Wade1000
Posts: 771
Joined: 10/27/2009 From: California, USA Status: offline
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quote:
ORIGINAL: ASHBERY76 The actual Combat looks a bit fast and spammy,but with the scale of the game it is kinda expected.The setting up of ship design and supply is where the depth lies. I do not like that you get those huge buffs from conquering Aliens.It should be scaled down. Yeah. If you watch the time/date during the battels you will see that they are taking several days. It looks like the time is set as year/month/day. The space battle (2767.10.25; video time: 2:46) involving the troop transport ground invasion takes 25 days. The narrator states that the colony isn't very well defended with troops so it will be easy to invade. The ground invasion during the space battle, from the time of first transport reaching center of planet to the successful invasion popup window, takes 8 days. Those "lore/story" times seem reasonable. I noticed that every 3 or 4 days the day counter would skip a day without a longer interval passing. Is this is an odd way it is programmed or is it to do with some sort of lag while using some game elements?
< Message edited by Wade1000 -- 3/23/2010 11:14:10 AM >
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Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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