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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac

 
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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/24/2010 10:33:17 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline

quote:

ORIGINAL: castor troy

quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: ny59giants
Air coordination - I don't know if anybody has done so, but I wonder if you need the same Air HQ and the various Chutai, Sentai, and Daitai to all be the same command. You get good results initially when you attack into Malaya as they all come from 3rd Air HQ. As the game progresses, we all tend to mix and match too much.


Thats a must have for coordination improvement.

I wonder how the exp discussion works out though. I know it has an influence (both, assigning squadrons to HQ´s and squad exp are part of my coordinaiton guide already) but I don´t know to which
extent and if theres a braking point - e.g. severe penalty with average exp. lower than 60.




I was told this by a member of the dev team due to my complaining in my AAR, then tried it in my AI test game and had no effect at all, so I refrained from changing all my squadrons and spending hundreds of pps to do so in my PBEM. I then discussed this with AndyMac (as we know another dev team member) and he didn´t confirm that it´s a must or that it helps at all, which confirms my "tests". To point it out, I´m not doing test in a dozen with a dedicated test scenario, I´m playing the AI parallel to my PBEM when I´ve got time and there I use some empty bases as targets for example. Not taking notes, not doing statistics. I never saw a difference though in strike coordination, no matter what command the HQ is and what command the air unit is. Again something that sounds nice (the pps available have to be doubled at least then) but is IMO not true.

PzB, I was talking to Andy about this, I´m sure he will give you answer on it. DON´T spend any pps on changing around unrestricted daitais to different commands before Andy has answered you.


Makes no difference anyways as I just do not have the PPs to spend on this sort of HQ change. I barely have enough PPs to get my American divisions out of the West Coast. I suspect it would cost too much for the Japanese player as well. AE sure makes you count the beans when it comes to PPs.




_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to castor troy)
Post #: 571
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/24/2010 11:42:04 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
I'll look into which AK's I'll convert; choosing the ones with 12-15 knots speed.
Got so much resources that I'm not worried, it's oil - oil and fuel I need!

Yeah, Bundaberg Rum was a hit when I reconnoitered Oz back in 03-04!
The comparison is related to the experience with Mexican "beer" Al;
What looks like it, smells like it, tastes like it must be it right

Of course this turn took forever to run because of prolonged air battles.
Had to turn it of last night as the wife hauled me to bed, had to continue it today; puts a good background for our
talk around air strike coordination and set up of air HQ's

Firstly, this is what Andy said about the matter:

Sweeps are hard to co ordinate but are worth it when they come off
You need high general xp sqns – its gernal xp that derives flight type characterisitics.

Apart from that weather HQ leader are all important
Being close to a specific HQ not sure about ask the elf he will know.

String was sweeping me out of the sky over Colombo earlier but that was from range 2 sp I guess range is important as well he is having real problems getting them to co ordinate int eh south pacific from range 6 at present

--------------------------------------------------------------------------------------------------------------
p.s. more because I am a neat freak than anything else I have spent a few hundred PP’s making two of my main strike commands only have sqns that report to them so if you see me getting good co ordination then that might be the reason

I am also using only 60xp or above sqns in general xp, the best co located HQ and leader I can find, plenty of av support, not overstackign the AF either in aircraft or sqns and am waiting for good weather.

I also hand picked all the sqn commanders so for a non micromanager like me I put a lot of effort into getting my 2 strike groups every advantage I could think of

I don’t have the PP’s to do it everywhere but I am where I can making my sqns match the local hq

--------------------------------------------------------------------------------------------------------------

Soo, what can we make of this.

Firstly, I also changed units to their respective air HQ's in Oz last turn and Andy came sailing in with several carrier TF's looking for my battleships. He didn't find em outside of Rockhampton though and we got a large air battle.
- In all 46 Zero's from 2 bases escorted the 8 crack Nells to attack his TFs, quite good coordination!
It was a dogged battle and despite the heavy escort more and more CAP fighters rose into the air, including Walrus and other antiquated seaplanes. In the end all of our 8 Nells were shot down - not very realistic but this happens quite often with the fragile Jap fire bombs.

Then 90 bombers and 7 Warhawks attacked our forward base at Magwe in Burma in clear weather, ref Andy's comments.
Our fighters rose, handled the escorts but failed to seriously harassed the bombers that only caused slight damage to the base.
The follow up packets (un-coordinated?) were picked from the sky. Didn't loose a single plane except from one destroyed on the ground. The Nick was very usefull and claimed lots of kills against Wellingtons and Hudsons. Even a small packet of B-17's managed to survive the massive CAP with moderate losses (3 shot down).

It's possible that changing air units to their respective air HQ's is worthwhile but it's really hard to verify.
I'll try to keep the air units around their local HQ's and observe.

Another question I got is regarding Air HQ preparation. I'd say that 10 days should be enough to prep a HQ 100% for an enemy target. Why on earth should it take 100 days? Focus change during a battle, take Battle for Britain; german bombers bombed radar chains, coastal convoys, main airfields, sector airfields and London over a period of a few months. No way they spent more than a few weeks to prep for the different targets.

Again I have no idea how much effect a 100% prepped air HQ has on a strike on a given base.
Need to set up tests and launch the same attacks with 0, 25, 50, 75 and 100 preparation and observe the results.


AFTER ACTION REPORTS FOR Jun 13, 42

Air Combat

Our sweep over Brisbane found 2 Martles that were shot down!


Morning Air attack on Brisbane , at 96,160

Weather in hex: Thunderstorms

Raid spotted at 25 NM, estimated altitude 26,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M2 Zero x 27

Allied aircraft
Martlet II x 3

No Japanese losses

Allied aircraft losses
Martlet II: 2 destroyed

Aircraft Attacking:
27 x A6M2 Zero sweeping at 25000 feet

CAP engaged:
No.888 Sqn FAA with Martlet II (3 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead

--------------------------------------------------------------------------------
We wasted time on shooting down Seagulls and Walrus "fighters" while 8 Zero's and all our bombers were lost in return.
No Wildcats were shot down here.... Overcast should be perfect weather to sneak some bombers through in.

