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how does it match upto expectation? - 3/26/2010 3:59:34 PM   
wodin


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I know its very early but who feels the game has lived upto their expectation and who doesn't?

Only asking because I think an awfull lot of expectation was put on this release....considering its been made by an indy developer and is not a big budget game with unlimited resources....I really thought people where expecting to much from it and even though it ended up being very good game it would be picked apart because of the high hopes for it.

So is happy and who isn't?

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RE: how does it match upto expectation? - 3/26/2010 4:05:46 PM   
Erik Rutins

 

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Check out these threads too:

http://www.matrixgames.com/forums/tm.asp?m=2414622

http://www.matrixgames.com/forums/tm.asp?m=2415015

http://www.matrixgames.com/forums/tm.asp?m=2413868

http://www.matrixgames.com/forums/tm.asp?m=2414764

http://www.matrixgames.com/forums/tm.asp?m=2414770

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RE: how does it match upto expectation? - 3/26/2010 4:08:07 PM   
wodin


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Ive been reading all the threads...so far Im very impressed.....just liked to have a thread where people either give a thumbs up or down or unsure as of yet.....so to get a quick overview of how the game has gone down...

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RE: how does it match upto expectation? - 3/26/2010 4:26:06 PM   
lordxorn


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I will openly say that this game is more enjoyable than Armada. However that is being unfair becuase Distant Worlds is truly a unique 4x that has not been seen anywhere else. It is very well done above and beyond anything indie. This game is the real deal ad the only thing that can maybe be called Indy are some of the production values. The recent artwork updates are very very good.

Bottom line if you like 4x games you can't afford to pass this title up.

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RE: how does it match upto expectation? - 3/26/2010 4:31:27 PM   
Webbco


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I think the pros far outweigh the cons, no doubt. It's fulfilled my expectations but you know what it's like...when you get a few niggly issues they NEED to be sorted asap!!

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RE: how does it match upto expectation? - 3/26/2010 4:55:49 PM   
mbar


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It has exceeded my expectations. I'm still finding things in game that make me say to my self "well done." Is Codeforce a small budget developer? You wouldn't know it by playing THIS game. As a gamer you can setup a game and edit it to your hearts content. That's just IN the game. I'm not a modder but I bet it's as easy to mod too. My point is this is a meaty game and it has been given a LOT of love up front.

What has disappointed me? Not much. One thing is the 2D sprites of ships and space stations are "fuzzy" looking to me. I thought they would be sharper. I'm not sure why that is. Maybe there is a trade off I'm not aware of.

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RE: how does it match upto expectation? - 3/26/2010 5:29:39 PM   
ASHBERY76


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I think it is the best and most innovative 4X game for a long,long time.The steep learning curve understanding the gameplay and getting used to control system takes an evenings play,but when you figure out the basics the game is awesome,epic,immersive experience.I am amazed that a indie developer managed to to make this game work with all its systems.

This is not a CIV clone is space.

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RE: how does it match upto expectation? - 3/26/2010 5:46:31 PM   
Webbco


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I know! Elliot, how did you do this? It's massive. I would have expected a huge big budget team to be able to accomplish something like this. In a way, I hope this game is recognised in the more commercial mainstream market. It has the potential to kick ass there. Unfortunately the demand for top-of-the-line 3D effects might prevent this, but for a 2D game I'm uber impressed at the visual work gone into it, let alone all the gameplay and sound elements. Well done Matrix and Codeforce, a great success!

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RE: how does it match upto expectation? - 3/26/2010 6:16:21 PM   
incbob


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I have played the game for maybe 2 hours.

It amazes me that a small time developer can create such an awesome game while some larger, more well known companies, come up with.....well...lets just say games that are not worth it.

I know there are many eye candy lovers that will not like the 2d, but I would much rather have 2d and great game play than 3d and lousy game play

DW succeeds.

