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RE: HPS new games - 3/25/2010 5:33:45 PM   
Airborne82nd


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Ohh, I have seen something like this when my a/c were out of ammo. I suspect, though, that some of your 8 F4F's had some ammo remaining.

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Post #: 181
RE: HPS new games - 3/25/2010 6:33:50 PM   
JudgeDredd


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tbh, I don't recall checking. It is possible they ran out of ammo - but I wonder what they were doing then? Trying to scare the Jap pilot by following him around making "Brrrrrrrrrrrrrrrrrrrr" noises??

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Post #: 182
RE: HPS new games - 3/25/2010 6:41:30 PM   
Airborne82nd


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Nah, more like, "Ratatatatatatat". LOL.

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Post #: 183
RE: HPS new games - 3/25/2010 7:17:14 PM   
SireChaos

 

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quote:

ORIGINAL: JudgeDredd

tbh, I don't recall checking. It is possible they ran out of ammo - but I wonder what they were doing then? Trying to scare the Jap pilot by following him around making "Brrrrrrrrrrrrrrrrrrrr" noises??


That, minus the noises, would not be all that dumb an idea, I figure. The Japanese pilot cannot know these guys are out of ammo, so he´ll have to do something to get them off his tail.

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Post #: 184
RE: HPS new games - 3/26/2010 2:40:11 AM   
rahamy

 

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Ummm, guys, any chance I can talk you into joining us over at the Wargamer forum and giving Matrix there's space back? I feel a bit odd talking about an HPS game repeatedly on another companies forum...just trying to respect their space!

http://www.wargamer.com/forums/tt.aspx?forumid=238

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Post #: 185
RE: HPS new games - 3/26/2010 2:49:56 AM   
junk2drive


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This is a nice place to hang out. As long as your two titles don't compete with a Matrix product it should be OK. If it did compete, as long as it is a civil discussion of the two it should be ok. They don't tolerate bashing other companies either.

Hopefully HPS sold more copies from this tread than all the others combined. Gives Matrix clout IMO.

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Post #: 186
RE: HPS new games - 3/26/2010 12:55:53 PM   
jomni


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Well you can't do this on Battlefront. 

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Post #: 187
RE: HPS new games - 3/26/2010 3:14:02 PM   
Prince of Eckmühl


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quote:

ORIGINAL: jomni

Well you can't do this on Battlefront. 


I'd suggest that you really can't do "this" at the wargamer forum either, at least not without dodging the reseller, the reviewer, and the advocate (for the other two).

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Post #: 188
RE: HPS new games - 3/27/2010 1:06:37 AM   
goodwoodrw


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Just a couple of more questions, 1. not game related, I registered on the wargamer forum, but as yet I haven't received an email confirm my membership. Secondly a question formations I have accidentally detached a carrier from my task force, is there way I can re attach this to the main force again?
Ron

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Post #: 189
RE: HPS new games - 3/27/2010 1:34:17 AM   
Prince of Eckmühl


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quote:

ORIGINAL: BASB

Just a couple of more questions, 1. not game related, I registered on the wargamer forum, but as yet I haven't received an email confirm my membership. Secondly a question formations I have accidentally detached a carrier from my task force, is there way I can re attach this to the main force again?
Ron


I believe that you left-click on the ship to be attached, hold the mouse-button down, and drag the cursor to the ship that you want to attach it to.

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Post #: 190
RE: HPS new games - 3/27/2010 2:23:07 AM   
goodwoodrw


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Yep that's what I read in the manual doesn't appear to work, I've got something wrong!

Dopey me I read the instructions back to front

< Message edited by BASB -- 3/27/2010 2:42:35 AM >


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Post #: 191
RE: HPS new games - 3/27/2010 2:44:42 AM   
Prince of Eckmühl


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quote:

ORIGINAL: BASB

Yep that's what I read in the manual doesn't appear to work, I've got something wrong!


I believe that I've actually seen this work two different ways. If what I suggested above doesn't work, try toggling the "D" button up on the game's toolbar. BTW, I think that it's a real mistake to have the individual turn and group turn buttons directly adjacent to each other. It makes it too easy to make a mistake. I've done so simply because my hand slipped and the cursor moved over a couple of millimeters to the wrong icon. The other Naval Campaign games from HPS use the same toolbar configuration.


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Post #: 192
RE: HPS new games - 3/27/2010 2:20:42 PM   
Airborne82nd


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quote:

ORIGINAL: BASB

Just a couple of more questions, 1. not game related, I registered on the wargamer forum, but as yet I haven't received an email confirm my membership. Ron


Give them a couple of days to approve your registration at the Wargamer.

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Post #: 193
RE: HPS new games - 3/27/2010 4:47:04 PM   
Custer1961

 

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quote:

Ummm, guys, any chance I can talk you into joining us over at the Wargamer forum and giving Matrix there's space back? I feel a bit odd talking about an HPS game repeatedly on another companies forum...just trying to respect their space!





I will be happy to go over if you will tell us when the submarine version of Naval Campaigns will be released.

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Post #: 194
RE: HPS new games - 3/29/2010 12:42:01 AM   
RedArgo


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If you haven't received your registration reply from Wargamer, check your spam folder, that is where mine ended up for some reason.

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Post #: 195
RE: HPS new games - 4/7/2010 11:23:07 PM   
hank

 

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i know this is basically a Midway forum but I have to say the upgrade for Guadalcanal is awesome.

Plus, they've put in a teaser for carrier warfare:  Samar.  Its a real tough scenario but it gives someone who has Guadalcanal a glimpse at what Midway has to offer. 