Morning Air attack on TF, near Rockhampton at 100,149
Weather in hex: Overcast

Raid detected at 160 NM, estimated altitude 16,000 feet.
Estimated time to target is 63 minutes

Japanese aircraft
A6M2 Zero x 46
G3M2 Nell x 8

Allied aircraft
Walrus II x 1
Seagull V x 1
Walrus II x 1
F4F-3 Wildcat x 27
F4F-4 Wildcat x 16
SOC-1 Seagull x 8

Japanese aircraft losses
A6M2 Zero: 4 destroyed
G3M2 Nell: 4 destroyed

Allied aircraft losses
Walrus II: 1 destroyed
SOC-1 Seagull: 3 destroyed

CAP engaged:
VF-42 with F4F-4 Wildcat (3 airborne, 0 on standby, 0 scrambling)
(16 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 8 being recalled, 5 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 56 minutes
9 planes vectored on to bombers
VF-8 with F4F-3 Wildcat (4 airborne, 11 on standby, 11 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 9000 and 19000.
Time for all group planes to reach interception is 56 minutes
9 planes vectored on to bombers
No.700 Sqn FAA S-11 with Walrus II (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 60 minutes
No.700 Sqn FAA S-17 with Walrus II (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 61 minutes
1 planes vectored on to bombers
VCS-4/1 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 51 minutes
1 planes vectored on to bombers
VCS-4/4 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 56 minutes
1 planes vectored on to bombers
VCS-5/1 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 40 minutes
VCS-5/2 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 10 minutes
VCS-5/3 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 49 minutes
VCS-6/3 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 58 minutes
VCS-6/4 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 50 minutes
VCS-8/1 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 52 minutes
No.9 Sqn RAAF S-2 with Seagull V (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 47 minutes

--------------------------------------------------------------------------------
Counterattack against our Burma base!

Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky

Raid detected at 40 NM, estimated altitude 18,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 45
Ki-43-Ib Oscar x 34
Ki-43-Ic Oscar x 12
Ki-45 KAIa Nick x 36

Allied aircraft
H81-A3 x 7
Blenheim IV x 15
Hudson IIIa x 24
Wellington Ic x 23
Bolingbroke IV x 9
B-17E Fortress x 18

Japanese aircraft losses
A6M2 Zero: 1 destroyed on ground

Allied aircraft losses
H81-A3: 1 destroyed
Hudson IIIa: 1 destroyed, 6 damaged
Wellington Ic: 1 destroyed, 2 damaged
B-17E Fortress: 2 damaged

Refinery hits 4
Airbase hits 1
Runway hits 5

Aircraft Attacking:
9 x Bolingbroke IV bombing from 15000 feet
City Attack: 4 x 250 lb GP Bomb
8 x Wellington Ic bombing from 15000 feet
City Attack: 8 x 500 lb GP Bomb
6 x Blenheim IV bombing from 15000 feet
City Attack: 4 x 250 lb GP Bomb
6 x Blenheim IV bombing from 15000 feet
City Attack: 4 x 250 lb GP Bomb
14 x Hudson IIIa bombing from 15000 feet
City Attack: 4 x 250 lb GP Bomb
5 x Hudson IIIa bombing from 15000 feet
City Attack: 4 x 250 lb GP Bomb
13 x Wellington Ic bombing from 15000 feet
City Attack: 8 x 500 lb GP Bomb
3 x Hudson IIIa bombing from 15000 feet
City Attack: 4 x 250 lb GP Bomb
6 x B-17E Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb
6 x B-17E Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb
3 x Blenheim IV bombing from 15000 feet
City Attack: 4 x 250 lb GP Bomb

CAP engaged:
3rd Ku S-1 Det B with A6M2 Zero (1 airborne, 2 on standby, 6 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 13000 and 20000.
Time for all group planes to reach interception is 28 minutes
9 planes vectored on to bombers
84th I.F.Chutai with Ki-43-Ic Oscar (1 airborne, 3 on standby, 8 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 9000 and 16000.
Time for all group planes to reach interception is 33 minutes
5 planes vectored on to bombers
64th Sentai with Ki-43-Ib Oscar (3 airborne, 7 on standby, 24 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 10000 and 20000.
Time for all group planes to reach interception is 29 minutes
27 planes vectored on to bombers
12th Ku S-1 with A6M2 Zero (3 airborne, 8 on standby, 25 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 7000 and 21000.
Time for all group planes to reach interception is 30 minutes
32 planes vectored on to bombers
264th Sentai with Ki-45 KAIa Nick (3 airborne, 8 on standby, 25 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 13000 and 16000.
Time for all group planes to reach interception is 35 minutes
21 planes vectored on to bombers

--------------------------------------------------------------------------------
Enemy strike on Rockhampton achieved nothing!

Morning Air attack on Rockhampton , at 95,152
Weather in hex: Overcast

Raid spotted at 47 NM, estimated altitude 15,000 feet.
Estimated time to target is 15 minutes

Japanese aircraft
no flights

Allied aircraft
Martlet II x 12
Hudson I x 3
Hudson III (LR) x 16
B-18A Bolo x 5
B-17E Fortress x 7
P-40E Warhawk x 11
F4F-4 Wildcat x 7

Japanese aircraft losses
No Japanese losses

No Allied losses

Airbase hits 8
Airbase supply hits 1
Runway hits 19

Aircraft Attacking:
16 x Hudson III (LR) bombing from 10000 feet
Airfield Attack: 4 x 250 lb GP Bomb
3 x Hudson I bombing from 10000 feet
Airfield Attack: 4 x 250 lb GP Bomb
4 x B-17E Fortress bombing from 10000 feet *
Airfield Attack: 4 x 500 lb GP Bomb
5 x B-18A Bolo bombing from 10000 feet
Airfield Attack: 4 x 500 lb GP Bomb
3 x B-17E Fortress bombing from 10000 feet *
Airfield Attack: 4 x 500 lb GP Bomb

--------------------------------------------------------------------------------
Follow up strike that was obliterated.

Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky

Raid detected at 40 NM, estimated altitude 19,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 44
Ki-43-Ib Oscar x 31
Ki-43-Ic Oscar x 11
Ki-45 KAIa Nick x 35

Allied aircraft
H81-A3 x 6
Blenheim IV x 18

No Japanese losses

Allied aircraft losses
H81-A3: 3 destroyed
Blenheim IV: 9 destroyed

CAP engaged:
3rd Ku S-1 Det B with A6M2 Zero (9 airborne, 0 on standby, 0 scrambling)
9 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
1 planes vectored on to bombers
64th Sentai with Ki-43-Ib Oscar (31 airborne, 0 on standby, 0 scrambling)
31 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
4 planes vectored on to bombers
12th Ku S-1 with A6M2 Zero (31 airborne, 0 on standby, 4 scrambling)
31 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 10000 and 21000.
Time for all group planes to reach interception is 34 minutes
3 planes vectored on to bombers
264th Sentai with Ki-45 KAIa Nick (27 airborne, 4 on standby, 4 scrambling)
27 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 20000.
Time for all group planes to reach interception is 31 minutes
8 planes vectored on to bombers
84th I.F.Chutai with Ki-43-Ic Oscar (7 airborne, 0 on standby, 4 scrambling)
7 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 9000 and 11000.
Time for all group planes to reach interception is 26 minutes
5 planes vectored on to bombers

--------------------------------------------------------------------------------
Another....

Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky

Raid detected at 40 NM, estimated altitude 17,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 44
Ki-43-Ib Oscar x 30
Ki-43-Ic Oscar x 11
Ki-45 KAIa Nick x 34

Allied aircraft
Blenheim IV x 9

No Japanese losses

Allied aircraft losses
Blenheim IV: 3 destroyed

CAP engaged:
3rd Ku S-1 Det B with A6M2 Zero (9 airborne, 0 on standby, 0 scrambling)
9 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
64th Sentai with Ki-43-Ib Oscar (30 airborne, 0 on standby, 0 scrambling)
30 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
12th Ku S-1 with A6M2 Zero (31 airborne, 0 on standby, 4 scrambling)
31 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 10000 and 22000.
Time for all group planes to reach interception is 28 minutes
264th Sentai with Ki-45 KAIa Nick (30 airborne, 0 on standby, 4 scrambling)
30 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 21000.
Time for all group planes to reach interception is 32 minutes
84th I.F.Chutai with Ki-43-Ic Oscar (11 airborne, 0 on standby, 0 scrambling)
11 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead

--------------------------------------------------------------------------------
and another.....

Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky

Raid detected at 40 NM, estimated altitude 18,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 43
Ki-43-Ib Oscar x 28
Ki-43-Ic Oscar x 11
Ki-45 KAIa Nick x 34

Allied aircraft
Hudson IIIa x 6

No Japanese losses

Allied aircraft losses
Hudson IIIa: 4 destroyed

CAP engaged:
3rd Ku S-1 Det B with A6M2 Zero (9 airborne, 0 on standby, 0 scrambling)
9 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
64th Sentai with Ki-43-Ib Oscar (28 airborne, 0 on standby, 0 scrambling)
28 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
12th Ku S-1 with A6M2 Zero (30 airborne, 0 on standby, 4 scrambling)
30 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 10000 and 22000.
Time for all group planes to reach interception is 23 minutes
264th Sentai with Ki-45 KAIa Nick (30 airborne, 0 on standby, 4 scrambling)
30 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 21000.
Time for all group planes to reach interception is 36 minutes
84th I.F.Chutai with Ki-43-Ic Oscar (11 airborne, 0 on standby, 0 scrambling)
11 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead

--------------------------------------------------------------------------------
Morning Air attack on Rockhampton , at 95,152
Weather in hex: Overcast

Raid spotted at 49 NM, estimated altitude 13,000 feet.
Estimated time to target is 13 minutes

Allied aircraft
B-17D Fortress x 9

Allied aircraft losses
B-17D Fortress: 1 damaged

Airbase hits 1
Runway hits 9

Aircraft Attacking:
9 x B-17D Fortress bombing from 10000 feet *
Airfield Attack: 4 x 500 lb GP Bomb

--------------------------------------------------------------------------------
110 fighters vs 6 B-17's...we got 3.

Morning Air attack on Magwe , at 57,47
Weather in hex: Clear sky

Raid detected at 45 NM, estimated altitude 19,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 42
Ki-43-Ib Oscar x 28
Ki-43-Ic Oscar x 11
Ki-45 KAIa Nick x 34

Allied aircraft
B-17E Fortress x 6

No Japanese losses

Allied aircraft losses
B-17E Fortress: 1 destroyed, 5 damaged

Aircraft Attacking:
5 x B-17E Fortress bombing from 15000 feet
Airfield Attack: 8 x 500 lb GP Bomb

CAP engaged:
3rd Ku S-1 Det B with A6M2 Zero (9 airborne, 0 on standby, 0 scrambling)
9 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
64th Sentai with Ki-43-Ib Oscar (28 airborne, 0 on standby, 0 scrambling)
28 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
12th Ku S-1 with A6M2 Zero (29 airborne, 0 on standby, 4 scrambling)
29 plane(s) intercepting now.
Group patrol altitude is 20000 , scrambling fighters between 10000 and 22000.
Time for all group planes to reach interception is 29 minutes
264th Sentai with Ki-45 KAIa Nick (30 airborne, 0 on standby, 4 scrambling)
30 plane(s) intercepting now.
Group patrol altitude is 15000 , scrambling fighters between 11000 and 21000.
Time for all group planes to reach interception is 29 minutes
84th I.F.Chutai with Ki-43-Ic Oscar (11 airborne, 0 on standby, 0 scrambling)
11 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead

--------------------------------------------------------------------------------

Air Battles over Burma and Oz





Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to crsutton)
Post #: 572
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/24/2010 11:51:26 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Western coast of Oz - Enemy approaching?




Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 573
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/29/2010 10:10:39 PM   
PzB74


Posts: 5076
Joined: 10/3/2000
From: No(r)way
Status: offline
Back after a family weekend; now off for a week

Nothing much to report; lost some 20 ac in 2 air battles.
6 Sally's were murdered as Andy moved a very strong fighter contingent to Kalgoorlie.
10 bombers and a handful fighters were also lost over Brisbane; thought I had throttled range back a bit but must have forgot.

The big difference seems to lie in radar and detection; on average my raids are spotted 1 hour before arrival while I only get 6-10 minutes. Not a lot of my bomber packets are getting through, in the last 2 raids against TF's near Brisbane 100% of the bombers were shot down despite a heavy fighter escort.

Btw; is it necessary to have an Air HQ in a size 7-9 airbase to allow torpedo bombers to arm?

In general Allied air power is increasing both in Oz and in over Burma.
Need to strengthen our defenses in the latter, especially the rear bases were I will base the bulk of our army bombers.
Got 3 elite regiments in Luzon, considering to send them to Malaya / Burma area and replace them with garrison units until 1944.

I've now rested all Japanese carriers and their CAG units; can field 600 operational ac in the heavy and light carriers and the Hiyo will join soon. 3 CVE's are held in reserve for training, convoy and ac transport duties.



AFTER ACTION REPORTS FOR Jun 16, 42

Air Combat

Morning Air attack on 44th Australian Battalion, at 56,147 (Kalgoorlie)
Weather in hex: Heavy rain

Raid detected at 40 NM, estimated altitude 9,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
Ki-21-IIa Sally x 6

Allied aircraft
Kittyhawk I x 8
P-400 Airacobra x 2
P-40E Warhawk x 21
F4F-3A Wildcat x 3
F4F-3 Wildcat x 2

Japanese aircraft losses
Ki-21-IIa Sally: 3 destroyed
--------------------------------------------------------------------------------
Morning Air attack on TF, near Brisbane at 96,160

Weather in hex: Heavy rain
Raid detected at 160 NM, estimated altitude 19,000 feet.
Estimated time to target is 63 minutes

Japanese aircraft
A6M2 Zero x 40
G3M2 Nell x 4
G4M1 Betty x 6

Allied aircraft
Walrus II x 1
Martlet II x 3
Seagull V x 1
P-39D Airacobra x 3
F4F-3 Wildcat x 26
F4F-4 Wildcat x 14
SOC-1 Seagull x 8

Japanese aircraft losses
A6M2 Zero: 3 destroyed
G3M2 Nell: 3 destroyed
G4M1 Betty: 4 destroyed

Allied aircraft losses
Walrus II: 1 destroyed
SOC-1 Seagull: 2 destroyed

CAP engaged:
No.888 Sqn FAA with Martlet II (3 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
3 plane(s) intercepting now.
Group patrol altitude is 15000
Raid is overhead
VMF-122 with F4F-4 Wildcat (0 airborne, 0 on standby, 0 scrambling)
(2 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 15000
Time for all group planes to reach interception is 26 minutes
2 planes vectored on to bombers
8th FG/35th FS with P-39D Airacobra (0 airborne, 0 on standby, 0 scrambling)
(3 plane(s) diverted to support CAP in hex.)
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 10000
Time for all group planes to reach interception is 48 minutes
VF-42 with F4F-4 Wildcat (0 airborne, 10 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 15000 and 17000.
Time for all group planes to reach interception is 50 minutes
6 planes vectored on to bombers
VF-8 with F4F-3 Wildcat (0 airborne, 11 on standby, 13 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 15000 , scrambling fighters between 8000 and 15000.
Time for all group planes to reach interception is 54 minutes
16 planes vectored on to bombers
No.700 Sqn FAA S-17 with Walrus II (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 42 minutes
VCS-4/1 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 47 minutes
VCS-4/4 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 35 minutes
VCS-5/1 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 59 minutes
1 planes vectored on to bombers
VCS-5/2 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 51 minutes
VCS-5/3 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 56 minutes
1 planes vectored on to bombers
VCS-6/3 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 54 minutes
VCS-6/4 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 51 minutes
VCS-8/1 with SOC-1 Seagull (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 60 minutes
1 planes vectored on to bombers
No.9 Sqn RAAF S-2 with Seagull V (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 1 out of immediate contact.
Group patrol altitude is 6000
Time for all group planes to reach interception is 51 minutes

--------------------------------------------------------------------------------

Armored Lily's / Xmas Island





Attachment (1)

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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
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Post #: 574
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/29/2010 11:02:08 PM   
witpqs


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I doubt that it's a bug. Truk is probably the same way. There are tiny atolls, huge atolls, and many in between.

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Post #: 575
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/29/2010 11:10:02 PM   
PzB74


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Hm, landing on a mega sized atoll will still trigger shock attacks and I wouldn't be very happy to land on one with a large number of guns and crack troops.

What do you say, is it worth building Xmas Island?
One question I'd like to evaluate is whether Andy can bypass Xmas Island if built up.

I expect to keep local air superiority into the last half of 43 unless the KB is beaten up.
So it is possible to put a truly strong garrison at Xmas Island and then withdraw parts of it before it gets isolated and then force Andy to assault it as Betties based there can interupt an invasion of the Marshalls.

With Oz heavily invested Andy will have to let out steam further north to get his train going.
Burma - Oz and Marshalls will most likely be the 3 most active theatres into 44.

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Post #: 576
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 2:50:29 AM   
PzB74


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Today's main even was the sweeps against Kalgoorlie; as expected the 3 attacking units went in piecemeal.
The Oscars went in first and were cut up badly. I find the Oscars just as useless in AE as in WITP, no matter how experienced the pilots are they are just not capable of shooting down enemy planes and go down in drowes.
- Hopefully the Oscar II will be an improvement that shows, but I'm not counting on it.

The follow up Zero's cleaned up the mess though, Andy should be forced to stand his CAP down soon.


