David Heath
Posts: 3274
Joined: 3/29/2000 From: Staten Island NY Status: offline
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Hi Guys Here what you can expect very soon ( next 24-72 hours ) This patch is being released before we had a chance to address all the issues we had hope to. The main reason for this is because we wanted to address the PBEM Cheats so gamers can have faith in there PBEM games. There are also major updates to our Naval Units thanks to Ron and Rich. This patch should not effect your current PBEM games but as always please back your games up. 1. Very large bombers now take longer to repair, after being damaged. 2. Level bomber groups that fly low level missions (under 5000 feet) now a morale hit after the mission. 3. Level bombers flying low level missions now have reduced accuracy, if anti-aircraft is very heavy or there is a lot of CAP. 4. Allied level bombers, such as the B-17, B-25 and B-26 are gaining full benefit from the Norden bombsite at low altitudes. Fixed. At altitudes less than 6000 feet, the targeting bonus from the Norden are now sharply attenuated. 5. Spotting chances at long ranges for naval search missions has been increased. This may help level bombers attack Tokyo express task forces more often. 6. Skip bombing does not work as the manual describes. Fixed. Skip bombing by Allied level bombers with altitude set to 100 feet should now occur with experienced pilots. 7. There is now notification, via a message on the combat screen, for flights that attempt to skip bomb. 8. A security breach which allowed player two to see turn resolution early has been corrected. 9. A player may select to load a land based unit into a transport take force, cancel loading or choose to unload the unit repeatedly within one turn and load the entire unit, which might normally take two or three turns because the loading routine leaves 100 operation points for loading supplies. This is undesirable. Fixed. It is no longer possible to do this. 10. Left clicking on a friendly land based unit within a hex that contains more than one friendly unit, but no base, causes a pop-out to appear in which the player should select the desired unit and sometimes contains units not in that hex. Fixed. Clicking in this fashion now selects the first unit in the hex. 11. Allied anti-submarine warfare capabilities need enhancement. Fixed. Allied anti-submarine vessels should now perform better. Other Allied ships, such as transports, should now have a better chance of forcing Japanese submarines to attack while submerged by use of the deck gun. 12. The computer opponent does not garrison important bases, such as Truk and Cairns adequately. Fixed. New routines now insure that important bases have adequate combat troops. 13. Some players feel that lopsided battles between large and small task forces allow the smaller force to fire too many times. Fixed. The routines that determine order and quantity of fire have been rewritten. 14. The units load cost needs to be added to the unit data screen. Done. 15. Pilots are not being properly transferred to the new base, when there are two or more of the same aircraft at the source base and some planes are damage. Fixed. Should work, now. 16. Submarines are sometimes firing torpedoes at barges and PT boats. Fixed. They should not longer so do. 17. The list all ships list-box should now reload more quickly after the player selects a ships from within, to view. 18. In the naval combat screen, ships that have not been spotted well enough to target no longer have the name of the ship printed. Once they have been identified well enough to be targeted, the name appears. Ships which have no name printed may be hidden in fog or rain, too far away to be seen, behind another ship, behind smoke generated by destroyers or burning ships or for some other reason not engaged in combat. Note that a ship may sometimes fire and still not be spotted. 19. Increased maximum daytime naval combat range from 17,000 yards to 25000 yards. 20. Ships arriving in theater at a captured base are doing so under enemy command. Fixed. Ships due to arrive in Truk should no longer arrive, if Truk is captured. Ships arriving in Brisbane or Noumea should arrive in the other location if the assigned location is captured. If both are captured, the ships should not arrive. 21. The player is now notified by a text message on the lower left of the screen, when ships arrive in theatre, if playing against the computer or when the computer plays against itself 22. Ships mixed in with PT boats are starting combat at closer range than they should. Fixed. Large ships can no longer sneak up on an enemy fleet by hiding amonst the PT boats.
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