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RE: how does it match upto expectation? - 3/26/2010 6:57:21 PM   
wodin


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Well I'm very pleased indeed. Matrix having a hit game that appeals to a big audience is superb news. I know alot of 4x games have become classics and the concept has many devotees. I suggest all you new Matrix game members to go out and spread the word. Im sure some of you had never heard of Matrix games until now due to there on the whole specialised games. If DW becomes a big worldwide success then I couldn't be happier. I hope that this is the game that might expose non wargamers to have a browse of the other games here and if they go and try the Bulge game that Panther are about to release then that would be fantastic. The reason I mention Panther Games out of all the other wargames is because its revolutionary, hads loads of depth, very immersive, easy to learn the game system, lots of detail and very realistic. If any of their last two releases had been the first PC wargame I'd ever tried then I'd be a covert to genre.

So getting back to DW. When I have some money in the bank I'm going to buy. I've tried 4x games before, the last one was Gal Civ 2. Just couldn't get into it. Never thought I'd buy another. Until now.

So if I can go and try DW my thinking is others may try the new Bulge game when it comes out.

LINK TO BULGE GAME FORUM

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RE: how does it match upto expectation? - 3/26/2010 6:57:51 PM   
lordxorn


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quote:

ORIGINAL: incbob

I have played the game for maybe 2 hours.

It amazes me that a small time developer can create such an awesome game while some larger, more well known companies, come up with.....well...lets just say games that are not worth it.

I know there are many eye candy lovers that will not like the 2d, but I would much rather have 2d and great game play than 3d and lousy game play

DW succeeds.


You make a very good point and one I fully agree with as far as what Codeforce has been able to accomplish. I think we can all agree that we all hope Codeforce huge financial success because this is what this genre needs, and I would love to see what Elliot and CO. can do with a sequel.

However, I have to disagree with you as far the 3d 2d argument. You have to look at Distant Worlds and the market it is being targeted at, which is a niche market now days known as 4x. I believe Distant Worlds will grow to be a huge hit given enough time, word of mouth, etc to build up the sales. Because the 4x market plays these types of games for the depth of game material. Someone who loves to play games like Halo, COD, and enjoy those types of games only will never play Distant Worlds. However, I firmly believe that any gamer who likes to play RTS or Turn Based will check out Distant Worlds.

Of course you have games like Command and Conquer 4 with all the eye candy, but that games lacks soul and lost the feel of CnC. So to sum up my point, 3d eye candy is not everything. I mean no offense Elliot, but the intro video was not that good, but did that have any bearing on the game quality? Not in the slightest chance because now that I have seen it, I skip it everytime. (The only exception for me are the Warhammer RTS games that had killer intro movies =P)


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RE: how does it match upto expectation? - 3/26/2010 7:18:52 PM   
RonLugge


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My opinion on this game?  I'll let you know once I stop being completely overwhelmed by all the stuff going on!

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RE: how does it match upto expectation? - 3/26/2010 7:20:09 PM   
Rosseau

 

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Good idea on this thread, Wodin.

Actually, I had no expectations. I only knew this game was coming and hoping it was not a clone of Armada, which wouldn't have made much sense.

Well, it's not a clone of anything I ever played. So people can buy Armada and DW and maybe have other 4X games and be happy with all of them. In the first several hours of play, DW appears to have broken the mold, and that's a very good thing. I agree with the other positive comments about this game in the forums.

I also didn't get a lot of sleep last night.


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RE: how does it match upto expectation? - 3/26/2010 9:53:25 PM   
Wade1000


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quote:

ORIGINAL: ASHBERY76

I think it is the best and most innovative 4X game for a long,long time.The steep learning curve understanding the gameplay and getting used to control system takes an evenings play,but when you figure out the basics the game is awesome,epic,immersive experience.I am amazed that a indie developer managed to to make this game work with all its systems.

This is not a CIV clone is space.

From Ashbery76, that's saying ALOT. If you've read many of his posts here and at other game forums that include judemental posts that often point out potential negative aspects of a game, even here before release, then you know his praise of Distant Worlds is not generic.

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RE: how does it match upto expectation? - 3/26/2010 10:10:20 PM   
Sarissofoi


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This game suck.
I mean this game can suck you in but also suck in negative sense. It is heavy on interfeys and some things dont work. (Like refting ships) as should work. Game isnt bad but can be much better.


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RE: how does it match upto expectation? - 3/26/2010 10:16:44 PM   
Erik Rutins

 

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In what way does refitting ships not work, Sarissofoi?