AFTER ACTION REPORTS FOR Jun 17, 42

Air Combat

Morning Air attack on Kalgoorlie , at 56,147
Weather in hex: Light rain

Raid spotted at 42 NM, estimated altitude 23,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
Ki-43-Ia Oscar x 14

Allied aircraft
Kittyhawk I x 8
P-400 Airacobra x 2
P-40E Warhawk x 22
F4F-3A Wildcat x 4
F4F-3 Wildcat x 2

Japanese aircraft losses
Ki-43-Ia Oscar: 3 destroyed

Allied aircraft losses
P-40E Warhawk: 1 destroyed

CAP engaged:
VMF-111 with F4F-3A Wildcat (0 airborne, 3 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000 , scrambling fighters to 22000.
Time for all group planes to reach interception is 17 minutes
VMO-251 with F4F-3 Wildcat (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000
Time for all group planes to reach interception is 18 minutes
No.14 Sqn RCAF with Kittyhawk I (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000 , scrambling fighters to 22000.
Time for all group planes to reach interception is 26 minutes
49th FG/9th FS with P-40E Warhawk (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000 , scrambling fighters to 22000.
Time for all group planes to reach interception is 22 minutes
58th FG/67th FS with P-400 Airacobra (0 airborne, 0 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000
Time for all group planes to reach interception is 28 minutes
17th PS (P) with P-40E Warhawk (0 airborne, 9 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000 , scrambling fighters to 22000.
Time for all group planes to reach interception is 15 minutes
--------------------------------------------------------------------------------
Morning Air attack on Kalgoorlie , at 56,147

Weather in hex: Light rain

Raid spotted at 44 NM, estimated altitude 21,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M2 Zero x 29

Allied aircraft
Kittyhawk I x 7
P-400 Airacobra x 2
P-40E Warhawk x 20
F4F-3A Wildcat x 3
F4F-3 Wildcat x 1

No Japanese losses

Allied aircraft losses
Kittyhawk I: 1 destroyed
P-40E Warhawk: 4 destroyed
F4F-3A Wildcat: 1 destroyed


Aircraft Attacking:
5 x A6M2 Zero sweeping at 20000 feet

CAP engaged:
VMO-251 with F4F-3 Wildcat (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 22000
Raid is overhead
No.14 Sqn RCAF with Kittyhawk I (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
0 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000
Time for all group planes to reach interception is 5 minutes
49th FG/9th FS with P-40E Warhawk (3 airborne, 4 on standby, 0 scrambling)
3 plane(s) intercepting now.
0 plane(s) not yet engaged, 0 being recalled, 3 out of immediate contact.
Group patrol altitude is 22000 , scrambling fighters to 22000.
Time for all group planes to reach interception is 30 minutes
58th FG/67th FS with P-400 Airacobra (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000
Time for all group planes to reach interception is 1 minutes
17th PS (P) with P-40E Warhawk (4 airborne, 0 on standby, 0 scrambling)
4 plane(s) intercepting now.
0 plane(s) not yet engaged, 5 being recalled, 1 out of immediate contact.
Group patrol altitude is 22000
Time for all group planes to reach interception is 32 minutes
VMF-111 with F4F-3A Wildcat (0 airborne, 1 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000 , scrambling fighters between 19000 and 22000.
Time for all group planes to reach interception is 17 minutes
--------------------------------------------------------------------------------
Morning Air attack on Kalgoorlie , at 56,147
Weather in hex: Light rain

Raid spotted at 40 NM, estimated altitude 29,000 feet.
Estimated time to target is 13 minutes

Japanese aircraft
A6M2 Zero x 3

Allied aircraft
Kittyhawk I x 2
P-40E Warhawk x 2

No Japanese losses
No Allied losses

CAP engaged:
No.14 Sqn RCAF with Kittyhawk I (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 2 out of immediate contact.
Group patrol altitude is 22000
Time for all group planes to reach interception is 30 minutes
49th FG/9th FS with P-40E Warhawk (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 22000
Time for all group planes to reach interception is 4 minutes
--------------------------------------------------------------------------------
Morning Air attack on Kalgoorlie , at 56,147
Weather in hex: Light rain

Raid detected at 24 NM, estimated altitude 28,000 feet.
Estimated time to target is 7 minutes

Japanese aircraft
A6M2 Zero x 32

Allied aircraft
Kittyhawk I x 1

No Japanese losses
No Allied losses

Aircraft Attacking:
32 x A6M2 Zero sweeping at 25000 feet

CAP engaged:
No.14 Sqn RCAF with Kittyhawk I (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 22000
Raid is overhead

--------------------------------------------------------------------------------

Air Losses






Attachment (1)

_____________________________



"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
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Post #: 577
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 3:14:08 AM   
Nomad


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Here is a link to the Wiki entry for Kiritimati( Christmas Island ) It says it has the largest land area of any atoll in the world. You can put a lot of troops into 124 square miles. BTW, Truk is not an atoll.

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Post #: 578
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 3:48:23 AM   
CapAndGown


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The Oscar Ia is a worthless piece of junk. Its guns could not penetrate a cotton shirt. The Ic model is definitely better. By this time I am surprised to see that you still have Ia's in service. I would have thought you were building a good number of the Ic model.

(in reply to Nomad)
Post #: 579
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 10:05:40 AM   
Milman

 

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Xmas Island

It is tricky. He can bypass them but it is going to be 2 weeks more of sailing to AUS. Check those french bases on south, if he bulid them than he can use them as fuel stations. Even if they are same as at the begining of war he can send there tankers for refuel duty.

Also look map, he don't need xmas if he attack Gilberts or Marshals. He can go directly from PH there.

Can you give us info about hes central and south pacific bases (airfields and ports size). That can tell you a lot about future plans ?

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Post #: 580
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 10:55:20 AM   
FatR

 

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Ki-43-Ia is useless, yes, and it's strange to see them on the frontlines this late in the war. Ic is passable. Still not nearly as good as Zero, because it lacks killing power to take down Allied bombers, but does well against most of their fighters.

