Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

About Ships not going to retrofit...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> About Ships not going to retrofit... Page: [1]
Login
Message << Older Topic   Newer Topic >>
About Ships not going to retrofit... - 4/2/2010 3:46:30 AM   
Cheet4h

 

Posts: 59
Joined: 3/20/2010
Status: offline
I read somewhere on this forum about ships not retrofitting when sent to retrofit and experienced this, too.

And i think i found the case.

- Note: ships in queue are ordered ships, which are not yet under construction. You can see this by clicking on your spaceport and looking at the 'Building'-row in the info-window. Pictures are ships under construction, text says '2 in queue'

If i order my frigate near a spaceport, which builds new ships and has some ships in queue, to retrofit, it won't. If i send the frigate to the neighboring system, where a spaceport is building some ships but no queue, the frigate will retrofit in this spaceport. Same with a explorer. 2 Systems, one with Large SP, one with Medium. Sending my exploring fleet to retrofit, first 3 directly fly to systems 1 and 3 to retrofit(the ships were at different directions from my empire), fourth did nothing. Flew him manually to secondary system, chose retrofit. Nothing happened. Flew him to mainplanet and chose retrofit, nothing happened. Then a scout was retrofitted in secondary system, quese was empty then, with just 2 ships being built at the base. Again chosing to retrofit while in mainsystem. Nothing happened. Then flew him to the second system again and chose retrofit. It queues itself.

So i think the routine has following error: It looks only for the nearest spaceport. If queue is empty -> retrofit. If queue is >0 -> don't retrofit. Maybe the routine was programmed to look for the next free spaceport after deciding not to retrofit, but doesn't do this anymore.

Hope this will help.

If savegame is needed, i can provide one, but this should be easy to reproduce.

~Cheet4h
Post #: 1
RE: About Ships not going to retrofit... - 4/6/2010 1:48:26 AM   
Interesting

 

Posts: 120
Joined: 4/4/2010
Status: offline
Very interesting.

Right now, Retrofitting is one of the most bugged and annoying things in the game.

I had a 24 ships fleet, I wanted to retrofit all of them with a simple command, but couldnt. I had to manually select one by one and then, just the first ones would actually go retrofit, everyone else would stand still.

This is one of the areas this game can improve the fun factor while removing the annoyances.

(in reply to Cheet4h)
Post #: 2
RE: About Ships not going to retrofit... - 4/6/2010 7:39:40 AM   
sbach2o

 

Posts: 378
Joined: 3/26/2010
Status: offline
If it is this simple, something can be done about the frustration. I had fought with this for a long time.

Once I thought I had figured it out: that a ship would try to retrofit at the nearest planet, regardless of whether it has a spaceport. Sending the ship near a planet with spaceport always seemed to work. Not in my recent game.

I will see, if I can verify this. Will have to wait for my spaceports to work off their queues first... I had been expanding very fast, and have probably not one spaceport without a long line of pending construction orders for freighters and passenger ships.

< Message edited by sbach2o -- 4/6/2010 11:08:10 AM >

(in reply to Interesting)
Post #: 3
RE: About Ships not going to retrofit... - 4/6/2010 5:11:23 PM   
Cheet4h

 

Posts: 59
Joined: 3/20/2010
Status: offline
Also with retrofitting my fleets i recognized that they will add themselves to the queue when they arrive at the SP. I sent 10 ships to retrofit, only 4 were retrofitted. You can see this as non retrofitted stay motionless in space as they arrive at the SP. the retrofitted ones are usually orbiting the planet.

(in reply to sbach2o)
Post #: 4
RE: About Ships not going to retrofit... - 4/8/2010 4:21:05 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: Cheet4h Also with retrofitting my fleets i recognized that they will add themselves to the queue when they arrive at the SP. I sent 10 ships to retrofit, only 4 were retrofitted. You can see this as non retrofitted stay motionless in space as they arrive at the SP. the retrofitted ones are usually orbiting the planet.
Retrofitting is fixed in 1.0.3 - the construction queues no longer need to be empty.

But when retrofitting a fleet, there may not be newer designs for some of the ships, so these ships will simply refuel at the space port while the rest of the fleet is retrofitted.

