 of my bombers penetrated his CAP asnd made there runs

Over 61 Torpedo bombers got through and only the 2 Albacores got a hit

Only 2 SBD's hit anything out of that lot below that got through thats just a seriously low hit rate out of 95 SBD's that got through I got 2 hits



1 x TBD-1 Devastator launching torpedoes at 200 feet
12 x SBD-3 Dauntless releasing from 4000'
12 x SBD-3 Dauntless releasing from 3000'
11 x TBD-1 Devastator launching torpedoes at 200 feet
7 x SBD-3 Dauntless releasing from 3000'
8 x SBD-3 Dauntless releasing from 2000'
6 x TBD-1 Devastator launching torpedoes at 200 feet
12 x SBD-2 Dauntless releasing from 4000'
9 x TBF-1 Avenger launching torpedoes at 200 feet
7 x SBD-3 Dauntless releasing from 2000'
6 x SBD-1 Dauntless releasing from 3000'
14 x TBD-1 Devastator launching torpedoes at 200 feet
6 x Albacore I launching torpedoes at 200 feet
4 x Albacore I launching torpedoes at 200 feet
3 x SBD-3 Dauntless releasing from 4000'
5 x SBD-3 Dauntless releasing from 4000'
7 x SBD-3 Dauntless releasing from 4000'
7 x SBD-1 Dauntless releasing from 4000'
1 x SBD-1 Dauntless releasing from 2000'
4 x SBD-3 Dauntless releasing from 2000'
4 x SBD-3 Dauntless releasing from 3000'


It was as good an operation as i could manage with every single aircraft of mine in range so negatinbg his range advantage

the morning strike from him only sank 1 carrier had my am strike been more damaging it would have been very different

So the main issue was my pilots poor bombing accuracy

(in reply to wpurdom)
Post #: 255
RE: Battle of Fiji - 3/16/2010 1:16:47 AM   
khyberbill


Posts: 1941
Joined: 9/11/2007
From: new milford, ct
Status: offline
quote:

I underestimated how bad my aircraft were at hitting flat tops need to think this through a bit more

My personal (and rather disheartening) experience is that it has been a disaster to meet up with KB until I have the Essex and F6F-3s. However, your dive bombers did make it through the cap and I have not ever seen such terrible results. Enough got through to at least make his carriers inoperable You did not get a single die roll in your favor.

_____________________________

"Its a dog eat dog world Sammy and I am wearing Milkbone underwear" -Norm.

(in reply to Andy Mac)
Post #: 256
RE: Battle of Fiji - 3/16/2010 1:17:46 AM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline

quote:

ORIGINAL: Andy Mac

All of my TF's were single CV TF's

There is now bleed over to other TF's

I had caused 80 destroyed aircraft in KB and about the same or more damaged


Bleed over to other TFs in the same hex!? Wow! That's scary.

Sorry to say it, but I'm glad you found this out before me ...

(in reply to Andy Mac)
Post #: 257
RE: Battle of Fiji - 3/16/2010 1:21:21 AM   
Nemo121


Posts: 5821
Joined: 2/6/2004
Status: offline
Were all of your divebombers attacking between 10,000 and 14,000 feet? That's the dive-bombing height isn't it? Above 14,000 feet is glide-bombing right?

All in all it really looks as though your dive-bombers and torpedo bombers got so disrupted by the enemy fighters and, possibly, weather that they couldn't hit the broad side of a barn. Enough of them got through that I'd have expected the IJN CVs to take quite a few hits...

Could you and your opponent rerun the turn with the same orders and see how it turns out... It might be interesting to see if the weather in the IJN hex is better if that makes a big difference to hit rates.

(in reply to ADB123)
Post #: 258
RE: Battle of Fiji - 3/16/2010 1:21:37 AM   
ADB123

 

Posts: 1559
Joined: 8/18/2009
Status: offline

quote:

ORIGINAL: khyberbill

quote:

I underestimated how bad my aircraft were at hitting flat tops need to think this through a bit more

My personal (and rather disheartening) experience is that it has been a disaster to meet up with KB until I have the Essex and F6F-3s. However, your dive bombers did make it through the cap and I have not ever seen such terrible results. Enough got through to at least make his carriers inoperable You did not get a single die roll in your favor.


What this says is leave the US CVs off map until mid-43 or later...

I had better up the Forts on the West Coast in a big way...

(in reply to khyberbill)
Post #: 259
RE: Battle of Fiji - 3/16/2010 1:22:12 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
over 150 of my best bombers got through and got 4 hits.....not good.

Lesson learned dont fight KB ever until you have overwhelming force

I thought I had an edge with 30+ subs in the area and 3 days of battle with my Fiji based garriosn to degrade him

(in reply to ADB123)
Post #: 260
RE: Battle of Fiji - 3/16/2010 1:23:34 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
maybe Nemo but even then 150 bombers got through at 11,000 feet....

