golden delicious
Posts: 5575
Joined: 9/5/2000 From: London, Surrey, United Kingdom Status: offline
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quote:
ORIGINAL: dicke bertha Yeah, some scary stuff, battered StuG battallions refusing to yield to massed attacks by more than one mechanised corps late in the turn, open ground and sunshine after the usual red army infantry heroic death in piles. I'd say the signs were already there in ACOW (recon and armoured AT way too reslient), but in TOAW3 really it became too much. Something major off in the engine's battle algorithms. Not only impossible to budge, but the more you put in, the better the odds, the greater the losses. As you note, armoured ants were already a problem in COW- especially when they have high unit proficiencies, which as I recall are quite prevalent on the German side in Daniel's scenarios. I don't think the AT combat system was directly changed so until I see some test results from both versions I remain unconvinced.
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"What did you read at university?" "War Studies" "War? Huh. What is it good for?" "Absolutely nothing."
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