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Repeatable error message on the Construction Screen

 
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Repeatable error message on the Construction Screen - 3/26/2010 6:31:17 PM   
Tycow


Posts: 284
Joined: 7/3/2004
Status: offline
Hiho chaps, whenever I press F6 to access the construction screen, I am presented with an

"Unhandled Exception Error: Object must be of type Double"

I can press continue to carry on playing, but it's quite annoying! :D

See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text ************** System.ArgumentException: Object must be of type Double.

at System.Double.CompareTo(Object value)

at System.Collections.Comparer.Compare(Object a, Object b)

at System.Windows.Forms.DataGridViewRowCollection.RowComparer.CompareObjects(Object value1, Object value2, Int32 rowIndex1, Int32 rowIndex2)

at System.Windows.Forms.DataGridViewRowCollection.RowArrayList.Pivot(Int32 left, Int32 center, Int32 right)

at System.Windows.Forms.DataGridViewRowCollection.RowArrayList.CustomQuickSort(Int32 left, Int32 right)

at System.Windows.Forms.DataGridViewRowCollection.RowArrayList.CustomSort(RowComparer rowComparer)

at System.Windows.Forms.DataGridViewRowCollection.Sort(IComparer customComparer, Boolean ascending)

at System.Windows.Forms.DataGridView.SortInternal(IComparer comparer, DataGridViewColumn dataGridViewColumn, ListSortDirection direction)

at System.Windows.Forms.DataGridView.Sort(DataGridViewColumn dataGridViewColumn, ListSortDirection direction)

at DistantWorlds.Controls.ListViewBase.RememberSorting()

at DistantWorlds.Controls.BuiltObjectListView.BindDataGeneric(StellarObjectList stellarObjects)

at DistantWorlds.Main.GfrjSmQXtDpfV87pPaDJhORuWU1fcxUSDfofX(Object , EventArgs )

at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)

at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)

at DistantWorlds.Main.GU9WMZeScS5BiTmjZT5J(Object , EventArgs )

at DistantWorlds.Main.5EZRFACINSTXXkqseSOU8KTp0IwTp(Object , KeyEventArgs )

at System.Windows.Forms.Control.OnKeyDown(KeyEventArgs e)

at System.Windows.Forms.Control.ProcessKeyEventArgs(Message& m)

at System.Windows.Forms.Form.ProcessKeyPreview(Message& m)

at System.Windows.Forms.Control.ProcessKeyPreview(Message& m)

at System.Windows.Forms.Control.ProcessKeyPreview(Message& m)

at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)

at System.Windows.Forms.Control.WmKeyChar(Message& m)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ButtonBase.WndProc(Message& m)

at System.Windows.Forms.Button.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies ************** mscorlib

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- MC

Assembly Version: 3.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- System.Windows.Forms

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Drawing

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ----------------------------------------

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- License

Assembly Version: 1.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds

Assembly Version: 1.0.1.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- DistantWorlds.Controls

Assembly Version: 1.0.0.1920

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- AxInterop.WMPLib

Assembly Version: 1.0.0.0

Win32 Version: 1.0.0.0

CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/AxInterop.WMPLib.DLL ---------------------------------------- DistantWorlds.Types

Assembly Version: 1.0.0.1919

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_32/mscorlib/2.0.0.0__b77a5c561934e089/mscorlib.dll ---------------------------------------- Interop.WMPLib

Assembly Version: 1.0.0.0

Win32 Version: 1.0.0.0

CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds/Interop.WMPLib.DLL ---------------------------------------- Microsoft.DirectX.DirectSound

Assembly Version: 1.0.2902.0

Win32 Version: 5.04.00.2904

CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll ---------------------------------------- System.Deployment

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Deployment/2.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll ---------------------------------------- Microsoft.VisualBasic

Assembly Version: 8.0.0.0

Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- PresentationCore

Assembly Version: 3.0.0.0

Win32 Version: 3.0.6920.1427 built by: SP

CodeBase: file:///C:/WINDOWS/assembly/GAC_32/PresentationCore/3.0.0.0__31bf3856ad364e35/PresentationCore.dll ---------------------------------------- WindowsBase

Assembly Version: 3.0.0.0

Win32 Version: 3.0.6920.1427 built by: SP

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/WindowsBase/3.0.0.0__31bf3856ad364e35/WindowsBase.dll ---------------------------------------- Microsoft.DirectX

Assembly Version: 1.0.2902.0

Win32 Version: 5.04.00.2904

CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll ---------------------------------------- System.Runtime.Serialization

Assembly Version: 3.0.0.0

Win32 Version: 3.0.4506.2152 (SP.030729-0100)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Serialization/3.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll ---------------------------------------- System.Xml

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- SMDiagnostics

Assembly Version: 3.0.0.0

Win32 Version: 3.0.4506.2152 (SP.030729-0100)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/SMDiagnostics/3.0.0.0__b77a5c561934e089/SMDiagnostics.dll ---------------------------------------- System.Configuration

Assembly Version: 2.0.0.0

Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)

CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ----------------------------------------

************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.

For example:

<configuration>

<system.windows.forms jitDebugging="true" /> </configuration>

When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box.

< Message edited by Tycow -- 3/26/2010 6:32:02 PM >
Post #: 1
RE: Repeatable error message on the Construction Screen - 3/26/2010 6:31:43 PM   
Tycow


Posts: 284
Joined: 7/3/2004
Status: offline
Oh god, I've broke the forum! D:

EDIT: Ah, there we go, apparently it doesn't like the [code] command.

< Message edited by Tycow -- 3/26/2010 6:32:32 PM >

(in reply to Tycow)
Post #: 2
RE: Repeatable error message on the Construction Screen - 3/26/2010 6:32:11 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Thanks for the report. I've seen this reported by a couple of other customers, but I cannot get it to duplicate here (so far). If you have a game where this always happens, could you save it and upload the save file please (and let us know what it's called).

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Tycow)
Post #: 3
RE: Repeatable error message on the Construction Screen - 3/26/2010 6:32:23 PM   
Webbco


Posts: 682
Joined: 2/6/2010
Status: offline
Oh dear.

(in reply to Tycow)
Post #: 4
RE: Repeatable error message on the Construction Screen - 3/26/2010 6:37:00 PM   
Tycow


Posts: 284
Joined: 7/3/2004
Status: offline
More info. It only happens when I select Construction Yards from the drop down box. I can select something else and all is fine. As soon as I select Construction Yards (even when I have kept the Construction window open) it pops up again. :)

(in reply to Webbco)
Post #: 5
RE: Repeatable error message on the Construction Screen - 3/26/2010 6:38:31 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Thanks, unfortunately I can do exactly that on two systems here with two different setups and operating systems and neither will crash. The drop down works fine, selecting construction yards works fine, so far.

_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to Tycow)
Post #: 6
RE: Repeatable error message on the Construction Screen - 3/27/2010 12:31:17 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
Tycow - I've been able to replicate this and have fixed it for the next patch.

Thanks for finding this! Elliot

(in reply to Tycow)
Post #: 7
RE: Repeatable error message on the Construction Screen - 3/27/2010 3:21:00 AM   
Tycow


Posts: 284
Joined: 7/3/2004
Status: offline
Woohoo, nice one Elliot :)

Glad to be of service!

(in reply to elliotg)
Post #: 8
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