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RE: how does it match upto expectation? - 3/26/2010 10:21:43 PM   
wodin


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quote:

ORIGINAL: Sarissofoi

This game suck.
I mean this game can suck you in but also suck in negative sense. It is heavy on interfeys and some things dont work. (Like refting ships) as should work. Game isnt bad but can be much better.



Not sure what you mean interfeys? Also thats real harsh judgement compared to all the other posts here...will be interesting to see if anyone else feels the same....however as your post has no constructive criticism or any real reason why you think it SUCKS I will take it with a pinch of salt ( meaning: I will ignore your opinion)

PS...Judging by your AAR maybe your just not very good at this type of game? Get some more practice and you might start to get the hang of it and enjoy it....who knows?

< Message edited by wodin -- 3/26/2010 10:26:45 PM >


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RE: how does it match upto expectation? - 3/26/2010 10:31:50 PM   
wpurdom

 

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Go easy on the guy. You said you were after a thumbs up, thumbs down thread so he gave you a reply consistent with what you asked for. You certainly did not ask that replies be limited to specifications of constructive criticism.

I say this as someone who hasn't touched the game but is interested.

I assume interfeys is interface.

P>S> Erik as always gave the appropriate response. We can always count on Erik for the constructive approach to criticism.

< Message edited by wpurdom -- 3/26/2010 10:34:34 PM >

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RE: how does it match upto expectation? - 3/26/2010 10:33:56 PM   
Citriz

 

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This game was not even on my radar until about a month ago.  I have been hyping it up to myself, and building up expectations.

After playing for about 7 hours since I purchased it yesterday, all I can say is WOW.  It is rare to find a game that exceeds expectations in nearly every aspect.  The depth is amazing, I cant even imagine turning automation off in more than one or two areas. 

I can only come up with two cons for the game.  The first is the zoom scrolling, its a bit choppy, although that could just be my machine as im playing on a laptop. The second is the graphics for the ships and bases, they dont seem to be detailed enough, and appear a little fuzzy ... maybe the resolution is wrong of somthing. Other than that, I am having a blast and the game is great. Have yet to experience a crash, and the only bug ... if it even is one seems to be when a fleet is destroyed ... the fleet icon on the map still stays there... not sure how to remove it.

I was a bit concerned about the real time aspect of it, but I could not have been more unjustified. The real time is great, it isnt to fast, and if it ever is, you can slow it down to a crawl, or pause it and still execute most of the commands in the game. This is one of those games that you start playing, and it feels alive.  This morning, I was being harrassed at two of my mining bases almost non-stop by pirates, I eventually paid one of them to attack a rival and sent most of my available fleet to the second pirate factions base to eliminate them.  Unfortunately I overlooked that my fleet was running low on fuel and they came to a near halt only halfway to the pirate base.  Now I had yet another problem on my plate, not only was my attack halted, but the majority of my fleet was stuck in the middle of nowhere, and the pirates were still hitting me.  Two of my mining bases eventually went down, and I thought the game was a wrap as my economy was starting to take a dive and the pirates were getting bolder.  Just as an attack on one of my colonies was about to start ... a new race I had not encountered came out of nowhere and started finishing the pirate base off, this took the attention of the pirates off of my empire, allowed me to get my fleet back underway, and eventually lead to a new ally in the area.

I honestly cant wait for further development, and the fact that modding is made so easy makes me think this game will be around for quite a while.

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RE: how does it match upto expectation? - 3/26/2010 10:34:47 PM   
wodin


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quote:

ORIGINAL: wpurdom

Go easy on the guy. You said you were after a thumbs up, thumbs down thread so he gave you a reply consistent with what you asked for. You certainly did not ask that replies be limited to specifications of constructive criticism.

I say this as someone who hasn't touched the game but is interested.

I assume interfeys is interface.


true very true....sorry.....I hold my hands up....just thought SUCKS was a harsh word...like I said if more people say the same thing fair enough...

Again sorry....twice this week Ive been abit touchy and it really isnt like me...under alotof stress

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RE: how does it match upto expectation? - 3/26/2010 10:34:58 PM   
ASHBERY76


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quote:

ORIGINAL: wodin

Get some more practice and you might start to get the hang of it and enjoy it....who knows?


