ogar
Posts: 297
Joined: 9/6/2009 Status: offline
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Igor, I'll check my notes later, but as I recall, you need to embark the troops on the RLs. Then sail next to a beach or port, (?and maybe wait a turn -- 2 turns/day -- to disembark) - unless you're next to a port or if you're SAS. Pretty sure this in the notes, but Marc does write long notes. (And I had some practice -- lost both US and IJ navies/ground forces in the Guadalcanal scenario so I had some practice at screwing up amphib landings.) I think I mostly stayed historical with the initial landings, but got aggressive later in the game. sPzAbt653 is correct that unless you play by the rules, the PO is gonna lose fast and hard. That said when playing by the rules Marc lists, the PO does do a good job of land and air as the Axis, and an okay job as Allies. I do think the full value of this is human to human, but what else is new. People play vs PO for all sorts of reasons (like Elmer not minding waiting a week or more between my turns), and this is a better PO than most. HTH Ogar
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