Nemo84
Posts: 115
Joined: 3/29/2010 Status: offline
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quote:
* No carriers/fighters? I know, very unfortunate. However, balancing fighters to capital ships is a real pain in the behind, and few games manage to do this well. Better to exclude them than to make them worthless or overpowered. Think of the space combat as WW1 battleships in space, not WW2 carriers. quote:
* not a very deep tech tree? I don't know, I haven't really gotten to the end of it yet. It doesn't seem very deep, though, and I think I will use the slow research option next game. All research though is evolution of existing components, not revolution and that is a bit disappointing though understandable in a grand strategy game. quote:
* not as moddable as I would like (i.e., no chance for a unleashed modding community to come up with really cool things...?) Totally agree, and I also hope more of the inner workings are revealed to modders. I've already seen others like Okim ask for this, and if he is whom I think he is I'll be extremely disappointed if he won't get the chance to do some extensive modding. quote:
* moons have unique names, not sequential off the star name (i.e., not Sol-3 but XC890, or something like that. This may sound trivial, but it really bugs me since I doubt I'll be able to keep track of places named like this) Not really a problem, you can simply rename them after colonization. A bit annoying, but hardly worth complaining in my opinion. quote:
* no multiplayer? Not turn-based and too time-consuming for multiplayer. A wise decision. quote:
* no late game stellar manipulation tech? I've seen mention of some sort of Death Star being possible, so planet destruction is hopefully included. quote:
* alien races tech not really unique/different from standard? Different planet preferences and some unique techs/governments. They went with the typical genre convention here. As far as I know, there is only one game that doesn't do this, and it has a mere handful of races.
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