If you jump into this game without reading the manual,playing the tutorials,using the galactopedia a lot,the game is going to be tough.I do not think the nature of the game is going to appeal to everybody,it is pretty hardcore.

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RE: how does it match upto expectation? - 3/26/2010 10:37:50 PM   
Erik Rutins

 

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quote:

ORIGINAL: Citriz
I was a bit concerned about the real time aspect of it, but I could not have been more unjustified. The real time is great, it isnt to fast, and if it ever is, you can slow it down to a crawl, or pause it and still execute most of the commands in the game. This is one of those games that you start playing, and it feels alive.  This morning, I was being harrassed at two of my mining bases almost non-stop by pirates, I eventually paid one of them to attack a rival and sent most of my available fleet to the second pirate factions base to eliminate them.  Unfortunately I overlooked that my fleet was running low on fuel and they came to a near halt only halfway to the pirate base.  Now I had yet another problem on my plate, not only was my attack halted, but the majority of my fleet was stuck in the middle of nowhere, and the pirates were still hitting me.  Two of my mining bases eventually went down, and I thought the game was a wrap as my economy was starting to take a dive and the pirates were getting bolder.  Just as an attack on one of my colonies was about to start ... a new race I had not encountered came out of nowhere and started finishing the pirate base off, this took the attention of the pirates off of my empire, allowed me to get my fleet back underway, and eventually lead to a new ally in the area.

I honestly cant wait for further development, and the fact that modding is made so easy makes me think this game will be around for quite a while.


Fantastic comments and mini-AAR, thank you Citriz.

Regarding the zoom scrolling, have you played around with the Zoom speed setting in the options or the other performance settings yet?



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RE: how does it match upto expectation? - 3/26/2010 10:46:05 PM   
Darthcaboose

 

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If you're looking for graphics, Distant Worlds will probably not score high in that department. However, the game does a good job at paying homage to the old (1990s and early 2000s) RTS games. Even the opening intro graphic reminded me of the good ol' days!

In terms of gameplay, there's a lot of stuff to keep you busy. It's a fun game that allows you to choose exactly what it is you want to do. For me, I'm no fan of consistent micro-management, so I played the role of the pure Expansionist and the Department of State / Private Relations Head by keeping tabs on colony expansion and resource acquisition while leaving the military and design roles on Suggest.

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RE: how does it match upto expectation? - 3/26/2010 10:50:37 PM   
Sarissofoi


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Yeah I start without reading manual, without tutorial and even dont look at Galactopedia.

About refiting look here:
I have no idea how to refit ships. I mean I know but this doesnt work.
First I make my own frigate I name it Szybki Kot.
Really basic project. Fast and with basic pew pew beam weopn.
I have starting frigate but I cant refit this "Start" Frigate to my own frigate.
Ok scraping 'start' ship and build my own.
Now I adwance in some techs and want to upgrade some components.
I push upgrade button but this give me a new design with new name. I like my own names. Also I cant see to what design my ship is uprading and upgrade make automaticly my design obsolete.
I try copy and edit my "Szybki Kot" design but this didnt work. I mean I did it but I can refit my frigates only to obsolete 'start' ship design.
WTF?
Also this look like you can have only one design for one class ships. 1 destroyer, 1 escort etc. You can have more but only the newest can be produced becoze rest are atuo made obsolete and for some reasons checking not obsolete button dont work properly for me. Dont know what happend. Myeby I am moron and I do something wrong. Prove me that I am moron.

Also about interface. there should be something like minimize panels. example I want check some place for resources and using planar something I do this but checking another places i must go again by all this panels. Some minors others things.
Also game dont give enough feedback. If your ships station bases are destroyed you dont get any info. Only when they attacked.  Also there should be notification if you plan bulid ship or base and yu dont have enough resources and you dont have any sources. I wonder why I can builit my frgates. Lack of 2 resources. I send my ships to build mine but suprise mine also need these resources. Funny :).

Also no music and I must check in my system my native language to English USA. This suck. No music. This sucks double.
Ok. Back to gaming. I will try add somethings to my AAR.