(in reply to Cheet4h)
Post #: 5
RE: About Ships not going to retrofit... - 4/8/2010 5:45:58 AM   
Fishman

 

Posts: 795
Joined: 4/1/2010
Status: offline
quote:

ORIGINAL: sbach2o

I will see, if I can verify this. Will have to wait for my spaceports to work off their queues first... I had been expanding very fast, and have probably not one spaceport without a long line of pending construction orders for freighters and passenger ships.
If a spaceport has a long line of construction orders, it is likely that the spaceport has frozen and is no longer building at all. I have seen this happen fairly often with spaceports, they suddenly lose the ability to construct and no construction progress occurs. No particular explanation of why this happens is given. The only cure seems to be to scrap the spaceport and rebuild it.

(in reply to sbach2o)
Post #: 6
RE: About Ships not going to retrofit... - 4/8/2010 1:10:22 PM   
Cheet4h

 

Posts: 59
Joined: 3/20/2010
Status: offline
quote:

ORIGINAL: elliotg

quote:

ORIGINAL: Cheet4h Also with retrofitting my fleets i recognized that they will add themselves to the queue when they arrive at the SP. I sent 10 ships to retrofit, only 4 were retrofitted. You can see this as non retrofitted stay motionless in space as they arrive at the SP. the retrofitted ones are usually orbiting the planet.
Retrofitting is fixed in 1.0.3 - the construction queues no longer need to be empty.

But when retrofitting a fleet, there may not be newer designs for some of the ships, so these ships will simply refuel at the space port while the rest of the fleet is retrofitted.


Yep, recognized this. Good work.

(in reply to elliotg)
Post #: 7
RE: About Ships not going to retrofit... - 4/8/2010 2:29:59 PM   
sbach2o

 

Posts: 378
Joined: 3/26/2010
Status: offline
quote:

ORIGINAL: Fishman

quote:

ORIGINAL: sbach2o

I will see, if I can verify this. Will have to wait for my spaceports to work off their queues first... I had been expanding very fast, and have probably not one spaceport without a long line of pending construction orders for freighters and passenger ships.
If a spaceport has a long line of construction orders, it is likely that the spaceport has frozen and is no longer building at all. I have seen this happen fairly often with spaceports, they suddenly lose the ability to construct and no construction progress occurs. No particular explanation of why this happens is given. The only cure seems to be to scrap the spaceport and rebuild it.


Thanks for your concerns, they're mine, too . Most of my spaceports managed to get their queues worked off, actually. I think furious expansion while only few spaceports are active can have the effect of clogging up the build queues of those few. when a number of planets begin building colonizers and their own spaceports, this should create a high demand of transportation of raw materials, and then there are the migrants.

But I indeed have one planet where the queue is still long. It was a case where I had already struggled with stuck construction. All four slots of a medium spaceport were blocked by mining ships that were long obsolete and made absolutely no progress for a couple of in-game years. Instead the factories were building lots of components for ships further down the queue.

I had hoped to salvage the situation by upgrading to a large spaceport with 8 yards. A number of ships were actually finished in the additional slots, including a couple of repairs I had waiting. By now the additional slots are looking blocked as well. I am just not certain, because I didn't compare the exact state of the build orders over a longer persiod of time. Seems like I'll have to scrap a large spaceport to get ship production on that planet going again. Or I create a design with 16 yards or something

And now I have 1.0.3 beta installed, so there's hopefully nothing left to verify. A starport upgrade for my home planet which wasn't accepted in 1.0.2 seems to work as well now. It isn't finished yet in my current game, however (knock on wood).

< Message edited by sbach2o -- 4/8/2010 2:31:24 PM >

(in reply to Fishman)
Post #: 8
RE: About Ships not going to retrofit... - 4/8/2010 2:35:29 PM   
Cheet4h

 

Posts: 59
Joined: 3/20/2010
Status: offline
@sbach2o: Look in the cargo of the spaceport: if something's missing, maybe you need more of this ressource? I had a stalled production of ships in the very beginning of the game cause i needed more polymers and gold, which i had only 1 or 2 sources of.

Also look in the expansion planner. If the demand is extremely high of one of the strategic ressources, you should go after them fast.

(in reply to sbach2o)
Post #: 9
RE: About Ships not going to retrofit... - 4/8/2010 3:38:38 PM   
sbach2o

 

Posts: 378
Joined: 3/26/2010
Status: offline
quote:

ORIGINAL: Cheet4h

@sbach2o: Look in the cargo of the spaceport: if something's missing, maybe you need more of this ressource? I had a stalled production of ships in the very beginning of the game cause i needed more polymers and gold, which i had only 1 or 2 sources of.

Also look in the expansion planner. If the demand is extremely high of one of the strategic ressources, you should go after them fast.



