OberonDark
Posts: 64
Joined: 3/29/2010 Status: offline
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Well, this is my first AAR, but I'm an avid roleplayer and think I can handle this. Note that I am no pro at the game and will likely get owned, but hopefully I can provide an interesting story for you guys. Note that content will be more heavy early on because of all the discoveries. Soon pirate raids and space monsters will become commonplace and not require major description, etc. Galaxy: Elliptical Size: Small Alien Life: Teeming Expansion: Mature Aggression: Restless Research: Normal Space Creatures: Few (Hate these) Pirates: Normal Empire Name: The Commerce Federation Home System: Excellent Size: Starting Tech Level: Basic Race: Teekan Government: Mercantile Guild 8 random other Empires, all starting, basic tech, random distance, normal home system. Prologue: Around 2600, an unknown ship crashed down onto the Teekan planet of Upetiehr. Up until this time, the Teekans had been content dealing with their own planet and its problems, until this incident, much like the humans on Earth. Commercial Gyrations Inc. used some of their contacts and extremely shady deals to gain first access to this unknown alien ship. Stripping everything of potential value, the rest of the world was left to think it had come to nothing. 150 years later, around 2750, Commercial Gyrations reveals what it has learned: there is alien life out there, and they solely have the technology to reach it. What an outrage, hm? The Governments of the World were more powerful than any company, and were going to arrest the individuals in charge, when it was revealed that the Mystery Ship was in fact a colony ship full of Dhayut. Commercial Gyrations unleashed this army of Dhayut upon Upetiehr. Teekans, being small meek things, were unprepared to deal with these Dhayut, who could handle heavy weaponry that would be mounted on Teekan vehicles with ease. A force of 600 million quickly conquered the 9.5 billion Teekans. 2 billion actually resisted, and were destroyed ruthlessly, and after that no one dared to lift a finger against Commercial Gyrations. 15 years later, on the 6th of July, Commercial Gyrations, now the controller of the world, renames itself as the Commerce Federation, and announces its plans to enter space with their own prototype ships within two years. Volunteers were being looked for to participate in colony training, which would train Teekans to survive and prosper on planets barren of life. Many volunteers came forward, and the Commerce Federation now had a force of Teekans ready to populate in an instant. After 2 years, as promised, on the anniversary of the founding of the Commerce Federation, a massive space station project is completed and a naval fleet is launched into space along with experimental construction, refueling, and exploration ships. The world is forced to cheer with broken hearts as a new age begins.
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