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Post #: 581
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 12:11:27 PM   
castor troy


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change all/most of your Oscars to Tojos and you will just be fine.

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Post #: 582
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 1:55:06 PM   
Grfin Zeppelin


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Mybe I missed something but where is he using Ia Oscars ? *ponders*

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Post #: 583
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 1:55:32 PM   
PaxMondo


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quote:

ORIGINAL: castor troy

change all/most of your Oscars to Tojos and you will just be fine.


How do you handle seeps with the Tojo? The only reason I keep the Oscar in production is so that I have an IJA capable of sweeps in the early war timeframe ....

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Post #: 584
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 2:33:03 PM   
PzB74


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Ok, ok ok, I got 16 Oscar Ia's north of Perth; must have forgotten to upgrade them
- I'm not overly more impressed about the Ic - in Burma they are equally much cannon fodder as the Ia.

Tojo is ok but lacks the range of the Oscar.

Xmas islands is definetly a good outpost then; I have to consider my chain of defenses.
Will get back with some screens. Most other bases can only hold 6000 troops to avoid overstacking.
This make them vulnerable, but they should be able to hold until the KB can arrive on scene and smack things around



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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
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Post #: 585
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 2:49:47 PM   
castor troy


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quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: castor troy

change all/most of your Oscars to Tojos and you will just be fine.


How do you handle seeps with the Tojo? The only reason I keep the Oscar in production is so that I have an IJA capable of sweeps in the early war timeframe ....



I don´t, my opponent does. The first three encounters were: Tojos on a sweep, my leaking Cap (Warhawks and Hurricanes) being shot down 5:1. Tojos on Cap, my sweep with Ligthnings: 8:1 for the Tojos. Leaking Tojo Cap, my sweep with Lightnings: 1:1. All my squadrons were "elite" for mid 42, means usually 70 air skill. The enemy surely was elite too. In all three examples numbers in total never exceeded 50 fighters (usually 20-30 vs 20-30 in one engagement). The Oscar as it stands now in my PBEM is just dead meat, the Zero isn´t really the same threat as in very early 42 and we usually can take them down in a ratio that highly favours us. The Tojo rules the sky at the moment though. P-40K soon, perhaps this fighter can help to turn the tide.

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Post #: 586
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 5:50:20 PM   
PzB74


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Marshalls




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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

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Post #: 587
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 6:03:25 PM   
wpurdom

 

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There's a quote from an American ace that the Oscar was no threat to an experienced pilot, but tangling with one could leave you talking to yourself.
I believe the first part was because you could always dive away before it could do serious damage, the second because it was so manueverable that even when you thought you had it dead to rights, it could out-manuever you and wind up on your tail.

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Post #: 588
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 7:16:00 PM   
Mynok


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I consider the Marshalls as simply a screen for the Marianas.

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Post #: 589
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 7:34:32 PM   
PzB74


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Yes, in many ways the Marshalls are - the question is whether an extension to them would be an asset or not.

Wish they would give the Oscar some kind of super duper ability in AE




Dang, that was a good map job

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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

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Post #: 590
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/30/2010 9:45:14 PM   
CapAndGown


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Have you considered the southern Gilberts? The bases around Taubitea could all be built up to size four and form a nice little cluster of 5 bases. Also, you could form a cluster of four bases stretching south from Tarawa. And up in the Marshals, you could also build Ainginlaplap (just south of Kwajalein) up to size four.

The problem with the Line islands and the Phoenix group is that you cannot form a cluster of mutually supporting airfields. OTOH, the only way to shut down the Line Island bases, like Christmas, would be by Carriers and BBs since I don't think there are any B-17 capable bases in range.

(in reply to PzB74)
Post #: 591
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/31/2010 1:05:58 AM   
PzB74


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One of my challenges is that I'm clean out of naval construction units; need at least 2 in order to build a dot base from scratch. Gathering a cluster of bases is indeed ideal, just so very hard to arrange.

This turn I spent hours going over all air units; a few observations!

a) I'm using a lot of ac in ASW and search roles.
- Identified a few areas with low cover that I will strive to close.

b) I don't mass my Jap army bombers for us as ground attack ac. They are somewhat dispersed with
70% performing training and ASW / search duties and only ca 30% being active on the front lines.
- Burma is one of the few areas I have the potential to deploy army bombers en masse efficiently.

c) I've reduced stockpiles of the A6M2 Zero after maximizing CAG size.
- This has released an array of SBDs and TBDs from the carriers that will serve on the front line in the Solomons.

d) I've also expanded Jake units on sea plane tenders and mixed them with new Rufe float fighters.

e) There is a large number of naval bombers behind the line covering strategic areas, performing ASW duties etc.
I'm very carful with how I use them and is trying to create 4 or 5 hubs that allow me to mass them; one in each theatre
if possible.


AFTER ACTION REPORTS FOR Jun 19, 42

Air Combat

Andy is continuing with his night air attacks; without much luck thus far!

Night Air attack on Magwe , at 57,47

Weather in hex: Clear sky

Allied aircraft
Wellington Ic x 6

Allied aircraft losses
Wellington Ic: 1 damaged

Aircraft Attacking:
6 x Wellington Ic bombing from 18000 feet
Airfield Attack: 8 x 500 lb GP Bomb

Raid spotted at 17 NM, estimated altitude 19,000 feet.
Estimated time to target is 6 minutes

--------------------------------------------------------------------------------
A series of sweeps against Chittagong; weather turned foul as usual.
The Oscar Ib (avg 70 exp) didn't fare well at all...they always go in first and get mauled.