Really, I have done this often by now There is nothing missing, the items that aren't produced are very mundane (in this case the lowest level thrusters, IIRC, maybe a couple more items). They typically need stuff like steel or carbon fiber or polymer, which are everywhere and in large quantities at the planet in question. I don't remember what it is for these engines, though.

It might play a role that some (all?) the items the AI is refusing to produce aren't present in any none-obsolte design any more. Actually, I un-obsoleted the designs of the ships the planet was initially stuck on for a while. I let the game run with this a few game years, probably, with no effect.

It looks like the AI may be confused about which ships it can work on. When I had a closer look, there where lots of cargo pods and engines and stuff for ships further down the queue in storage. This was still in 1.0.2. I should repeat this check. It isn't as straight forward now, because the ship types in the yards are more heterogenous, in addition to the ore/gas mining ships from the start there are freighters and maybe a passenger ship.

(in reply to Cheet4h)
Post #: 10
RE: About Ships not going to retrofit... - 4/9/2010 1:03:09 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
quote:

ORIGINAL: sbach2o

quote:

ORIGINAL: Fishman

quote:

ORIGINAL: sbach2o

I will see, if I can verify this. Will have to wait for my spaceports to work off their queues first... I had been expanding very fast, and have probably not one spaceport without a long line of pending construction orders for freighters and passenger ships.
If a spaceport has a long line of construction orders, it is likely that the spaceport has frozen and is no longer building at all. I have seen this happen fairly often with spaceports, they suddenly lose the ability to construct and no construction progress occurs. No particular explanation of why this happens is given. The only cure seems to be to scrap the spaceport and rebuild it.


Thanks for your concerns, they're mine, too . Most of my spaceports managed to get their queues worked off, actually. I think furious expansion while only few spaceports are active can have the effect of clogging up the build queues of those few. when a number of planets begin building colonizers and their own spaceports, this should create a high demand of transportation of raw materials, and then there are the migrants.

...

And now I have 1.0.3 beta installed, so there's hopefully nothing left to verify. A starport upgrade for my home planet which wasn't accepted in 1.0.2 seems to work as well now. It isn't finished yet in my current game, however (knock on wood).



Hey sbach2o, you might see construction stalls if this game was started in 1.0.2 (i.e. you got the stalled construction/repairs/retrofits in a game started in 1.0.2). Version 1.0.3 does fix the stalls, but not for construction begun in 1.0.2. You may need to scrap the stalled ships at the space port (in the Construction Yards tab of the Construction Yards screen) to free up the slots. Any new construction/repair/retrofit started in 1.0.3 should be fine though.

(in reply to sbach2o)
Post #: 11
RE: About Ships not going to retrofit... - 4/9/2010 8:45:40 AM   
sbach2o

 

Posts: 378
Joined: 3/26/2010
Status: offline
quote:

ORIGINAL: elliotg

Hey sbach2o, you might see construction stalls if this game was started in 1.0.2 (i.e. you got the stalled construction/repairs/retrofits in a game started in 1.0.2). Version 1.0.3 does fix the stalls, but not for construction begun in 1.0.2. You may need to scrap the stalled ships at the space port (in the Construction Yards tab of the Construction Yards screen) to free up the slots. Any new construction/repair/retrofit started in 1.0.3 should be fine though.


You cannot scrap ships of the private sector. That is (part of) the point. I only begin to moan when each and every slot in a star port is filled by such ships. I am used to scrapping military ships when I suspect construction isn't progressing any more. It hurts a lot more when the only options left are either upgrading or scrapping the star port.

It is good to know that what I am seeing may be residues of old bugs that hopefully won't rear their head any more.

(in reply to elliotg)
Post #: 12
RE: About Ships not going to retrofit... - 4/10/2010 7:57:30 AM   
ductape

 

Posts: 36
Joined: 3/29/2010
Status: offline
quote:

ORIGINAL: elliotg

quote:

ORIGINAL: Cheet4h Also with retrofitting my fleets i recognized that they will add themselves to the queue when they arrive at the SP. I sent 10 ships to retrofit, only 4 were retrofitted. You can see this as non retrofitted stay motionless in space as they arrive at the SP. the retrofitted ones are usually orbiting the planet.
Retrofitting is fixed in 1.0.3 - the construction queues no longer need to be empty.

But when retrofitting a fleet, there may not be newer designs for some of the ships, so these ships will simply refuel at the space port while the rest of the fleet is retrofitted.


not in my case. the ships in the fleet that had no new design just sat there, I had to select them and send them to refuel. Hope they went to the same place.

(in reply to elliotg)
Post #: 13
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Tech Support >> About Ships not going to retrofit... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.234