morganbj
Posts: 3634
Joined: 8/12/2007 From: Mosquito Bite, Texas Status: offline
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I think that if there is a problem, and I'm not sure there is, it's in the amount of variability of results that result from die rolls, everything else being the same. I've rerun several turns here and there to get an idea how much variablility there is when the situsation is exactly the same during the turn. For example, I ran the PH raid maybe a dozen times and found that BB sinkings ranged from none to eight. I think, though, that the variablity evens out over the course of a few turns. That said, I have also noticed that when much smaller engegements are rerun, the results seem to be fairly consistent. So, when 20 Betties hit a port, roughly the same number will be lost almost every time. This leads me to conclude that when there are multiple "phases" in a single turn in a very large enganement(e.g., the PH raid), once things go bad for a player in the early ones, they go worse and worse and additional phases are processed. But, the opposite is also seems to be true. When things go good early on, they go good in all subsequent phases. This is strong evidence that the combat's effects of the first phase have an effect on all subsequent phases. This is as it should be I suppose, but maybe it's exaggerated a little too much by the combat models. I don't know. But, if this is true, it would tend to increase the total variability as turns are rerun. But, I always like to read what others are seeing, because it helps me put what I see into a larger context. So, keep on posting Misconduct, and anybody else, too.
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