Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Autumn Fog v 5.0 turn 17

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> After Action Reports >> RE: Autumn Fog v 5.0 turn 17 Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Autumn Fog v 5.0 turn 17 - 3/29/2010 9:42:32 PM   
Huzar


Posts: 23
Joined: 2/27/2010
Status: offline
Excuse me that I'm asking in this thread, but I see that in most multiplayer games you are not using the "no borders" advanced option. Why is it so? Is this option bad for any reason?

(in reply to larryfulkerson)
Post #: 31
RE: Autumn Fog v 5.0 turn 17 - 3/29/2010 9:59:20 PM   
Panama


Posts: 1362
Joined: 10/30/2009
Status: offline
I'm with Huzar on this one. This is just my opinion but, it seems there is too much information available to people. Wouldn't it be alot more fun if you didn't know so much about what the other guy is doing?

_____________________________


(in reply to Huzar)
Post #: 32
RE: Autumn Fog v 5.0 turn 17 - 3/29/2010 11:05:32 PM   
Huzar


Posts: 23
Joined: 2/27/2010
Status: offline
One reason that comes to my mind for disabling the "no borders" option is that in real life the supply troops move by roads and they see if there is e.g. an enemy blocking the road before them and they know his position. With "no borders" you don't see if the road behind your lines has been occupied by enemy (I think so...?), so it is an artificial handicap. Are there any more reasons?

(in reply to Panama)
Post #: 33
Turn 18 - 3/31/2010 8:46:46 PM   
Randy Collins


Posts: 23
Joined: 2/22/2010
From: Virginia
Status: offline
The end of turn 18 sees the last of the Bastogne defenders about to be bagged




Attachment (1)

_____________________________

"Scouts Out!"

(in reply to Huzar)
Post #: 34
RE: Turn 19 - 4/1/2010 7:41:29 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I forgot to publish the turn 18 AAR and now that I'm through with turn 19 I have a turn 19 AAR to publish also.  You can find them here:

http://www.mediafire.com/file/wrt2jilmwzy/august Fog Game 3.html          turn 18
http://www.mediafire.com/file/ammoeymjgml/august Fog Game 3.html       turn 19



_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to Randy Collins)
Post #: 35
RE: August Fog v 5.0 Turn 20 - 4/2/2010 4:15:48 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I finally finished Axis turn 20 and published the AAR for it here:

http://www.mediafire.com/file/mjkwdw5nmmd/august Fog Game 3.html

_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 36
RE: August Fog v 5.0 Turn 20 - 4/2/2010 8:38:43 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I put together a collection of the AARs from turns 11 through 20 and published it here:

http://www.mediafire.com/file/lngm1xzfdgt/table of contents turns 11 throu 20.zip


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to larryfulkerson)
Post #: 37
RE: August Fog v 5.0 Turn 20 - 4/17/2010 7:11:16 AM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Hey guys, are you finished ? Any comments or suggestions before I post the final version?

(in reply to larryfulkerson)
Post #: 38
RE: August Fog v 5.0 Turn 20 - 4/17/2010 10:03:08 AM   
larryfulkerson


Posts: 39932
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
quote:

ORIGINAL: sPzAbt653
Hey guys, are you finished ?

Um..........due to real life issues Randy had to find a different hobby. Either that or a different wife. Either way he looses. IMHO.

quote:

ORIGINAL: sPzAbt653
Any comments or suggestions before I post the final version?

Nope. Well, if I had a different opponent maybe we could FINALLY get past turn 20 or so. And turns 20 through 100 might reveal something unexpected.......you never know. Just a thought.


_____________________________

If we're all created in the image of god then why aren't we all invisible?

(in reply to sPzAbt653)
Post #: 39
RE: August Fog v 5.0 Turn 20 - 4/17/2010 5:55:04 PM   
sPzAbt653


Posts: 9511
Joined: 5/3/2007
From: east coast, usa
Status: offline
Sorry to hear about that Randy, you are a great asset and a cool dude!

I have some time on my hands if you want to get past turn 20 Mr. Fulkerson. Let me know if you are interested, and pick a side !

(in reply to larryfulkerson)
Post #: 40
Page:   <<   < prev  1 [2]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> After Action Reports >> RE: Autumn Fog v 5.0 turn 17 Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.906