BTW I doing well now. I  catch whats going on and my empire rule in this part of galaxy. Also I can think about myself as veteran or experienced strategy gamer and I think i am not that bad in this things.

Cheers.

PS. When I see only praising I can resist. Simply If you only praise I will say this game suck.

Cheers:)



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RE: how does it match upto expectation? - 3/26/2010 11:00:04 PM   
Banquet

 

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My expectations were that the game was creating some buzz and my brief reading of features made Distant Worlds sound like it had some interesting features.

Having got the game, it's blowing me away. I'm only just out of the tutorials, but it get's so many things right. Things that others games should get right but so often don't - like a proper solar system with orbiting planets (they actually orbit!) and moons, and a proper galaxy. At last a space 4X that actually feels like the designer knew a little about astronomy. It just helps me immerse in the game.

But also things I'd never have thought of like the private sector ships, which are brilliant. They give the whole map a living, breathing feeling of being alive with star ships plying their trade.

Just now I got a message that pirates were demanding protection money. In most games if I didn't pay I could expect to be attacked, and I'd probably only get the message if I was weak. On this occasion I didn't pay (because I'd saved and was quitting to eat) so I rejected their demands. Instead of being attacked, I got another message asking if I'd authorise an attack on the pirates system... I did and so 8 of my destroyers formed a fleet and wiped the pirates out of their system. While doing so another group of pirates joined my empire as they feared I'd be coming after them next! How cool is that!

There must be some faults, there must be - and only much more playing will bring them out, but it's been a while since I got so excited about a game as this. In fact I thought I was too old to get excited like this playing a game :)



< Message edited by Banquet -- 3/27/2010 1:48:40 AM >


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RE: how does it match upto expectation? - 3/26/2010 11:00:10 PM   
Erik Rutins

 

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quote:

ORIGINAL: Sarissofoi
I have no idea how to refit ships. I mean I know but this doesnt work.
First I make my own frigate I name it Szybki Kot.
Really basic project. Fast and with basic pew pew beam weopn.
I have starting frigate but I cant refit this "Start" Frigate to my own frigate.
Ok scraping 'start' ship and build my own.


Hm, this works fine for me. Could you upload a save? Not sure if this could be an issue with the ship design or something else. Did you mark the older design as obsolete?

quote:

Now I adwance in some techs and want to upgrade some components.
I push upgrade button but this give me a new design with new name. I like my own names. Also I cant see to what design my ship is uprading and upgrade make automaticly my design obsolete.


That's what the Upgrade button does, it just gives you a new design of the same class with the latest components. What I normally do is "Copy as New", modify it as desired and then mark the old one as obsolete.

quote:

I try copy and edit my "Szybki Kot" design but this didnt work. I mean I did it but I can refit my frigates only to obsolete 'start' ship design.
WTF?


Not sure, this works fine for me.

quote:

Also this look like you can have only one design for one class ships. 1 destroyer, 1 escort etc. You can have more but only the newest can be produced becoze rest are atuo made obsolete and for some reasons checking not obsolete button dont work properly for me. Dont know what happend. Myeby I am moron and I do something wrong. Prove me that I am moron.


That's not true actually, you can have multiple designs per type. Per the default "show latest design" setting you will only see the latest one, but you can check that off and see all of them and you can build any design that is not obsolete.

As far as marking it as obsolete, you just check the box and click the save button, as far as I recall.

quote:

Also about interface. there should be something like minimize panels. example I want check some place for resources and using planar something I do this but checking another places i must go again by all this panels. Some minors others things.


Not sure I understood this, sorry, can you elaborate?

[qutoe]Also game dont give enough feedback. If your ships station bases are destroyed you dont get any info. Only when they attacked.  Also there should be notification if you plan bulid ship or base and yu dont have enough resources and you dont have any sources. I wonder why I can builit my frgates. Lack of 2 resources. I send my ships to build mine but suprise mine also need these resources. Funny :).

I think there's actually a unique issue here related to the Zenox and the fact that the game at start doesn't tend to give you Dilithium as a resource, which is what the unique Zenox shield component needs. That's not typical for most races and building a dilithium mining station at the very start with Zenox is thus a good idea. As far as more feedback on resource shortages, absolutely agree we could add more there. I don't find it hard as an experienced player but I can see how it can be hard to figure out what's going on when you're just getting started.

quote:

Also no music and I must check in my system my native language to English USA. This suck. No music. This sucks double.