Morning Air attack on Chittagong , at 55,41

Weather in hex: Thunderstorms

Raid detected at 20 NM, estimated altitude 28,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
Ki-43-Ib Oscar x 31

Allied aircraft
Hurricane IIb Trop x 50
Kittyhawk IA x 16
P-40E Warhawk x 4

Japanese aircraft losses
Ki-43-Ib Oscar: 7 destroyed

Allied aircraft losses
Hurricane IIb Trop: 1 destroyed
--------------------------------------------------------------------------------
Morning Air attack on Chittagong , at 55,41

Weather in hex: Thunderstorms

Raid detected at 10 NM, estimated altitude 30,000 feet.
Estimated time to target is 3 minutes

Japanese aircraft
A6M2 Zero x 32

Allied aircraft
Hurricane IIb Trop x 31
Kittyhawk IA x 12

Japanese aircraft losses
A6M2 Zero: 4 destroyed

Allied aircraft losses
Hurricane IIb Trop: 4 destroyed
Kittyhawk IA: 2 destroyed

Aircraft Attacking:
14 x A6M2 Zero sweeping at 25000 feet
--------------------------------------------------------------------------------
Morning Air attack on Kalgoorlie , at 56,147
Weather in hex: Partial cloud

Raid detected at 43 NM, estimated altitude 26,000 feet.
Estimated time to target is 14 minutes

Japanese aircraft
A6M2 Zero x 32

Allied aircraft
Kittyhawk I x 4
P-40E Warhawk x 5
F4F-3A Wildcat x 2
F4F-3 Wildcat x 2

Japanese aircraft losses
A6M2 Zero: 2 destroyed

Allied aircraft losses
Kittyhawk I: 1 destroyed
P-40E Warhawk: 2 destroyed
F4F-3A Wildcat: 1 destroyed
F4F-3 Wildcat: 1 destroyed

Aircraft Attacking:
28 x A6M2 Zero sweeping at 25000 feet
--------------------------------------------------------------------------------
Morning Air attack on Chittagong , at 55,41

Weather in hex: Thunderstorms

Raid detected at 120 NM, estimated altitude 28,000 feet.
Estimated time to target is 40 minutes

Japanese aircraft
A6M2 Zero x 8

Allied aircraft
Hurricane IIb Trop x 7
Kittyhawk IA x 2

Japanese aircraft losses
A6M2 Zero: 1 destroyed

Aircraft Attacking:
6 x A6M2 Zero sweeping at 25000 feet
--------------------------------------------------------------------------------
Morning Air attack on Chittagong , at 55,41

Weather in hex: Thunderstorms

Raid detected at 200 NM, estimated altitude 25,000 feet.
Estimated time to target is 69 minutes

Japanese aircraft
Ki-43-Ic Oscar x 11

Allied aircraft
Hurricane IIb Trop x 3
Kittyhawk IA x 1

No Japanese losses
No Allied losses

Aircraft Attacking:
11 x Ki-43-Ic Oscar sweeping at 25000 feet

--------------------------------------------------------------------------------

Ground Combat

Andy now has very strong LCU's in the Perth area; some 60k plus as I see it including at least
3 full divisions and a host of armour. Tomorrow we will be kicked out of Kalgoorlie and today our 2 armored spearheads
were trashed.

- I wonder if Andy has enough troops to start an offensive in the east as long as he got this many troops here.

I will not deploy more troops to the region unless I see an opening for grabbing Perth by a coupe the main; still got 3 crack divisions prepped for Perth in reserve. In the meanwhile the "who ties down the most troops" game can continue I guess.

Ground combat at Kalgoorlie (56,147)
Allied Bombardment attack

Attacking force 19453 troops, 521 guns, 469 vehicles, Assault Value = 1077
Defending force 3632 troops, 26 guns, 0 vehicles, Assault Value = 127

Japanese ground losses:
106 casualties reported
Squads: 1 destroyed, 3 disabled
Non Combat: 1 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (0 destroyed, 1 disabled)

Assaulting units:
8th Australian Division
2nd USMC Tank Battalion
2/7th Armoured Regiment
2/6th Armoured Regiment
2/10th Armoured Regiment
2/4th Armoured Regiment
Americal Infantry Division
2/5th Armoured Regiment
44th Australian Battalion
2/9th Field Regiment
12th RAAF Base Force
2/13th Field Regiment
46th Construction Regiment
13th Australian Hvy AA Regiment
21/22 Field Regiment
8th Medium Regiment

Defending units:
21st Infantry Regiment
--------------------------------------------------------------------------------
Ground combat at 51,146
Allied Shock attack

Attacking force 14162 troops, 257 guns, 460 vehicles, Assault Value = 518

Defending force 1330 troops, 4 guns, 125 vehicles, Assault Value = 84
Allied adjusted assault: 462

Japanese adjusted defense: 47
Allied assault odds: 9 to 1

Combat modifiers
Defender: supply(-)
Attacker: shock(+)

Japanese ground losses:
600 casualties reported
Squads: 39 destroyed, 0 disabled
Non Combat: 41 destroyed, 2 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 1 (1 destroyed, 0 disabled)
Vehicles lost 44 (34 destroyed, 10 disabled)
Units retreated 2

Allied ground losses:
267 casualties reported
Squads: 1 destroyed, 21 disabled
Non Combat: 3 destroyed, 66 disabled
Engineers: 0 destroyed, 2 disabled
Vehicles lost 39 (0 destroyed, 39 disabled)

Defeated Japanese Units Retreating!

Assaulting units:
10th Light Horse Battalion
41st Infantry Division
27th Infantry/B Division

Defending units:
16th Recon Regiment
2nd Tank Regiment

--------------------------------------------------------------------------------

Air Combat over Burma





Attachment (1)

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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to CapAndGown)
Post #: 592
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/31/2010 1:15:35 AM   
PzB74


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I have turned of light industry in China; despite very limited activity there I'm constantly low on supplies and have to shuttle in regularly.

How do all of you handle industry and supply in China and how much (if any) supplies to do you bring in?

Perth Area




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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

(in reply to PzB74)
Post #: 593
RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/31/2010 8:13:50 AM   
castor troy


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From: Austria
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why have you turned off Light Industry? Thought it only uses resources to create supplies? Would it make sense to turn them off and ship resources out and supply in. The result would only be to use fuel for the transport. Confused

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/31/2010 11:00:00 AM   
Milman

 

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light industry consume 15 resources, producing 1 supply

Heavy industry consume 20 resources and 2 fuel, producing 2 HI and 2 supply

As you can see PzB industry can only improve your supply situation.