(in reply to Andy Mac)
Post #: 261
RE: Battle of Fiji - 3/16/2010 1:25:53 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
No I think this dictates using USN Carriers as mobile delivery boys knowing what I now know I should have followed my original intention and unloaded the entire strike group of all 5 Carriers onto the Fijian AF's and got the carriers out of dodge I seriously considered it but felt it was to gamey.

The odd Sqn sure why not to beef up my naval attacks but 5 full carriers worth seemed like overkill !!!

(in reply to Andy Mac)
Post #: 262
RE: Battle of Fiji - 3/16/2010 1:26:11 AM   
Nemo121


Posts: 5821
Joined: 2/6/2004
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Aye, I'm just wondering if the weather played a part....

It seems to me that either:

1. Your pilots were so disrupted by the enemy fighters that they did terribly in aiming the bombs or

2. The weather impacted you terribly badly - we can test if this is the case in a rerun or

3. You just got really, really, really unlucky - which happens in this game.

(in reply to Andy Mac)
Post #: 263
RE: Battle of Fiji - 3/16/2010 1:28:04 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
I dont think it was 1 because watching the replay it looked like I got clear runs.

It couyld be 2. or 3. not sure.

Has anyone esle had a big carrier battle in mid 42 to compare results against ??

If this is typical it would be good to know. If it was just bad luck cest la vie

(in reply to Nemo121)
Post #: 264
RE: Battle of Fiji - 3/16/2010 1:29:02 AM   
Andy Mac

 

Posts: 15222
Joined: 5/12/2004
From: Alexandria, Scotland
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A bit annoying because I also lost 2 Carriers at Ceylon because of that bug so thats me down 5 now which is not good

(in reply to Andy Mac)
Post #: 265
RE: Battle of Fiji - 3/16/2010 1:34:53 AM   
ADB123

 

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Joined: 8/18/2009
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I was just looking the numbers again - 397 Japanese bombers in the morning phase, 331 Japanese bombers in the afternoon phase. With the Air Model in AE you couldn't have stopped them even if you had 600 fighters in the air.

If Japanese players avoid the temptation to split their carriers they can do anything that they like in AE for at least the first year, probably year and a half.

The question now is - how to slow down the AE Super Japanese Death Star? (Or maybe in the case of AE, it is a Death Galaxy...)

Actually, the question really is - where can you defend where you can bring 300 to 400 good land-based fighters and 300 to 400 good land based bombers into play against the KB?

(in reply to Nemo121)
Post #: 266
RE: Battle of Fiji - 3/16/2010 1:56:41 AM   
ADB123

 

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quote:

ORIGINAL: Andy Mac

No I think this dictates using USN Carriers as mobile delivery boys knowing what I now know I should have followed my original intention and unloaded the entire strike group of all 5 Carriers onto the Fijian AF's and got the carriers out of dodge I seriously considered it but felt it was to gamey.

The odd Sqn sure why not to beef up my naval attacks but 5 full carriers worth seemed like overkill !!!


Sure, dumping the planes and running is unhistorical, but I can't see any other way to fight off the Super KB Death Galaxy in AE in 1942.

Gamey is all relative in this case - the Game allows the Japanese player to amass an unbeatable force by historical standards - therefore the only answer is to do things that the Game allows you to do.

(in reply to Andy Mac)
Post #: 267
RE: Battle of Fiji - 3/16/2010 8:49:48 AM   
castor troy


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quote:

ORIGINAL: Andy Mac

I underestimated how bad my aircraft were at hitting flat tops need to think this through a bit more



were they glide bombing?

_____________________________


(in reply to Andy Mac)
Post #: 268
RE: Battle of Fiji - 3/16/2010 8:50:12 AM   
castor troy


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quote:

ORIGINAL: FatR

quote:

ORIGINAL: Andy Mac

I underestimated how bad my aircraft were at hitting flat tops need to think this through a bit more

The weather over target for your first strike was "thunderstorms", which is, AFAIK, the worst weather possible. This probably was the main reason of the extremely low number of hits. The second strike was simply too small. And attacking the force consisting of every carrier Japan has with 4 CVs was a bad idea in general.



The enemy had thunderstorms too, didn´t really affect them it seems.

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(in reply to FatR)
Post #: 269
RE: Battle of Fiji - 3/16/2010 2:10:01 PM   
wpurdom

 

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From: Decatur, GA, USA
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Shot up planes

Maybe your problem was that your pilots were shot up.

Let's leave aside the USN torpedo bombers for the moment and analyze each of the first strikes in terms of undamaged planes

You attacked with (undamaged) 15 SDB for 2 hits and 1 undamaged Albacore for 2 hits - 13.3% and 200% hit rate (all right it's not impossible for the damaged plane to hit. I was surprised your Albacores did so well, for me only the Swordfish seem to hit mobile warships.)