I got slaughtered by the AI.  Every dang ship got sunk ... pocket carriers and destroyers all were sent to Davy Jones Locker.

just a heads up ... upgrade if you have HPS's Guadacanal ... its worth it.

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Post #: 196
RE: HPS new games - 4/8/2010 1:11:23 AM   
Halsey

 

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Matrix has re-released many of John Tiller's original games.

Why wouldn't they want to help out this veteran PC gamemeister.

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Post #: 197
RE: HPS new games - 4/11/2010 4:25:26 AM   
Texican

 

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quote:

ORIGINAL: garymc

That's correct, no campaign mode, just the individual scenarios.


That's too bad, because ALL they really need to do is string the scenarios, but have the carriers you get dependent up what's "still afloat" or "not in repairs". For example, the Lexington could survive Coral Sea and end up at Midway or a later scenario. Maybe even get upgraded AA guns or newer aircraft.

This sort of stuff is always cool.

Even cooler, is if there is an element of grand strategy involved in which you know the Japs are attacking Midway and know they are hitting the Aleutians, and have to divide up and assign your carriers to each engagement, then play out the battles.

Stuff like that can bring so much more to a game than just a bundle of scenarios.

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Post #: 198
RE: HPS new games - 4/11/2010 8:42:15 PM   
SireChaos

 

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quote:

ORIGINAL: Texican


quote:

ORIGINAL: garymc

That's correct, no campaign mode, just the individual scenarios.


That's too bad, because ALL they really need to do is string the scenarios, but have the carriers you get dependent up what's "still afloat" or "not in repairs". For example, the Lexington could survive Coral Sea and end up at Midway or a later scenario. Maybe even get upgraded AA guns or newer aircraft.

This sort of stuff is always cool.

Even cooler, is if there is an element of grand strategy involved in which you know the Japs are attacking Midway and know they are hitting the Aleutians, and have to divide up and assign your carriers to each engagement, then play out the battles.

Stuff like that can bring so much more to a game than just a bundle of scenarios.



Now that´s an interesting idea you mention... not just for this game but generally for campaign modes in such games: occasionally, or regularly, being forced to divide your available forces between two concurrent operations in widely separated regions - or deciding to essentially cede one operation to concentrate on the other, as the US did with the Aleutians in ´42.

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Post #: 199
RE: HPS new games - 11/25/2011 2:01:10 PM   
n01487477


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I know this is a thread from the past (and not even a matrix game)... so my apologies to Matrix ...

Anyone know where I can find someone for some online action ? Tried looking at the Wargamer forum, but doesn't seem to be a place to ask.

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Post #: 200
RE: HPS new games - 11/25/2011 2:10:33 PM   
junk2drive


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the blitz wargame club

Forums


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Post #: 201
RE: HPS new games - 11/25/2011 9:30:44 PM   
Prince of Eckmühl


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quote:

ORIGINAL: n01487477

Anyone know where I can find someone for some online action ? Tried looking at the Wargamer forum, but doesn't seem to be a place to ask.

There's also this:

http://navalcampaigns.org/newbds/index.php?action=profile


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Post #: 202
RE: HPS new games - 11/26/2011 1:37:14 AM   
n01487477


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quote:

ORIGINAL: junk2drive

the blitz wargame club

Forums


quote:

ORIGINAL: Prince of Eckmühl


quote:

ORIGINAL: n01487477

Anyone know where I can find someone for some online action ? Tried looking at the Wargamer forum, but doesn't seem to be a place to ask.

There's also this:

http://navalcampaigns.org/newbds/index.php?action=profile



Thanks to both of you - will check them both out.

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Post #: 203
RE: HPS new games - 11/28/2011 2:04:24 PM   
junk2drive


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gamesquad forums have sub sections for some of them. They no longer have ladders but you could probe for opponents.

http://forums.gamesquad.com/forum.php


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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

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Post #: 204
RE: HPS new games - 11/28/2011 2:10:04 PM   
n01487477


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Problem is that the game keeps crashing when a torpedo hits a CV. I got some new sound files from the dev's, fixes some scenario's but not all.

I'm really enjoying the game, as I enjoy CV action, but until I can be sure that it won't crash mid-game - I'll play solo.

Thanks for all the links and when the dev's get back to me again and all is fixed I'll give net a go.

Thanks

[edit]I still think GG was wrong not to continue developing CF.

< Message edited by n01487477 -- 11/28/2011 2:11:05 PM >


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Post #: 205
RE: HPS new games - 11/29/2011 4:38:37 AM   
junk2drive


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New release based on POA engine, East Front WWII, hexes and WEGO

http://www.wargamer.com/forums/posts.asp?t=581795


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Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."

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Post #: 206
RE: HPS new games - 11/29/2011 4:54:08 AM   
Prince of Eckmühl


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quote:

ORIGINAL: n01487477

Problem is that the game keeps crashing when a torpedo hits a CV. I got some new sound files from the dev's, fixes some scenario's but not all.

At the risk of sounding a bit schizophrenic, let me echo your concerns about the issue that you mention. I contacted the developer, many, many months ago regarding the failure and got the same response, "replace the file with this one and that ought to help." It helps, but its not what I'd regard a definitive fix. Bah!


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Post #: 207
RE: HPS new games - 11/29/2011 4:13:19 PM   
Perturabo


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A WWII game on PoA engine set during the most interesting time on the Eastern Front? Does it still have the friendly fog of war and flow of information thing that I've read that PoA2 had?

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Post #: 208
RE: HPS new games - 11/29/2011 8:26:22 PM   
Alan Sharif

 

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I have just pre ordered Tigers Unleashed from HPS. It looks and sounds fantastic. Not out till December. Heres hoping I am not disappointed. Somehow I do not think I will be.

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