So far, you are the only customer reporting no music, so I have to assume this is an issue somehow specific to your system. The regional format issue is our fault, should not have slipped by and will be fixed quickly. You can leave your language on your normal setting, by the way, it's just the format that matters (i.e. using commas instead of decimal points).

Regards,

- Erik

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RE: how does it match upto expectation? - 3/26/2010 11:02:08 PM   
Erik Rutins

 

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quote:

ORIGINAL: Banquet
My expectations were the game was creating some buzz and my brief reading of features made Distant Worlds sound like it had some interesting features.

Having got the game, it's blowing me away. I'm only just out of the tutorials, but it get's so many things right. Things that others games should get right but so often don't - like a proper solar system with orbiting planets (they actually orbit!) and moons, and a proper galaxy. At last a space 4X that actually feels like the designer knew a little about astronomy. It just helps me immerse in the game.

But also things I'd never have thought of like the private sector ships, which are brilliant. They give the whole map a living, breathing feeling of being alive with star ships plying their trade.

Just now I got a message that pirates were demanding protection money. In most games if I didn't pay I could expect to be attacked, and I'd probably only get the message if I was weak. On this occasion I didn't pay (because I'd saved and was quitting to eat) so I rejected their demands. Instead of being attacked, I got another message asking if I'd authorise an attack on the pirates system... I did and so 8 of my destroyers formed a fleet and wiped the pirates out of their system. While doing so another group of pirates joined my empire as they feared I'd be coming after them next! How cool is that!

There must be some faults, there must be - and only much more playing will bring them out, but it's been a while since I got so excited about a game as this. In fact I thought I was too old to get exited like this playing a game :)


Thank you, and I will indulge in a little "woo hoo" here on behalf of the team as I see more of you all getting it. I've been quite excited about DW for a while now and while we do have some rough edges that have shown up now that it's out "in the wild" which we will have to fix with updates, I'm glad it's working well for so many and giving you guys the same feeling I've had.


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Erik Rutins
CEO, Matrix Games LLC




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(in reply to Banquet)
Post #: 27
RE: how does it match upto expectation? - 3/26/2010 11:02:33 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
I do suggest you read the manual....you might find the answers to your problems....also I know you like the game really...

Just noticed Eric has posted on how to help you.

Banquet....love the write up....see your a Panther games player...lets hope some of the new people to matrix take a look at the new Panther game, because if Panther dont sell enough they will struggle to carry on the series which will be a major blow as you know to the wargaming lovers here.

This game will be bought...though it will have to wait till after the Bulge game release.

< Message edited by wodin -- 3/26/2010 11:08:55 PM >


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(in reply to Sarissofoi)
Post #: 28
RE: how does it match upto expectation? - 3/26/2010 11:06:33 PM   
Banquet

 

Posts: 1184
Joined: 8/23/2002
From: England
Status: offline
quote:

ORIGINAL: Erik Rutins

Thank you, and I will indulge in a little "woo hoo" here on behalf of the team as I see more of you all getting it.


Much 'woo hoo' deserved :)

wodin, I truly hope Bulge is a huge success. It certainly deserves to be. The whole series is one of the finest wargames ever made imo.




< Message edited by Banquet -- 3/28/2010 12:20:18 PM >


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(in reply to Erik Rutins)
Post #: 29
RE: how does it match upto expectation? - 3/26/2010 11:14:51 PM   
Siljanus

 

Posts: 35
Joined: 1/27/2005
Status: offline


quote:

ORIGINAL: Citriz
I was a bit concerned about the real time aspect of it, but I could not have been more unjustified. The real time is great, it isnt to fast, and if it ever is, you can slow it down to a crawl,




Slight derail. Where do you control game speed? Can't seem to find it in the options menu and I can't seem to find anything on the main screen.

Thanks!

< Message edited by Siljanus -- 3/26/2010 11:15:58 PM >

(in reply to Erik Rutins)
Post #: 30
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