He attacked with (undamaged) 176 Kates for 11 hits and 94 Vals for 23, a 6.25% and 24.5% hit rate.

USN torpedo bombers

As far as the USN torpedo bombers are concerned, they essentially should not be able to hit a warship at this stage of the war:

The early problems with US Aerial torpedoes:

quote:

The early models were handicapped by the need to drop them low and slow - 50 feet (15 m) and 110 knots - which made the torpedo planes carrying them more vulnerable to attack. The torpedoes themselves were found to be prone to defects. In mid-1943, an analysis of 105 torpedoes dropped at speeds in excess of 150 knots found that 36 percent ran cold (did not start), 20 percent sank, 20 percent had poor deflection performance, 18 percent gave unsatisfactory depth performance, 2 percent ran on the surface and only 31 percent gave a satisfactory run. The total exceeds 100 percent as many torpedoes had more than one defect.

These problems were greatly reduced by the latter years of the war. Torpedoes had fin stabilizers, nose drag rings and tail shroud rings added, all of which worked to slow the torpedo after it was dropped so that it struck the water nose-first and at an acceptable speed. These improved the drop characteristics such that the recommended aircraft maximum launch parameters were increased to a height of 2,400 feet (730 m) and a speed of 410 knots.

The addition of the nose drag ring improved aerodynamic performance by stabilizing the torpedo in flight and reduced air speed by about 40 percent. It also acted as a shock absorber when the torpedo struck the water. The tail shroud ring improved the water run by reducing hooks and broaches and by eliminating much of the water roll which had characterized the earlier Mark 13s. Hot, straight and normal runs now approached 100 percent. To speed availability of the much improved torpedo, the Bureau of Ordnance had tail assemblies built with the shroud ring attached and then shipped these to the fleet for upgrading the existing inventory. By the fall of 1944, the modified torpedo was in general use by the front-line carrier units which were enthusiastic in their praise. On one occasion in early 1945, six torpedoes were dropped from altitudes between 5,000 and 7,000 feet (1,500 to 2,100 m). Five out of the six were observed to make their runs hot, straight and normal. By the end of the war, the USN considered the Mark 13 to be the best aircraft torpedo produced by any nation and it remained in service until 1950.


http://www.navweaps.com/Weapons/WTUS_WWII.htm

I've been told that the optimal release speed (reliability unknown) was actually closer to 80 MPH and was below the stall speed of a Devastator , though others more knowledgeable may correct me. So if your pilot does a perfect run, and manages to get the right approach going 110-200 knots after a 35 knot ship turning away from him so he has to swing around again and again to get the angle right (read Shattered Sword), there's a 31% chance that the torpedo will head in the direction he pointed it. Then there's a 40, 50, 60, 70% ?? chance the torpedo will be a dud if it hits

The advantage of Japanese torpedoes

quote:

A problem that plagues all aircraft torpedoes is stability on water entry. The U.S. never fully got the hang of it and experienced problems well into 1944. The major problem is spinning on entry. This causes the torpedo to "Fish Hook'' or turn sharply as the tall fins enter time water.

The Japanese approached the problem on two fronts. First they tested two types of detachable tail frames. The "box' and "X", see diagrams(click to see diagrams), were both used during WWII. While the Box was the most effective, it was impractical for confined bomb bays. Box units were used for under-fuselage and wing mounts....

Secondly, to futher combat "Fish Hooking" two small anti-spin flippers were first installed on Type 91, Mod 2 units, 1942, and all subsequent models. The pair of flippers were gyro controlled and located just forward of the tail fins. The Flippers in turn had detachable wooden fins of bath small and large designs. Small units were used more often. Both tail frames and "Flipper Slippers" slipped on and broke away on water entry.

Another problem was the drop envelope, how fast, how high, etc. The ideal condition with mast early units was at 180Kts and 350 feet with a 170 to 200 bow angle at 1000m. With, I might add, Lord knows haw many anti-aircraft guns blasting away at you. Rather unsettling thought, isn't it? An improper drop would cause the torpedo to dive to the bottom or porpoise and snap in half. A 4mm latex rubber sheath, extending back 24" from the nose aided in cushioning water impact shock. The sheath would shatter on impact.

IJNAF and IJAAF Aircraft Ordinance
Part I Aircraft Torpedoes
by Bryan Wilburn


What's the Allied Player to do?

Many suggest you get any full Marine SDB and fighter squadrons and put them on your decks. Many times your carriers have room. If they don't leave the Devastators behind.

And don't ever - ever tangle with a combination of KB and mini-KB before you either get Essex CVs or whittle him down. You just have to take compensation from the fact that super KB can only be in one place at a time.

(in reply to castor troy)
Post #: 270
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