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/31/2010 1:04:09 PM   
Yakface


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I assume he means thathe has turned off the repair of damaged light industry. Should also turn off the repair of resources, and manpower. THe pay back on resources is non existent, on light industry it is 3 years. Only HI, oil and refineries are worth repairing.

I ships in about 150K supply per month to China

EDIT: I should add that I have captured Sian and Lanchow which needed a lot of supply to repair.

< Message edited by Yakface -- 3/31/2010 1:44:04 PM >

(in reply to Milman)
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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/31/2010 2:07:22 PM   
Rainer79

 

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I totally agree with the previous post except for the fact that refineries are worth repairing. IMO they aren't. You already possess a huge excess refinery capacity in the HI and because of that the oil stockpile will run out sooner or later anyway.

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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/31/2010 3:58:32 PM   
Milman

 

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Not only in HI. In this example Manjuria+china+Korea have shortage of 600 oil/day at start. If Siam is conected with manjuria those oil will be used in Manchuria refineries. No need for new rafineries.


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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/31/2010 5:42:56 PM   
crsutton


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quote:

ORIGINAL: castor troy


quote:

ORIGINAL: PaxMondo


quote:

ORIGINAL: castor troy

change all/most of your Oscars to Tojos and you will just be fine.


How do you handle seeps with the Tojo? The only reason I keep the Oscar in production is so that I have an IJA capable of sweeps in the early war timeframe ....



I don´t, my opponent does. The first three encounters were: Tojos on a sweep, my leaking Cap (Warhawks and Hurricanes) being shot down 5:1. Tojos on Cap, my sweep with Ligthnings: 8:1 for the Tojos. Leaking Tojo Cap, my sweep with Lightnings: 1:1. All my squadrons were "elite" for mid 42, means usually 70 air skill. The enemy surely was elite too. In all three examples numbers in total never exceeded 50 fighters (usually 20-30 vs 20-30 in one engagement). The Oscar as it stands now in my PBEM is just dead meat, the Zero isn´t really the same threat as in very early 42 and we usually can take them down in a ratio that highly favours us. The Tojo rules the sky at the moment though. P-40K soon, perhaps this fighter can help to turn the tide.


Tojo is the corsair of 1942. Waste of effort for the Japanese player to build a single tony. Only defect of tojo is short range.


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RE: BACK IN BUSINESS - PzB goes East again(st) Andy Mac - 3/31/2010 6:26:39 PM   
PzB74


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Thx, that's what I meant Yakfac! 150k supplies per month *ouch* - no wonder I'm short.
Guess I need to step up my supply convoys.

Hm, must admit that I'm repairing refineries. On my repair list oil comes first, then refineries, heavy industry, light industry and manpower. Need to review which resource facilities I'm repairing.
- Is it meaningful to repair manpower at all?

Made some important decisions; There will be no invasion of New Caledonia. I'm spread thin as it is and need to consolidate.
The issue whether to invest further in Perth is also dubious but the decision is put on hold while our divisions repair battle damage.

Found that I can't unload 30cm arty pieces from transports docked in a size 4 harbour, argh..can hardly move those things.

Equipping the first Sentai with the new Tojo's but it will be some time before they're out in numbers.
Can't wait to get rid of the ole Oscars. Does the Oscar II perform almost as bad as the Ic?


AFTER ACTION REPORTS FOR Jun 20, 42

ASW Attacks

There have been subs in Soerabaja base hex for weeks and months...never managed to sink them.
Today the old pig boat S-40 took direct hits, were forced to surface and blown out of the water

Submarine attack near Soerabaja at 56,104

Japanese Ships
PB Shonan Maru #2
DD Hasu
DD Yukaze

Allied Ships
SS S-40, hits 14, and is sunk

SS S-40 is sighted by escort
S-40 bottoming out ....
DD Hasu attacking submerged sub ....
DD Yukaze attacking submerged sub ....
SS S-40 forced to surface!
DD Yukaze firing on surfaced sub ....
Sub slips beneath the waves

--------------------------------------------------------------------------------

Ground Combat

1100 assault value, that's something! 6 armored units followed our retreating regiment.
Without capturing Port Augusta Andy can reinforce at will, making any attack against Kalgoorlie meaningless.

Ground combat at Kalgoorlie (56,147)

Allied Shock attack
Attacking force 21602 troops, 554 guns, 526 vehicles, Assault Value = 1109

Defending force 3583 troops, 26 guns, 0 vehicles, Assault Value = 126
Allied adjusted assault: 456

Japanese adjusted defense: 28
Allied assault odds: 16 to 1

Combat modifiers
Defender: leaders(+), preparation(-)
Attacker: shock(+)

Japanese ground losses:
1950 casualties reported
Squads: 30 destroyed, 68 disabled
Non Combat: 31 destroyed, 50 disabled
Engineers: 0 destroyed, 0 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Units retreated 1

Allied ground losses:
317 casualties reported
Squads: 2 destroyed, 30 disabled
Non Combat: 1 destroyed, 39 disabled
Engineers: 0 destroyed, 7 disabled
Vehicles lost 15 (1 destroyed, 14 disabled)
Units pursuing 6

Defeated Japanese Units Retreating!

Assaulting units:
2nd USMC Tank Battalion
2/7th Armoured Regiment
2/5th Armoured Regiment
8th Australian Division
2/9th Armoured Regiment
2/6th Armoured Regiment
2/10th Armoured Regiment
2/4th Armoured Regiment
Americal Infantry Division
44th Australian Battalion
21/22 Field Regiment
2/9th Field Regiment
2/13th Field Regiment
13th Australian Hvy AA Regiment
12th RAAF Base Force
1st Medium Regiment
46th Construction Regiment
8th Medium Regiment

Defending units:
21st Infantry Regiment

-----------------------------------------------------------

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"The problem in defense is how far you can go without destroying from within what you are trying to defend from without"
- Dwight D. Eisenhower

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